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Elijah C. Voigt 3157666d84 Re-architecture for moves
Now that moves are a bit more complicated I did a pass at calculating
which moves are valid for a given piece.

The speed/memory usage on this version is likely higher, but we're
dealing with really small numbers of moves so I'm not worried about
it. Optimizations should be simple if I look for them.

As for the re-architect, we generate a list of possible moves for a
piece, check that against some candidates spot, and if it _could_ be a
valid move, we do additional checks like if this is a capture, if this
is an invalidating move, or if this would "Jump" (which was my main goal
with this refactor).
2 years ago
.cargo Some cleanup, starting on opening animation fixups 2 years ago
assets OK intro animation looks good enough... for now. 2 years ago
examples Remove examples 2 years ago
lib Windows fmod libraries 2 years ago
src Re-architecture for moves 2 years ago
.gitattributes Move loading system to loading.rs 2 years ago
.gitignore skeleton for capture animation flow 2 years ago
Cargo.lock Fixing some bevy 0.13 errors 2 years ago
Cargo.toml Fixing some bevy 0.13 errors 2 years ago
README.md Move assets for playing in google drive 2 years ago
RULES.txt Just a lil commit! 2 years ago
build.rs Need to figure out a better way to camera... 2 years ago
rust-toolchain.toml small diff 2 years ago
shell.nix Move loading system to loading.rs 2 years ago

README.md

TODO

Fix cursor default after menu

'Loading...' screen

Loading bar? Loaded assets / Total number of loading assets

2d+3d Gameplay

Update piece board index when board changes.

Update piece location based on BoardIndex.

2d gameplay

Debug gizmos

Determine valid moves.

Menu: Credits

Turns + Manual 2 player.

Ownership based on placement + color based on placement.

3d gameplay

Hitboxes for pieces and tiles

Select piece when clicked on

Put down piece on tile

Select piece in 3d 3d hitbox

Pick up + Put down

Gravity for moving piece

Visual flare for possible moves

AI

RandoAI

Menu: Local 2 Player / Play Against RandoAI

Menu: Settings + Settings State: Audio Volume(s), Windowing

packaging

Need to set LD_LIBRARY_PATH (linux) and PATH (windows) to a local folder containing the fmod .so and .dll files respectively.

Package web version with WASM libraries

Linux: https://appimage.org/ Windows:

FMOD PR:

  • Sane default for CARGO_MANIFEST_DIR
  • Linux library instructions