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93 lines
2.9 KiB
Rust
93 lines
2.9 KiB
Rust
//! This example demonstrates how to use the FmodPlugin to play a sound.
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//! Make sure to follow the instructions in the README.md to set up the demo project.
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use bevy::input::keyboard::KeyboardInput;
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use bevy::input::ButtonState;
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use bevy::prelude::*;
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use bevy_fmod::prelude::AudioSource;
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use bevy_fmod::prelude::*;
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins,
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FmodPlugin {
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audio_banks_paths: &[
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"./assets/audio/Martian Chess/Build/Desktop/Master.bank",
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"./assets/audio/Martian Chess/Build/Desktop/Master.strings.bank",
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"./assets/audio/Martian Chess/Build/Desktop/Music.bank",
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"./assets/audio/Martian Chess/Build/Desktop/SFX.bank",
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],
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},
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))
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.add_systems(Startup, startup)
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.add_systems(Update, play_music)
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.run();
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}
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#[derive(Component)]
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struct MyMusicPlayer;
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fn startup(mut commands: Commands, studio: Res<FmodStudio>) {
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commands
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.spawn(NodeBundle {
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style: Style {
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flex_direction: FlexDirection::Column,
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..default()
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},
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..default()
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})
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.with_children(|parent| {
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studio
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.0
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.get_bank_list(10)
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.expect("List banks")
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.into_iter()
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.flat_map(|bank| {
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bank.get_event_list(100)
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.into_iter()
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.flat_map(|events| events.into_iter())
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.filter_map(|event| event.get_path().ok())
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})
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.for_each(|event_path| {
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parent
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.spawn((
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ButtonBundle {
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style: Style { ..default() },
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..default()
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},
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AudioSource::new(studio.0.get_event(event_path.as_str()).unwrap()),
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))
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.with_children(|parent| {
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parent.spawn(TextBundle::from_section(
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event_path,
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TextStyle {
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color: Color::BLACK.into(),
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..default()
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},
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));
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});
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});
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});
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commands.spawn((
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Camera2dBundle { ..default() },
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UiCameraConfig { show_ui: true },
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));
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}
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fn play_music(
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mut events: Query<
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(&Interaction, &mut AudioSource),
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(Changed<Interaction>, With<Button>, With<AudioSource>),
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>,
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) {
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events
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.iter_mut()
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.filter(|(&i, _)| i == Interaction::Pressed)
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.for_each(|(_, a)| {
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info!("Toggling Audio");
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a.play();
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});
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}
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