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Also states: 2d state, skeleton 3d state, menu state, loading state. Really leaning into the bevy system scheduling. |
2 years ago | |
|---|---|---|
| assets | 2 years ago | |
| examples | 2 years ago | |
| lib/linux | 2 years ago | |
| src | 2 years ago | |
| .gitattributes | 2 years ago | |
| .gitignore | 2 years ago | |
| Cargo.lock | 2 years ago | |
| Cargo.toml | 2 years ago | |
| README.md | 2 years ago | |
README.md
TODO
gameplay
Draw board based on board resource.
Background music audio.
Import GLTF assets and use them for drawing pawn, drone, and queens.
Menu: Start, Credits, Quit
Menu audio
Start -> Gameplay
Gameplay + Escape -> Overlay Menu
States: Gameplay, Menu, Credits, Quit
Pick up, put down.
Audio for pick up/put down.
Determine valid moves.
Turns + Manual 2 player.
Ownership based on placement + color based on placement.
RandoAI
Menu: Local 2 Player / Play Against RandoAI
Menu: settings + Settings State: Audio Volume(s), Windowing
packaging
need to set LD_LIBRARY_PATH (linux) and PATH (windows) to a local folder containing the fmod .so and .dll files respectively.