You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			174 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			TOML
		
	
			
		
		
	
	
			174 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			TOML
		
	
| [credits]
 | |
| text = """
 | |
| # Martian Chess
 | |
| 
 | |
| An Icehouse game by Andrew Looney
 | |
| 
 | |
| Art by Sam Hall
 | |
| 
 | |
| Programming by Elijah Voigt
 | |
| 
 | |
| ---
 | |
| 
 | |
| # Third Party Tools
 | |
| 
 | |
| Bevy Engine: bevyengine.org
 | |
| 
 | |
| FMOD/FMOD Studio: fmod.com
 | |
| 
 | |
| ---
 | |
| 
 | |
| # Art Assets
 | |
| 
 | |
| Image Textures retrieved from textures.com:
 | |
| 
 | |
| Concrete Energy Pole - https://www.textures.com/download/PBR0340/136381
 | |
| 
 | |
| Space Blanket Folds - https://www.textures.com/download/PBR0152/133187
 | |
| 
 | |
| Background 2D art by NASA: LINK HERE
 | |
| """
 | |
| 
 | |
| #########################################################################
 | |
| # Audio settings
 | |
| #########################################################################
 | |
| ###
 | |
| # Main music track
 | |
| ###
 | |
| [audio.music]
 | |
| main = "/Music/Main Track2"
 | |
| 
 | |
| ###
 | |
| # Menu SFX
 | |
| ###
 | |
| [audio.menu]
 | |
| select = "/SFX/MenuSelect"
 | |
| hover = "/SFX/MenuHover"
 | |
| 
 | |
| ###
 | |
| # 3D Mode SFX
 | |
| ###
 | |
| [audio.display3d]
 | |
| pick_up  = "/SFX/3D/3DPickUpPiece"
 | |
| put_down = "/SFX/3D/3DPutDownPiece"
 | |
| idle     = "/SFX/3D/3DPickup-Idle-PutdownWhirr"
 | |
| invalid  = "/sfx/3D/3DInvalidMove"
 | |
| 
 | |
| ####################
 | |
| # Display3d settings
 | |
| ####################
 | |
| [display3d]
 | |
| ###
 | |
| # Multi-sample Anti-Aliasing
 | |
| # https://docs.rs/bevy/0.11.3/bevy/prelude/enum.Msaa.html
 | |
| # Options: Off, Sample2, Sample4, Sample8
 | |
| # Requires: display3d.ssoa.quality_level = "Off"
 | |
| ###
 | |
| msaa = "Sample4"
 | |
| 
 | |
| ###
 | |
| # Enable HDR lighting
 | |
| ###
 | |
| hdr = true
 | |
| 
 | |
| ###
 | |
| # Screen Space Ambient Occlusion
 | |
| # https://docs.rs/bevy/0.11.3/bevy/pbr/enum.ScreenSpaceAmbientOcclusionQualityLevel.html
 | |
| # Options: Off, Low, Medium, High, Ultra
 | |
| # Requires: display3d.msaa = "Off"
 | |
| ###
 | |
| ssoa.quality_level = "Off"
 | |
| 
 | |
| [display3d.models]
 | |
| assets_file = "models/Martian Chess.glb"
 | |
| skybox_file = "images/skybox.png"
 | |
| 
 | |
| [display3d.models.scenes]
 | |
| queen = "Queen"
 | |
| drone = "Drone"
 | |
| pawn = "Pawn"
 | |
| board = "Gameboard"
 | |
| valid_move = "Valid Move Spot"
 | |
| 
 | |
| [display3d.models.animations]
 | |
| intro_a  = "GameCamIntro1"
 | |
| intro_b  = "GameCamIntro2"
 | |
| turn_b   = "GameCamSide2>1"
 | |
| turn_a   = "GameCamSide1>2"
 | |
| 
 | |
| [display3d.models.animations.pick_up]
 | |
| pawn = "PawnPiecePickup"
 | |
| drone = "DronePiecePickup"
 | |
| queen = "QueenPiecePickup"
 | |
| 
 | |
| [display3d.models.animations.put_down]
 | |
| pawn = "PawnPiecePutDown"
 | |
| drone = "DronePiecePutDown"
 | |
| queen = "QueenPiecePutDown"
 | |
| 
 | |
| [display3d.models.animations.idle]
 | |
| pawn = "PawnPieceIdle"
 | |
| drone = "DronePieceIdle"
 | |
| queen = "QueenPieceIdle"
 | |
| 
 | |
| [display3d.models.materials]
 | |
| queen_red = "Queen"
 | |
| queen_blue = "QueenBlue"
 | |
| drone_red = "Drone"
 | |
| drone_blue = "DroneBlue"
 | |
| pawn_red = "Pawn"
 | |
| pawn_blue = "DroneBlue"
 | |
| dots_red = "Dots"
 | |
| dots_blue = "DotsBlue"
 | |
| 
 | |
| [display3d.lights.scaling]
 | |
| # https://docs.rs/bevy/0.11.3/bevy/pbr/struct.SpotLight.html
 | |
| spot = 1.0
 | |
| # https://docs.rs/bevy/0.11.3/bevy/pbr/struct.PointLight.html
 | |
| point = 0.01
 | |
| # https://docs.rs/bevy/0.11.3/bevy/pbr/struct.DirectionalLight.html
 | |
| directional = 1.0
 | |
| 
 | |
| ###
 | |
| # Fog
 | |
| # Only seems to affect objects and not skyboxes
 | |
| ###
 | |
| [display3d.fog]
 | |
| directional_light_exponent = 0.0
 | |
| [display3d.fog.color]
 | |
| Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.0 }
 | |
| [display3d.fog.directional_light_color]
 | |
| Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.0 }
 | |
| ###
 | |
| # Fog Faloff
 | |
| # https://docs.rs/bevy/0.11.3/bevy/pbr/enum.FogFalloff.html
 | |
| ###
 | |
| [display3d.fog.falloff]
 | |
| Exponential = { density = 1.0 }
 | |
| # Examples:
 | |
| # * Linear = { start = 1.0, end = 10.0 }
 | |
| # * Exponential = { density = 1.0 }
 | |
| # * ExponentialSquared = { density = 1.0 }
 | |
| # * Atmospheric = { extinction = [1.0, 1.0, 1.0], inscattering = [1.0, 1.0, 1.0] }
 | |
| 
 | |
| ###
 | |
| # Display 3D Coloring
 | |
| ###
 | |
| [display3d.color]
 | |
| ###
 | |
| # Tonemapping
 | |
| # https://docs.rs/bevy/0.11.3/bevy/core_pipeline/tonemapping/enum.Tonemapping.html
 | |
| # Options: None, Reinhard, ReinhardLuminance, AcesFitted, AgX, SomewhatBoringDisplayTransform, TonyMcMapface, BlenderFilmic
 | |
| ###
 | |
| tonemapping = "ReinhardLuminance"
 | |
| 
 | |
| ###
 | |
| # Color grading
 | |
| # https://docs.rs/bevy/0.11.3/bevy/render/view/struct.ColorGrading.html
 | |
| ###
 | |
| [display3d.color.grading]
 | |
| exposure = 1.0
 | |
| gamma = 1.0
 | |
| pre_saturation = 1.0
 | |
| post_saturation = 1.0
 |