Commit Graph

  • 7fd38dab26 yay the shared material problem is fixed Elijah C. Voigt 2024-03-27 20:55:43 -0700
  • 3275582176 cargo fmt... also maybe fix that shared materials thing Elijah C. Voigt 2024-03-27 20:52:41 -0700
  • 2d476b89da Oh good, the piece was moving, it was just invisible! Elijah C. Voigt 2024-03-27 20:51:14 -0700
  • 37a7488852 Dissolve refactor: It ain't perfect, it ain't done, but it's progress! Elijah C. Voigt 2024-03-27 20:47:28 -0700
  • 7b4682bc21 mid refactor: dissolve::{in,out} tagging for animation Elijah C. Voigt 2024-03-18 22:55:48 -0700
  • 72811d6d04 The dissolve texture is fixed! Elijah C. Voigt 2024-03-17 20:40:49 -0700
  • e4e993ed64 Dissovle not fixed, but at least it doesn't crash! Elijah C. Voigt 2024-03-17 20:02:15 -0700
  • 1b70e0707e Fixing selecting multiple pieces woot woot! Elijah C. Voigt 2024-03-13 21:13:38 -0700
  • 06fa416447 Model replacement kinda sorta works -- ship it! Elijah C. Voigt 2024-03-13 20:42:37 -0700
  • 6ce3fffa87 Still borked, saving my place Elijah C. Voigt 2024-03-10 22:42:28 -0700
  • 0972d2ef91 Welp I broke something... Elijah C. Voigt 2024-03-10 22:06:29 -0700
  • c9cf364c13 Saving my place before making a big change Elijah C. Voigt 2024-03-10 11:40:43 -0700
  • 3d613864bd Upgrade successful, the game runs! Elijah C. Voigt 2024-03-06 21:12:04 -0800
  • ac7458a0f9 Clippy is happy Elijah C. Voigt 2024-03-06 20:33:38 -0800
  • 618d0c87b4 Remove examples Elijah C. Voigt 2024-03-06 20:21:44 -0800
  • 023dd9dc00 Clippy fixes Elijah C. Voigt 2024-03-06 20:18:06 -0800
  • e031ebd22a Fixing some bevy 0.13 errors Elijah C. Voigt 2024-03-06 20:15:00 -0800
  • 877f7001b1 Mostly updated to bevy 0.13 Elijah C. Voigt 2024-03-04 21:21:55 -0800
  • d3c2289d41 why you no iter_many_mut().for_each()??? Elijah C. Voigt 2024-03-03 22:07:52 -0800
  • c04f72dccd 🤷 Elijah C. Voigt 2024-03-03 21:10:54 -0800
  • a7ffd6e0f9 Button images rough implementation Elijah C. Voigt 2024-03-03 21:07:52 -0800
  • 8e2d4ab7af Still not sure how to get rid of fog at startup... Elijah C. Voigt 2024-02-29 20:26:20 -0800
  • bd303af745 clicking through animations/intro scroll Elijah C. Voigt 2024-02-29 20:06:38 -0800
  • ca95bf46ec escape is handled gracefully in most situations Elijah C. Voigt 2024-02-29 19:54:38 -0800
  • 1ffb34b93b Well I got endgame working, then I kept going Elijah C. Voigt 2024-02-29 19:41:25 -0800
  • aef8c719f2 tutorial menu works Elijah C. Voigt 2024-02-28 22:08:30 -0800
  • 3091a15dea main menu works! Elijah C. Voigt 2024-02-28 21:39:52 -0800
  • 4b5c90f1ba saving my place working on menus Elijah C. Voigt 2024-02-28 20:57:34 -0800
  • 5fc0706c10 Saving my place Elijah C. Voigt 2024-02-26 20:07:20 -0800
  • ca092ddbc0 Saving my place, reworking menus Elijah C. Voigt 2024-02-25 17:29:30 -0800
  • 82b817a614 State management refactor Elijah C. Voigt 2024-02-25 11:42:50 -0800
  • b6cb7bcf13 Add Tutorial button to toggle it on/off Elijah C. Voigt 2024-02-23 22:06:52 -0800
  • 30d755e8de We have a favicon! Elijah C. Voigt 2024-02-19 22:27:34 -0800
