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155 lines
3.7 KiB
TOML
155 lines
3.7 KiB
TOML
#########################################################################
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# Audio settings
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#########################################################################
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###
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# Main music track
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###
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[audio.music]
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main = "/Music/Main Track2"
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###
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# Menu SFX
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###
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[audio.menu]
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select = "/SFX/MenuSelect"
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###
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# 2D Mode SFX
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###
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[audio.display2d]
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pick_up = "/SFX/2D/2DPickUpPiece"
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put_down = "/SFX/2D/2DPutDownPiece"
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###
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# 3D Mode SFX
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###
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[audio.display3d]
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pick_up = "/SFX/3D/3DPickUpPiece"
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put_down = "/SFX/3D/3DPutDownPiece"
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idle = "/SFX/3D/3DPickup-Idle-PutdownWhirr"
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invalid = "/sfx/3D/3DInvalidMove"
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####################
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# Display3d settings
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####################
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[display3d]
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###
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# Multi-sample Anti-Aliasing
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# https://docs.rs/bevy/0.11.3/bevy/prelude/enum.Msaa.html
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# Options: Off, Sample2, Sample4, Sample8
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# Requires: display3d.ssoa.quality_level = "Off"
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###
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msaa = "Off"
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###
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# Screen Space Ambient Occlusion
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# https://docs.rs/bevy/0.11.3/bevy/pbr/enum.ScreenSpaceAmbientOcclusionQualityLevel.html
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# Options: Off, Low, Medium, High, Ultra
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# Requires: display3d.msaa = "Off"
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###
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ssoa.quality_level = "Off"
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[display3d.models]
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assets_file = "models/Martian Chess.glb"
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skybox_file = "images/skybox.png"
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[display3d.models.scenes]
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queen = "Queen"
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drone = "Drone"
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pawn = "Pawn"
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board = "Gameboard"
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valid_move = "Valid Move Spot"
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[display3d.models.animations]
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intro_a = "GameCamIntro1"
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intro_b = "GameCamIntro2"
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turn_a = "GameCamSide2>1"
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turn_b = "GameCamSide1>2"
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pick_up = "PiecePickup"
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put_down = "PiecePutDown"
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idle = "PieceIdle"
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[display3d.models.materials]
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queen_red = "Queen"
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queen_blue = "QueenBlue"
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drone_red = "Drone"
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drone_blue = "DroneBlue"
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pawn_red = "Pawn"
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pawn_blue = "DroneBlue"
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dots_red = "Dots"
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dots_blue = "DotsBlue"
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[display3d.lights]
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# https://docs.rs/bevy/0.11.3/bevy/pbr/struct.SpotLight.html
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spot_light_scale = 1.0
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# https://docs.rs/bevy/0.11.3/bevy/pbr/struct.PointLight.html
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point_light_scale = 1.0
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# https://docs.rs/bevy/0.11.3/bevy/pbr/struct.DirectionalLight.html
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directional_light_scale = 1.0
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###
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# Fog
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# Only seems to affect objects and not skyboxes
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###
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[display3d.fog]
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directional_light_exponent = 0.0
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[display3d.fog.color]
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Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.0 }
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[display3d.fog.directional_light_color]
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Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.0 }
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###
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# Fog Faloff
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# https://docs.rs/bevy/0.11.3/bevy/pbr/enum.FogFalloff.html
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###
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# [display3d.fog.falloff]
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# Exponential = { density = 0.005 }
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# Examples:
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# * Linear = { start = 1.0, end = 10.0 }
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# * Exponential = { density = 1.0 }
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# * ExponentialSquared = { density = 1.0 }
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# * Atmospheric = { extinction = [1.0, 1.0, 1.0], inscattering = [1.0, 1.0, 1.0] }
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###
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# Display 3D Coloring
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###
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[display3d.color]
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###
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# Tonemapping
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# https://docs.rs/bevy/0.11.3/bevy/core_pipeline/tonemapping/enum.Tonemapping.html
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# Options: None, Reinhard, ReinhardLuminance, AcesFitted, AgX, SomewhatBoringDisplayTransform, TonyMcMapface, BlenderFilmic
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###
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tonemapping = "ReinhardLuminance"
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###
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# Color grading
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# https://docs.rs/bevy/0.11.3/bevy/render/view/struct.ColorGrading.html
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###
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[display3d.color.grading]
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exposure = 1.0
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gamma = 1.0
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pre_saturation = 1.0
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post_saturation = 1.0
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####################
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# Display2d settings
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####################
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[display2d.sprites]
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# Sprite file path inside the `assets` folder
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file = "images/sprites.png"
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# Size of each tile [x,y] (they have to be the same size)
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tile_size_x = 16
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tile_size_y = 16
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columns = 8
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rows = 1
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# The order of each sprite left-to-right, top-to-bottom
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sprite_order = ["LightTile"
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,"DarkTile"
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,"RedQueen"
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,"RedDrone"
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,"RedPawn"
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,"BlueQueen"
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,"BlueDrone"
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,"BluePawn"
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]
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