Commit Graph

32 Commits (eca7e95e10e103d87e872166f8cbc9ce866b00d3)

Author SHA1 Message Date
Elijah Voigt eca7e95e10 So close to getting it to compile...
Then the real fun begins...
2 years ago
Elijah C. Voigt 3429e8f0bd Parsing fog implemented.
Now just need to use the fog values...
2 years ago
Elijah C. Voigt 296d79afeb Half way implementing fog tweakfile changes
Parsing the fog parameter in toml is a PITA but a good lesson for future
tweaks I guess...
2 years ago
Elijah Voigt cc0299a65a Rule: No move rejections (sideA->sideB->sideA) 2 years ago
Elijah Voigt 69205318dd Move loading system to loading.rs 2 years ago
Elijah Voigt a58151ee52 Very simple 2d/3d toggle button
It's buggy as hell, but it works. Improvements come with icing.
2 years ago
Elijah C. Voigt 5f2cd7bb4a Audio fixed! 2 years ago
Elijah Voigt e2e535137a Most of the way toward the final camera setup
Two cameras only, one for 2d one for 3d -- none of this camera-per-state bs.

Still have a bug with switching while in the menu, but otherwise things
are working well.
2 years ago
Elijah Voigt c7692d36c1 Need to figure out a better way to camera...
The general idea is that we will have 2 cameras total, one for 2d and
one for 3d. Start with 2d and switch to 3d. Each camera will be marked
with it's state, and there will be a system which listens for some event
(or resource update) to change the camera.
2 years ago
Elijah Voigt 8cee0b6fb5 I think the jitter-selected issue is fixed 2 years ago
Elijah Voigt 983779c948 De-select does not work... 2 years ago
Elijah C. Voigt 38b796ad31 bug infestation. selecting/capturing/etc in 2d works worse than in 3d 2 years ago
Elijah C. Voigt 8e0254c7e8 refactor states; separate display and play states 2 years ago
Elijah C. Voigt 729c74e932 Select refactors for 2d, sync select/deselects 2 years ago
Elijah C. Voigt fdd3ccaa84 cargo fmt 2 years ago
Elijah C. Voigt 5c92c07d94 Make it work on MacOS 2 years ago
Elijah Voigt df74674c96 Basic 3d select implemented0 2 years ago
Elijah Voigt c987ad10b1 got display 3d color changing working 2 years ago
Elijah Voigt fe013dcf3c Starting work on skybox
need to make an example to just prove it out.
But at least it doesn't crash the game!
2 years ago
Elijah Voigt f87bfb5a6c Loading screen. Ironing out bugs with color change? 2 years ago
Elijah Voigt 2c17ecb1cd Credits!
They are very rough, but easy enough to improve with some simple
parsing.
2 years ago
Elijah Voigt 4dbf524e3f load state actually blocks now 2 years ago
Elijah Voigt b8138c0129 Simple 2d/3d toggle 2 years ago
Elijah Voigt 293f27aba9 menu! 2 years ago
Elijah C. Voigt 426292685a Set cargo_manifest_dir if not set
This is to address an `unwrap` in bevy_fmod I intend to remove in a PR.
2 years ago
Elijah C. Voigt 8e57eb3a49 Successful windows build working 2 years ago
Elijah Voigt 955c3effd7 Cross compilation...ish 2 years ago
Elijah Voigt b73a2ac5bc 2D Selecting indexes works!
Also improved art a bit.
Still programmer art, but it's at least on theme.
Inspired by the colors of Mars.
2 years ago
Elijah Voigt 5f255275e0 Drawing pieces on the board!
Also states: 2d state, skeleton 3d state, menu state, loading state.

Really leaning into the bevy system scheduling.
2 years ago
Elijah Voigt 9cf884e54f Mostly 2d sprites and code organization 2 years ago
Elijah Voigt d5adb6955d Simple board with ascii debugging system 2 years ago
Elijah Voigt c856b3be48 Initial commit, fmod kinda works?! 2 years ago