  • 0a37814aeb Hacking in tutorial button. Elijah C. Voigt 2024-02-19 22:07:31 -0800
  • ad7090aa47 Changed formatting of tutorial text to be the side of the screen Elijah C. Voigt 2024-02-19 21:27:56 -0800
  • 80ee571cb1 it is ugly, but it works. Intro is idempotent Elijah C. Voigt 2024-02-19 21:16:22 -0800
  • 6e68b2fc2a Only show piece tutorials once Elijah C. Voigt 2024-02-19 20:39:04 -0800
  • 6e31ce5304 Now it's slightly better, but why is there fog?? Elijah C. Voigt 2024-02-19 13:24:55 -0800
  • ae19a96844 Working better, but not intro -> game animation is missing Elijah C. Voigt 2024-02-18 22:22:11 -0800
  • d5f44b9639 Technically works, but want to tweak showing/hiding text boxes Elijah C. Voigt 2024-02-17 00:16:24 -0800
  • 2bcc240cc3 Doesn't work, but saving my place Elijah C. Voigt 2024-02-16 21:34:27 -0800
  • 974e878763 Fix bug with minimizing crashing the game Elijah C. Voigt 2024-02-14 21:32:54 -0800
  • 2946c89f36 tutorial logic mostly works Elijah C. Voigt 2024-02-14 21:11:50 -0800
  • 0f9d9b27ea cargo fmt Elijah C. Voigt 2024-02-14 20:14:10 -0800
  • 3acb1ad949 cargo fmt Elijah C. Voigt 2024-02-13 22:56:47 -0800
  • 8825736373 tutorial main chunk, definitely buggy... for tomorrow Elijah C. Voigt 2024-02-13 22:56:33 -0800
  • 7a72257633 Plan out tutorial Elijah C. Voigt 2024-02-12 21:38:20 -0800
  • 7566ca1ca2 cargo fmt Elijah C. Voigt 2024-02-12 20:52:32 -0800
  • 207d691b2e intro with basic animation Elijah C. Voigt 2024-02-12 20:52:14 -0800
  • b983dc8e23 Stub out intro animation Elijah C. Voigt 2024-02-11 22:39:37 -0800
  • 59755d2bdd cargo fmt Elijah C. Voigt 2024-02-09 09:54:00 -0800
  • 716c94a5f3 Dynamic UI resolution Elijah C. Voigt 2024-02-09 09:53:52 -0800
  • 666609e419 Not sure why, but resetting is not as elegant as I had hoped Elijah C. Voigt 2024-02-08 23:03:02 -0800
  • dc981aafea cargo fmt Elijah C. Voigt 2024-02-08 09:38:55 -0800
  • 2d60508471 Skip animation Elijah C. Voigt 2024-02-08 09:38:36 -0800
  • 1d8a505d23 Example is close, but still no repro on the rendering bug... Elijah C. Voigt 2024-02-07 21:42:25 -0800
  • d75658939d made example closer to real game, but still no repro... Elijah C. Voigt 2024-02-06 09:31:06 -0800
  • 399c1c6208 Saving my place Elijah C. Voigt 2024-02-05 22:18:09 -0800
  • 8d88a54675 make the shader example closer to reality... Elijah C. Voigt 2024-02-05 21:09:02 -0800
  • e6be125c7d Fixed placing captured pieces on the side of the board Elijah C. Voigt 2024-02-04 20:49:16 -0800
  • 54167d1f5f factor in piece when scoring Elijah C. Voigt 2024-02-04 19:39:18 -0800
  • 219621c1cc Use tweak for credits Elijah C. Voigt 2024-02-04 19:36:49 -0800
  • f9197ab157 Merge PlayState with Side Elijah C. Voigt 2024-02-04 19:36:46 -0800
  • 962bc335c2 cargo fmt Elijah C. Voigt 2024-02-04 19:05:37 -0800
  • 1c206e3079 mute audio with `m` Elijah C. Voigt 2024-02-04 19:05:28 -0800
  • 983314faac Fixed "reject move" logic. Elijah C. Voigt 2024-02-03 23:14:40 -0800
  • 438358aab2 Endgame kinda sorta implemented... Elijah C. Voigt 2024-02-03 22:34:50 -0800
