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martian-chess/examples/hello-fmod.rs

75 lines
2.2 KiB
Rust

//! This example demonstrates how to use the FmodPlugin to play a sound.
//! Make sure to follow the instructions in the README.md to set up the demo project.
use bevy::prelude::*;
use bevy_fmod::prelude::AudioSource;
use bevy_fmod::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
FmodPlugin {
audio_banks_paths: &[
"./assets/audio/Martian Chess/Build/Desktop/Master.bank",
"./assets/audio/Martian Chess/Build/Desktop/Master.strings.bank",
"./assets/audio/Martian Chess/Build/Desktop/Music.bank",
],
},
))
.add_systems(Startup, startup)
.add_systems(PostStartup, play_music)
.run();
}
#[derive(Component)]
struct MyMusicPlayer;
fn startup(mut commands: Commands, studio: Res<FmodStudio>) {
let event_description = studio.0.get_event("event:/Martian Chess").unwrap();
studio
.0
.get_bank_list(10)
.expect("List banks")
.iter()
.for_each(|bank| {
info!("Bank: {:?}", bank.get_path().expect("Get bank path"));
bank.get_event_list(100)
.iter()
.flat_map(|events| events.iter())
.for_each(|event| {
info!("Event path: {:?}", event.get_path());
info!(
"Event parameter description {:?}",
event.get_parameter_description_by_name("Game State")
);
});
});
commands
.spawn(MyMusicPlayer)
.insert(AudioSource::new(event_description));
}
fn play_music(mut audio_sources: Query<&AudioSource, With<MyMusicPlayer>>) {
if let Ok(audio_source) = audio_sources.get_single_mut() {
audio_source.play();
info!(
"Parameter by name: {:?}",
audio_source
.event_instance
.get_parameter_by_name("Game State")
.expect("Get parameter")
);
match audio_source
.event_instance
.set_parameter_by_name("Game State", 5.0, true)
{
Ok(_) => (),
Err(e) => warn!("Error: {:?}", e),
};
}
}