Commit Graph

168 Commits (e4e993ed64f6a9e6b09136af728ad969a5aac4e7)

Author SHA1 Message Date
Elijah C. Voigt a106db2d14 update fmod assets 2 years ago
Elijah C. Voigt 1a4ae123ab Move assets for playing in google drive 2 years ago
Elijah Voigt ca07ec8da0 TODO Planning 2 years ago
Elijah Voigt f904945a05 3d board drawing and gizmos enabled with debug mode 2 years ago
Elijah Voigt 4dbf524e3f load state actually blocks now 2 years ago
Elijah Voigt b8138c0129 Simple 2d/3d toggle 2 years ago
Elijah Voigt 4f54cece67 moving pieces, background image, pickup/putdown audio 2 years ago
Elijah Voigt 14307a710b Very simple audio 2 years ago
Elijah Voigt 293f27aba9 menu! 2 years ago
Elijah C. Voigt 426292685a Set cargo_manifest_dir if not set
This is to address an `unwrap` in bevy_fmod I intend to remove in a PR.
2 years ago
Elijah C. Voigt 8e57eb3a49 Successful windows build working 2 years ago
Elijah Voigt 955c3effd7 Cross compilation...ish 2 years ago
Elijah Voigt a425a5756c Selecting + Calling the piece (board.at) 2 years ago
Elijah Voigt b73a2ac5bc 2D Selecting indexes works!
Also improved art a bit.
Still programmer art, but it's at least on theme.
Inspired by the colors of Mars.
2 years ago
Elijah Voigt 5f255275e0 Drawing pieces on the board!
Also states: 2d state, skeleton 3d state, menu state, loading state.

Really leaning into the bevy system scheduling.
2 years ago
Elijah Voigt 9cf884e54f Mostly 2d sprites and code organization 2 years ago
Elijah Voigt d5adb6955d Simple board with ascii debugging system 2 years ago
Elijah Voigt c856b3be48 Initial commit, fmod kinda works?! 2 years ago