  • 0e2308929c cargo fmt Elijah C. Voigt 2024-02-03 22:27:49 -0800
  • 18f3797340 Adding endgame tracking Elijah C. Voigt 2024-02-03 22:27:37 -0800
  • fe2e023036 cargo fmt Elijah C. Voigt 2024-02-03 15:02:33 -0800
  • 609ae8ebb9 In a good-ish spot, going to save Elijah C. Voigt 2024-02-03 14:58:25 -0800
  • f0a64541e1 Rip out 2d, merge editor and debug mode Elijah C. Voigt 2024-02-02 19:39:10 -0800
  • c9b2a22e68 Editor, plus better alignment for pieces on side of board Elijah C. Voigt 2024-01-25 21:15:31 -0800
  • 050dd1d3d1 Added scoring, but having trouble placing defunct pieces Elijah C. Voigt 2024-01-24 22:37:42 -0800
  • 63dac42250 Refactor: valid move indicators no longer despawn Elijah C. Voigt 2024-01-24 21:32:46 -0800
  • 8689574e95 Example works, not sure why gray in game. Elijah C. Voigt 2024-01-24 21:00:32 -0800
  • 52efde3756 Progress toward the dissolve animation Elijah C. Voigt 2024-01-22 22:37:32 -0800
  • eea2f879d0 skeleton for capture animation flow Elijah C. Voigt 2024-01-21 22:31:04 -0800
  • a97204c6e4 Animated driven by rust instead of shader! Elijah C. Voigt 2024-01-19 23:30:11 -0800
  • 5804f78d25 Fuck yes we got a good approximation of the effect working! Elijah C. Voigt 2024-01-19 23:17:57 -0800
  • b2dd8e4e3c Merge branch 'main' of https://gitea.elijah.run/pop/martian-chess Elijah C. Voigt 2024-01-16 20:28:56 -0800
  • 7c6edf31cc Saving my place w/ shader example Elijah C. Voigt 2024-01-16 20:28:30 -0800
  • f90042827e Just a lil commit! Elijah C. Voigt 2023-12-30 22:24:01 -0800
  • 8a2a2ac7ea This is a commit message. Elijah C. Voigt 2023-12-30 22:19:36 -0800
  • 31041be37c Light tweaks working Elijah C. Voigt 2023-12-28 16:23:57 -0800
  • 90a33be8be Fixup animations, add hover menu sound Elijah C. Voigt 2023-12-28 14:38:09 -0800
  • 3d5d1dd42a Getting things mostly fixed up with the 0.12 update Elijah C. Voigt 2023-12-22 21:47:48 -0800
  • a1a0814673 Things mostly work! Solved the dumb camera anim... Elijah C. Voigt 2023-12-20 21:12:21 -0800
  • 87b6672631 Everything works!... except animation... Elijah C. Voigt 2023-12-20 20:59:33 -0800
  • de30eaf06a Mostly working, battling handle types Elijah Voigt 2023-12-18 21:53:34 -0800
  • cef69b81cc Toml generalization Elijah Voigt 2023-12-14 20:26:58 -0800
  • 837c345ffe Making progress toward 0.12 upgrade completion Elijah C. Voigt 2023-12-12 21:02:58 -0800
  • 0a79c8a53a This *should* be all I need for the 0.12 upgrade... Elijah Voigt 2023-12-08 20:51:39 -0800
  • eca7e95e10 So close to getting it to compile... Elijah Voigt 2023-12-06 21:25:48 -0800
  • 13a2e9f0a0 Started light tweaks Elijah Voigt 2023-12-06 20:24:23 -0800
  • 0511b8520a "fix" mouse cursors Elijah Voigt 2023-12-02 14:54:50 -0800
  • 4040d55372 3d models/materials/animations tweaks Elijah Voigt 2023-12-02 14:33:25 -0800
  • d7d89d71da Side switching works! Elijah Voigt 2023-12-01 20:48:58 -0800
  • 4c548cdb45 Ayyy, got 2d sprites loading! With tweaks! Elijah Voigt 2023-12-01 20:17:15 -0800
  • 7a35c3e233 BROKEN: Change order of loading systems for tweakfile Elijah Voigt 2023-11-29 23:54:48 -0800