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martian-chess/examples/hello-fmod.rs

39 lines
1.2 KiB
Rust

//! This example demonstrates how to use the FmodPlugin to play a sound.
//! Make sure to follow the instructions in the README.md to set up the demo project.
use bevy::prelude::*;
use bevy_fmod::prelude::AudioSource;
use bevy_fmod::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
FmodPlugin {
audio_banks_paths: &[
"./assets/audio/Martian Chess/Build/Desktop/Master.bank",
"./assets/audio/Martian Chess/Build/Desktop/Master.strings.bank",
"./assets/audio/Martian Chess/Build/Desktop/Music.bank",
],
},
))
.add_systems(Startup, startup)
.add_systems(PostStartup, play_music)
.run();
}
#[derive(Component)]
struct MyMusicPlayer;
fn startup(mut commands: Commands, studio: Res<FmodStudio>) {
let event_description = studio.0.get_event("event:/Martian Chess").unwrap();
commands
.spawn(MyMusicPlayer)
.insert(AudioSource::new(event_description));
}
fn play_music(mut audio_sources: Query<&AudioSource, With<MyMusicPlayer>>) {
audio_sources.single_mut().play();
}