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59 lines
1.4 KiB
TOML
59 lines
1.4 KiB
TOML
[audio.display2d]
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pick_up = "/SFX/2D/2DPickUpPiece"
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put_down = "/SFX/2D/2DPutDownPiece"
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[audio.display3d]
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pick_up = "/SFX/3D/3DPickUpPiece"
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put_down = "/SFX/3D/3DPutDownPiece"
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idle = "/SFX/3D/3DPickup-Idle-PutdownWhirr"
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invalid = "/sfx/3D/3DInvalidMove"
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[audio.music]
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main = "/Music/Main Track2"
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[audio.menu]
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select = "/SFX/MenuSelect"
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###
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# Fog
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# Only seems to affect objects and not skyboxes
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###
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[display3d.fog]
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exponent = 0.001
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[display3d.fog.color]
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Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.1 }
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[display3d.fog.light_color]
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Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.1 }
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###
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# Fog Faloff
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# https://docs.rs/bevy/0.11.3/bevy/pbr/enum.FogFalloff.html
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###
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[display3d.fog.falloff]
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Exponential = { density = 0.005 }
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# Examples:
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# * Linear = { start = 1.0, end = 10.0 }
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# * Exponential = { density = 1.0 }
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# * ExponentialSquared = { density = 1.0 }
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# * Atmospheric = { extinction = [1.0, 1.0, 1.0], inscattering = [1.0, 1.0, 1.0] }
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###
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# Display 3D Coloring
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###
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[display3d.color]
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###
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# Tonemapping
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# https://docs.rs/bevy/0.11.3/bevy/core_pipeline/tonemapping/enum.Tonemapping.html
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# Options: None, Reinhard, ReinhardLuminance, AcesFitted, AgX, SomewhatBoringDisplayTransform, TonyMcMapface, BlenderFilmic
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###
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tonemapping = "ReinhardLuminance"
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###
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# Color grading
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# https://docs.rs/bevy/0.11.3/bevy/render/view/struct.ColorGrading.html
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###
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[display3d.color.grading]
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exposure = 1.0
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gamma = 1.0
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pre_saturation = 1.0
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post_saturation = 1.0
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