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martian-chess/assets/martian.tweak.toml

59 lines
1.4 KiB
TOML

[audio.display2d]
pick_up = "/SFX/2D/2DPickUpPiece"
put_down = "/SFX/2D/2DPutDownPiece"
[audio.display3d]
pick_up = "/SFX/3D/3DPickUpPiece"
put_down = "/SFX/3D/3DPutDownPiece"
idle = "/SFX/3D/3DPickup-Idle-PutdownWhirr"
invalid = "/sfx/3D/3DInvalidMove"
[audio.music]
main = "/Music/Main Track2"
[audio.menu]
select = "/SFX/MenuSelect"
###
# Fog
# Only seems to affect objects and not skyboxes
###
[display3d.fog]
exponent = 0.001
[display3d.fog.color]
Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.1 }
[display3d.fog.light_color]
Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.1 }
###
# Fog Faloff
# https://docs.rs/bevy/0.11.3/bevy/pbr/enum.FogFalloff.html
###
[display3d.fog.falloff]
Exponential = { density = 0.005 }
# Examples:
# * Linear = { start = 1.0, end = 10.0 }
# * Exponential = { density = 1.0 }
# * ExponentialSquared = { density = 1.0 }
# * Atmospheric = { extinction = [1.0, 1.0, 1.0], inscattering = [1.0, 1.0, 1.0] }
###
# Display 3D Coloring
###
[display3d.color]
###
# Tonemapping
# https://docs.rs/bevy/0.11.3/bevy/core_pipeline/tonemapping/enum.Tonemapping.html
# Options: None, Reinhard, ReinhardLuminance, AcesFitted, AgX, SomewhatBoringDisplayTransform, TonyMcMapface, BlenderFilmic
###
tonemapping = "ReinhardLuminance"
###
# Color grading
# https://docs.rs/bevy/0.11.3/bevy/render/view/struct.ColorGrading.html
###
[display3d.color.grading]
exposure = 1.0
gamma = 1.0
pre_saturation = 1.0
post_saturation = 1.0