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martian-chess/src/menu.rs

344 lines
12 KiB
Rust

use crate::prelude::*;
use self::tutorial::TutorialState;
pub(crate) struct MenuPlugin;
impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) {
app.add_state::<MenuState>()
// Initialize menus
.add_systems(
OnExit(GameState::Loading),
(init_play_menu, init_tutorial_menu, init_endgame_menu),
)
// Manage visible/hidden states
.add_systems(
Update,
manage_state_entities::<MenuState>().run_if(state_changed::<MenuState>()),
)
.add_systems(
Update,
set_menu_state.run_if(just_pressed(KeyCode::Escape))
);
}
}
#[derive(Debug, States, Hash, Default, PartialEq, Eq, Clone, Component)]
enum MenuState {
#[default]
None,
Play,
Tutorial,
Endgame,
}
#[derive(Debug, Component)]
enum ButtonAction {
GameState(GameState),
MenuState(MenuState),
TutorialState(tutorial::TutorialState),
Restart,
Quit,
}
fn init_play_menu(mut commands: Commands) {
info!("Initializing Play menu");
commands
.spawn((
MenuState::Play,
NodeBundle {
style: Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
flex_direction: FlexDirection::Column,
position_type: PositionType::Absolute,
..default()
},
background_color: Color::NONE.into(),
visibility: Visibility::Hidden,
..default()
},
))
.with_children(|parent| {
// Title
parent.spawn((
TextBundle::from_section(
"M A R T I A N C H E S S",
TextStyle {
font_size: 48.0,
color: Color::ORANGE_RED,
..default()
},
),
));
// Continue button
parent
.spawn((
ButtonAction::MenuState(MenuState::None),
ButtonBundle {
style: Style {
padding: UiRect::all(Val::Px(5.0)),
margin: UiRect::all(Val::Px(5.0)),
..default()
},
background_color: Color::ORANGE.with_a(0.5).into(),
..default()
},
))
.with_children(|parent| {
parent.spawn((
TextBundle::from_section(
"Continue",
TextStyle {
color: Color::BLACK,
font_size: 32.0,
..default()
},
),
));
});
// Tutorial button
parent
.spawn((
ButtonAction::TutorialState(tutorial::TutorialState::Intro),
ButtonBundle {
style: Style {
padding: UiRect::all(Val::Px(5.0)),
margin: UiRect::all(Val::Px(5.0)),
..default()
},
background_color: Color::ORANGE.with_a(0.5).into(),
..default()
},
))
.with_children(|parent| {
parent.spawn((
TextBundle::from_section(
"Tutorial",
TextStyle {
color: Color::BLACK,
font_size: 32.0,
..default()
},
),
));
});
// Credits button
parent
.spawn((
ButtonAction::GameState(GameState::Credits),
ButtonBundle {
style: Style {
padding: UiRect::all(Val::Px(5.0)),
margin: UiRect::all(Val::Px(5.0)),
..default()
},
background_color: Color::ORANGE.with_a(0.5).into(),
..default()
},
))
.with_children(|parent| {
parent.spawn((
TextBundle::from_section(
"Credits",
TextStyle {
color: Color::BLACK,
font_size: 32.0,
..default()
},
),
));
});
// Quit button
parent
.spawn((
ButtonAction::Quit,
ButtonBundle {
style: Style {
padding: UiRect::all(Val::Px(5.0)),
margin: UiRect::all(Val::Px(5.0)),
..default()
},
background_color: Color::ORANGE.with_a(0.5).into(),
..default()
},))
.with_children(|parent| {
parent.spawn((TextBundle::from_section(
"Quit",
TextStyle {
color: Color::BLACK,
font_size: 32.0,
..default()
},
),));
});
});
}
fn init_tutorial_menu(mut commands: Commands) {
commands
.spawn((
MenuState::Tutorial,
NodeBundle {
style: Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
flex_direction: FlexDirection::Column,
position_type: PositionType::Absolute,
..default()
},
background_color: Color::NONE.into(),
visibility: Visibility::Hidden,
..default()
},
))
.with_children(|parent| {
// Continue button
parent
.spawn((
ButtonAction::MenuState(MenuState::None),
ButtonBundle {
style: Style {
padding: UiRect::all(Val::Px(5.0)),
margin: UiRect::all(Val::Px(5.0)),
..default()
},
background_color: Color::ORANGE.with_a(0.5).into(),
..default()
},
))
.with_children(|parent| {
parent.spawn((
TextBundle::from_section(
"Continue Game",
TextStyle {
color: Color::BLACK,
font_size: 32.0,
..default()
},
),
));
});
// Quit button
parent
.spawn((
ButtonAction::Restart,
ButtonBundle {
style: Style {
padding: UiRect::all(Val::Px(5.0)),
margin: UiRect::all(Val::Px(5.0)),
..default()
},
background_color: Color::ORANGE.with_a(0.5).into(),
..default()
},))
.with_children(|parent| {
parent.spawn((TextBundle::from_section(
"Restart",
TextStyle {
color: Color::BLACK,
font_size: 32.0,
..default()
},
),));
});
});
}
fn init_endgame_menu(mut commands: Commands) {
commands
.spawn((
MenuState::Endgame,
NodeBundle {
style: Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
flex_direction: FlexDirection::Column,
position_type: PositionType::Absolute,
..default()
},
background_color: Color::NONE.into(),
visibility: Visibility::Hidden,
..default()
},
))
.with_children(|parent| {
// Continue button
parent
.spawn((
ButtonAction::Restart,
ButtonBundle {
style: Style {
padding: UiRect::all(Val::Px(5.0)),
margin: UiRect::all(Val::Px(5.0)),
..default()
},
background_color: Color::ORANGE.with_a(0.5).into(),
..default()
},
))
.with_children(|parent| {
parent.spawn((
TextBundle::from_section(
"New Game",
TextStyle {
color: Color::BLACK,
font_size: 32.0,
..default()
},
),
));
});
// Quit button
parent
.spawn((
ButtonAction::Quit,
ButtonBundle {
style: Style {
padding: UiRect::all(Val::Px(5.0)),
margin: UiRect::all(Val::Px(5.0)),
..default()
},
background_color: Color::ORANGE.with_a(0.5).into(),
..default()
},))
.with_children(|parent| {
parent.spawn((TextBundle::from_section(
"Quit",
TextStyle {
color: Color::BLACK,
font_size: 32.0,
..default()
},
),));
});
});
}
fn set_menu_state(
game_state: Res<State<GameState>>,
mut next_menu_state: ResMut<NextState<MenuState>>,
) {
match game_state.get() {
GameState::Loading => error!("No menu while loading!"),
GameState::Play => next_menu_state.set(MenuState::Play),
GameState::Endgame => next_menu_state.set(MenuState::Endgame),
GameState::Intro => error!("Should skip to GameState::Play"),
GameState::Credits => error!("Should pop back to GameState::Play")
}
}