You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
213 lines
6.8 KiB
Rust
213 lines
6.8 KiB
Rust
use bevy::{
|
|
app::AppExit,
|
|
input::{keyboard::KeyboardInput, ButtonState},
|
|
};
|
|
|
|
use crate::prelude::*;
|
|
|
|
pub(crate) struct MenuPlugin;
|
|
|
|
impl Plugin for MenuPlugin {
|
|
fn build(&self, app: &mut App) {
|
|
app.add_systems(Startup, init_menu_ui)
|
|
.add_systems(
|
|
Update,
|
|
(
|
|
handle_menu_button::<GameState>,
|
|
handle_menu_quit,
|
|
bevy::window::close_on_esc,
|
|
)
|
|
.run_if(in_state(GameState::Menu)),
|
|
)
|
|
.add_systems(OnEnter(GameState::Menu), activate::<Menu>)
|
|
.add_systems(OnExit(GameState::Menu), deactivate::<Menu>);
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Component)]
|
|
struct Menu;
|
|
|
|
#[derive(Debug, Component)]
|
|
struct Quit;
|
|
|
|
fn init_menu_ui(mut commands: Commands) {
|
|
commands
|
|
.spawn((
|
|
Menu,
|
|
NodeBundle {
|
|
style: Style {
|
|
width: Val::Percent(100.0),
|
|
height: Val::Percent(100.0),
|
|
justify_content: JustifyContent::Center,
|
|
align_items: AlignItems::Center,
|
|
flex_direction: FlexDirection::Column,
|
|
position_type: PositionType::Absolute,
|
|
..default()
|
|
},
|
|
background_color: Color::NONE.into(),
|
|
visibility: Visibility::Hidden,
|
|
..default()
|
|
},
|
|
))
|
|
.with_children(|parent| {
|
|
parent.spawn(TextBundle::from_section(
|
|
"M A R T I A N C H E S S",
|
|
TextStyle {
|
|
font_size: 48.0,
|
|
color: Color::ORANGE_RED,
|
|
..default()
|
|
},
|
|
));
|
|
parent
|
|
.spawn((
|
|
GameState::Intro,
|
|
ButtonBundle {
|
|
style: Style {
|
|
padding: UiRect::all(Val::Px(5.0)),
|
|
margin: UiRect::all(Val::Px(5.0)),
|
|
..default()
|
|
},
|
|
background_color: Color::ORANGE.with_a(0.5).into(),
|
|
..default()
|
|
},
|
|
))
|
|
.with_children(|parent| {
|
|
parent.spawn((
|
|
GameState::Intro,
|
|
TextBundle::from_section(
|
|
"Start",
|
|
TextStyle {
|
|
color: Color::BLACK,
|
|
font_size: 32.0,
|
|
..default()
|
|
},
|
|
),
|
|
));
|
|
});
|
|
|
|
parent
|
|
.spawn((
|
|
GameState::Play,
|
|
tutorial::TutorialState::Intro,
|
|
ButtonBundle {
|
|
style: Style {
|
|
padding: UiRect::all(Val::Px(5.0)),
|
|
margin: UiRect::all(Val::Px(5.0)),
|
|
..default()
|
|
},
|
|
background_color: Color::ORANGE.with_a(0.5).into(),
|
|
..default()
|
|
},
|
|
))
|
|
.with_children(|parent| {
|
|
parent.spawn((
|
|
GameState::Play,
|
|
tutorial::TutorialState::Intro,
|
|
TextBundle::from_section(
|
|
"Tutorial",
|
|
TextStyle {
|
|
color: Color::BLACK,
|
|
font_size: 32.0,
|
|
..default()
|
|
},
|
|
),
|
|
));
|
|
});
|
|
|
|
parent
|
|
.spawn((
|
|
GameState::Credits,
|
|
ButtonBundle {
|
|
style: Style {
|
|
padding: UiRect::all(Val::Px(5.0)),
|
|
margin: UiRect::all(Val::Px(5.0)),
|
|
..default()
|
|
},
|
|
background_color: Color::ORANGE.with_a(0.5).into(),
|
|
..default()
|
|
},
|
|
))
|
|
.with_children(|parent| {
|
|
parent.spawn((
|
|
GameState::Credits,
|
|
TextBundle::from_section(
|
|
"Credits",
|
|
TextStyle {
|
|
color: Color::BLACK,
|
|
font_size: 32.0,
|
|
..default()
|
|
},
|
|
),
|
|
));
|
|
});
|
|
|
|
parent
|
|
.spawn((
|
|
Quit,
|
|
ButtonBundle {
|
|
style: Style {
|
|
padding: UiRect::all(Val::Px(5.0)),
|
|
margin: UiRect::all(Val::Px(5.0)),
|
|
..default()
|
|
},
|
|
background_color: Color::ORANGE.with_a(0.5).into(),
|
|
..default()
|
|
},
|
|
))
|
|
.with_children(|parent| {
|
|
parent.spawn((
|
|
Quit,
|
|
TextBundle::from_section(
|
|
"Quit",
|
|
TextStyle {
|
|
color: Color::BLACK,
|
|
font_size: 32.0,
|
|
..default()
|
|
},
|
|
),
|
|
));
|
|
});
|
|
});
|
|
}
|
|
|
|
pub(crate) fn handle_menu_button<T: Component + States>(
|
|
events: Query<(&Interaction, &T), (With<Button>, Changed<Interaction>)>,
|
|
mut next_gs: ResMut<NextState<T>>,
|
|
) {
|
|
events.iter().for_each(|(i, gs)| match i {
|
|
Interaction::Pressed => {
|
|
next_gs.set(gs.clone());
|
|
}
|
|
_ => (),
|
|
});
|
|
}
|
|
|
|
fn handle_menu_quit(
|
|
events: Query<&Interaction, (With<Quit>, With<Button>, Changed<Interaction>)>,
|
|
mut writer: EventWriter<AppExit>,
|
|
) {
|
|
events
|
|
.iter()
|
|
.filter(|&interaction| *interaction == Interaction::Pressed)
|
|
.for_each(|_| writer.send(AppExit));
|
|
}
|
|
|
|
/// Used to return to the menu
|
|
pub(crate) fn exit_to_menu(
|
|
mut events: EventReader<KeyboardInput>,
|
|
mut next_state: ResMut<NextState<GameState>>,
|
|
) {
|
|
events
|
|
.read()
|
|
.filter(
|
|
|KeyboardInput {
|
|
key_code, state, ..
|
|
}| {
|
|
*key_code == Some(KeyCode::Escape) && *state == ButtonState::Pressed
|
|
},
|
|
)
|
|
.for_each(|_| {
|
|
next_state.set(GameState::Menu);
|
|
})
|
|
}
|