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197 lines
6.3 KiB
Rust
197 lines
6.3 KiB
Rust
use bevy::core_pipeline::experimental::taa::TemporalAntiAliasSettings;
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use bevy::core_pipeline::prepass::MotionVectorPrepass;
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use bevy::core_pipeline::tonemapping::DebandDither;
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use bevy::core_pipeline::Skybox;
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use bevy::pbr::ExtendedMaterial;
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use bevy::pbr::MaterialExtension;
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use bevy::pbr::OpaqueRendererMethod;
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use bevy::pbr::ScreenSpaceAmbientOcclusionBundle;
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use bevy::prelude::*;
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use bevy::render::render_resource::*;
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use bevy::render::view::ColorGrading;
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type MyMat = ExtendedMaterial<StandardMaterial, MatExt>;
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins.set(ImagePlugin::default_nearest()),
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MaterialPlugin::<MyMat>::default(),
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))
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.insert_resource(Msaa::Off)
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.add_systems(Startup, setup)
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.add_systems(Update, apply_skybox)
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.add_systems(Update, set_scene)
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.add_systems(Update, rotate)
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.add_systems(
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Update,
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toggle_material
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.run_if(|keys: Res<Input<KeyCode>>| -> bool { keys.just_pressed(KeyCode::Space) }),
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)
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.add_systems(
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Update,
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init_materials
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.run_if(|events: Query<Entity, Added<Transform>>| -> bool { !events.is_empty() }),
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)
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.run();
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}
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#[derive(Component)]
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struct Root;
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fn setup(mut commands: Commands, assets: Res<AssetServer>) {
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commands.spawn((SceneBundle { ..default() }, Root));
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 10.0,
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..default()
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},
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transform: Transform::from_xyz(-1.0, 4.5, 4.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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commands.spawn((Camera3dBundle {
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transform: Transform::from_xyz(-1.0, 1.5, 4.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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},));
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}
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fn apply_skybox(
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cameras: Query<Entity, With<Camera>>,
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mut images: ResMut<Assets<Image>>,
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assets: Res<AssetServer>,
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mut commands: Commands,
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mut done: Local<bool>,
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mut handle: Local<Handle<Image>>,
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) {
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if !*done {
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info!("Applying skybox...");
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*handle = assets.load("images/skybox.png");
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if let Some(image) = images.get_mut(handle.clone()) {
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info!("Loaded skybox image");
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// NOTE: PNGs do not have any metadata that could indicate they contain a cubemap texture,
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// so they appear as one texture. The following code reconfigures the texture as necessary.
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if image.texture_descriptor.array_layer_count() == 1 {
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image.reinterpret_stacked_2d_as_array(
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image.texture_descriptor.size.height / image.texture_descriptor.size.width,
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);
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image.texture_view_descriptor = Some(TextureViewDescriptor {
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dimension: Some(TextureViewDimension::Cube),
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..default()
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});
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cameras.iter().for_each(|e| {
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commands.entity(e).insert(Skybox(handle.clone()));
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});
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*done = true;
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}
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} else {
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*done = false;
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}
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}
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}
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fn set_scene(
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mut events: Query<&mut Handle<Scene>, (With<Root>, Added<Root>)>,
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assets: Res<AssetServer>,
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) {
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events.iter_mut().for_each(|mut scene| {
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*scene = assets.load("models/Martian Chess.glb#Scene0");
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});
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}
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#[derive(Asset, AsBindGroup, Reflect, Debug, Clone)]
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struct MatExt {
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#[uniform(100)]
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cutoff: f32,
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}
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impl MaterialExtension for MatExt {
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fn fragment_shader() -> ShaderRef {
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"examples/shaders/dissolve.wgsl".into()
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}
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}
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#[derive(Debug, Component)]
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struct Backup<T: Component>(T);
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fn init_materials(
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events: Query<(Entity, &Handle<StandardMaterial>), Added<Handle<StandardMaterial>>>,
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standard_materials: Res<Assets<StandardMaterial>>,
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mut materials: ResMut<Assets<MyMat>>,
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mut commands: Commands,
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) {
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info!("initializing materials");
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events.iter().for_each(|(entity, std_handle)| {
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// Extension we will add to existing gltf-sourced materials
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let extension = MatExt { cutoff: 1.0 };
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// Base material we will extend for the duration of the dissolve effect
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let mut base = standard_materials
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.get(std_handle)
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.expect("Resolve material data")
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.clone();
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base.opaque_render_method = OpaqueRendererMethod::Auto;
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let ext_handle = materials.add(ExtendedMaterial { base, extension });
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commands.entity(entity).insert(Backup(ext_handle.clone()));
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});
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}
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fn toggle_material(
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query: Query<Entity, Or<(With<Handle<StandardMaterial>>, With<Handle<MyMat>>)>>,
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std_mat: Query<(&Handle<StandardMaterial>, Option<&Backup<Handle<MyMat>>>)>,
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ext_mat: Query<(&Handle<MyMat>, Option<&Backup<Handle<StandardMaterial>>>)>,
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mut commands: Commands,
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) {
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query.iter().for_each(|entity| {
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// Entity has standard material, and had extended material
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// Swap these materials
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if let Ok((std_handle, Some(Backup(ext_handle)))) = std_mat.get(entity) {
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info!("Swapping standard material for extended material");
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commands
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.entity(entity)
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.insert(ext_handle.clone())
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.insert(Backup(std_handle.clone()))
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.remove::<Backup<Handle<MyMat>>>()
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.remove::<Handle<StandardMaterial>>();
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return;
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}
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// In this branch we have the extended material assigned to the object
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if let Ok((ext_handle, Some(Backup(std_handle)))) = ext_mat.get(entity) {
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// Entity has standard material, and had extended material // Swap these materials
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info!("Swapping extended material for standard material");
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commands
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.entity(entity)
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.insert(std_handle.clone())
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.insert(Backup(ext_handle.clone()))
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.remove::<Backup<Handle<StandardMaterial>>>()
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.remove::<Handle<MyMat>>();
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return;
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}
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panic!("What is happening?")
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});
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}
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fn rotate(
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mut query: Query<&mut Transform, With<Handle<Mesh>>>,
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time: Res<Time>,
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mut materials: ResMut<Assets<MyMat>>,
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) {
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query.iter_mut().for_each(|mut t| {
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t.rotate_local_y(time.delta_seconds() / 2.0);
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});
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materials.iter_mut().for_each(|(_id, m)| {
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m.extension.cutoff = time.elapsed_seconds().sin().abs();
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})
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}
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