Elijah Voigt
90584babb6
Macos builds working
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Includes fmod (dynamic linking) and pretty dmg installer
1 year ago
Elijah C. Voigt
6f5064a308
Initial pass at bogo AI
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Not fully wired up. Need to figure out how to gate the pass-n-play based
on the state and only change the state when in human mode. When in AI
mode, just let the AI pick a piece and move without the camera changing.
1 year ago
Elijah C. Voigt
95559d8887
Very small quality of life stuff, broke shadows
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Click to move through into + title
Speed up animations by pressing down instead of jumping to end.
(tweakable)
2 years ago
Elijah C. Voigt
c9cf364c13
Saving my place before making a big change
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Going to try simplifying the piece updating logic into one method
2 years ago
Elijah C. Voigt
3d613864bd
Upgrade successful, the game runs!
2 years ago
Elijah C. Voigt
ac7458a0f9
Clippy is happy
2 years ago
Elijah C. Voigt
618d0c87b4
Remove examples
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Too much work to maintain wrt upgrades
2 years ago
Elijah C. Voigt
023dd9dc00
Clippy fixes
2 years ago
Elijah C. Voigt
877f7001b1
Mostly updated to bevy 0.13
2 years ago
Elijah Voigt
eca7e95e10
So close to getting it to compile...
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Then the real fun begins...
2 years ago
Elijah C. Voigt
5c92c07d94
Make it work on MacOS
2 years ago
Elijah Voigt
5f255275e0
Drawing pieces on the board!
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Also states: 2d state, skeleton 3d state, menu state, loading state.
Really leaning into the bevy system scheduling.
2 years ago
Elijah Voigt
9cf884e54f
Mostly 2d sprites and code organization
2 years ago