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131 lines
4.4 KiB
Rust
131 lines
4.4 KiB
Rust
use crate::prelude::*;
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pub(crate) struct CreditsPlugin;
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impl Plugin for CreditsPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(OnExit(GameState::Loading), init_credits_ui)
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.add_systems(OnEnter(GameState::Credits), update_credits);
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}
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}
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#[derive(Debug, Component)]
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struct Credits;
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fn init_credits_ui(
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mut commands: Commands,
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tweaks_file: Res<tweak::GameTweaks>,
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tweaks: Res<Assets<tweak::Tweaks>>,
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) {
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let tweak = tweaks.get(tweaks_file.handle.clone()).expect("Load tweaks");
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let button_handle = tweak.get_handle::<Image>("buttons_image_resting").unwrap();
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let font_handle = tweak.get_handle::<Font>("buttons_font").unwrap();
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commands
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.spawn((
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GameState::Credits,
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NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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position_type: PositionType::Absolute,
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flex_direction: FlexDirection::Column,
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..default()
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},
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visibility: Visibility::Hidden,
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..default()
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},
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))
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.with_children(|parent| {
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parent
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.spawn((
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Credits,
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NodeBundle {
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style: Style {
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padding: UiRect::all(Val::Px(15.0)),
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..default()
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},
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background_color: Color::BLACK.with_a(0.9).into(),
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..default()
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},
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))
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.with_children(|parent| {
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parent.spawn((
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Credits,
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TextBundle {
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text: Text {
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justify: JustifyText::Center,
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sections: vec![],
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..default()
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},
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..default()
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},
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));
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});
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parent
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.spawn((
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menu::ButtonAction(GameState::Play),
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menu::ButtonAction(menu::MenuState::On),
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ButtonBundle {
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style: Style {
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padding: UiRect::all(Val::Px(2.0)),
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margin: UiRect::all(Val::Px(2.0)),
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..default()
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},
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image: UiImage {
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texture: button_handle.clone(),
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..default()
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},
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..default()
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},
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))
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.with_children(|parent| {
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parent.spawn(TextBundle {
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text: Text {
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sections: vec![TextSection {
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value: "B a c k".into(),
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style: TextStyle {
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color: Color::WHITE,
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font_size: 12.0,
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font: font_handle.clone(),
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},
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}],
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..default()
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},
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style: Style {
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margin: UiRect::all(Val::Px(10.0)),
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..default()
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},
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..default()
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});
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});
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});
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}
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fn update_credits(
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mut query: Query<&mut Text, With<Credits>>,
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tweaks: Res<Assets<tweak::Tweaks>>,
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tweaks_file: Res<tweak::GameTweaks>,
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) {
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let tweak = tweaks
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.get(tweaks_file.handle.clone())
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.expect("Load tweakfile");
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query.iter_mut().for_each(|mut text| {
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let credits_text = tweak.get::<String>("credits_text").unwrap();
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text.sections = {
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credits_text
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.split('\n')
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.map(|l| TextSection {
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value: format!("{}\n", l),
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style: TextStyle { ..default() },
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})
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.collect()
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};
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debug!("Text sections: {:?}", text.sections);
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});
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}
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