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46 lines
1.4 KiB
Rust
46 lines
1.4 KiB
Rust
use bevy::{prelude::*, gltf::Gltf};
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins,
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))
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.add_systems(Startup, startup)
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.add_systems(Update, inspect)
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.run();
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}
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#[derive(Debug, Resource)]
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struct AssetRegistry {
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gltfs: Vec<Handle<Gltf>>,
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}
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fn startup(server: Res<AssetServer>, mut commands: Commands) {
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commands.insert_resource(AssetRegistry {
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gltfs: server.load_folder("gltf").expect("Loading GLTF Assets").into_iter().map(|untyped| untyped.typed::<Gltf>()).collect()
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});
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commands.spawn(SpotLightBundle {
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transform: Transform::from_xyz(0.0, 5.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(1.0, 1.0, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
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..default() });
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}
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fn inspect(mut events: EventReader<AssetEvent<Gltf>>, gltfs: Res<Assets<Gltf>>, mut commands: Commands) {
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events.iter().for_each(|event| {
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match event {
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AssetEvent::Created { handle } => {
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let gltf = gltfs.get(handle).expect("Fetch GLTF data");
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commands.spawn(SceneBundle {
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scene: gltf.named_scenes.get("Helmet").expect("Fetch board scene").clone(),
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..default()
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});
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},
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_ => ()
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}
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});
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} |