Elijah C. Voigt
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a106db2d14
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update fmod assets
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2 years ago |
Elijah C. Voigt
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1a4ae123ab
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Move assets for playing in google drive
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2 years ago |
Elijah Voigt
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ca07ec8da0
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TODO Planning
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2 years ago |
Elijah Voigt
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f904945a05
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3d board drawing and gizmos enabled with debug mode
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2 years ago |
Elijah Voigt
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4dbf524e3f
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load state actually blocks now
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2 years ago |
Elijah Voigt
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b8138c0129
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Simple 2d/3d toggle
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2 years ago |
Elijah Voigt
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4f54cece67
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moving pieces, background image, pickup/putdown audio
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2 years ago |
Elijah Voigt
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14307a710b
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Very simple audio
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2 years ago |
Elijah Voigt
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293f27aba9
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menu!
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2 years ago |
Elijah C. Voigt
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426292685a
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Set cargo_manifest_dir if not set
This is to address an `unwrap` in bevy_fmod I intend to remove in a PR.
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2 years ago |
Elijah C. Voigt
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8e57eb3a49
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Successful windows build working
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2 years ago |
Elijah Voigt
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955c3effd7
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Cross compilation...ish
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2 years ago |
Elijah Voigt
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a425a5756c
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Selecting + Calling the piece (board.at)
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2 years ago |
Elijah Voigt
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b73a2ac5bc
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2D Selecting indexes works!
Also improved art a bit.
Still programmer art, but it's at least on theme.
Inspired by the colors of Mars.
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2 years ago |
Elijah Voigt
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5f255275e0
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Drawing pieces on the board!
Also states: 2d state, skeleton 3d state, menu state, loading state.
Really leaning into the bevy system scheduling.
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2 years ago |
Elijah Voigt
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9cf884e54f
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Mostly 2d sprites and code organization
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2 years ago |
Elijah Voigt
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d5adb6955d
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Simple board with ascii debugging system
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2 years ago |
Elijah Voigt
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c856b3be48
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Initial commit, fmod kinda works?!
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2 years ago |