Elijah C. Voigt
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e031ebd22a
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Fixing some bevy 0.13 errors
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2 years ago |
Elijah C. Voigt
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877f7001b1
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Mostly updated to bevy 0.13
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2 years ago |
Elijah C. Voigt
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d3c2289d41
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why you no iter_many_mut().for_each()???
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2 years ago |
Elijah C. Voigt
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a7ffd6e0f9
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Button images rough implementation
Tuning font sizing and need to add font changes upon interaction
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2 years ago |
Elijah C. Voigt
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4b5c90f1ba
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saving my place working on menus
Also refactored my custom any_component_X methods to act more like other
conditionals
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2 years ago |
Elijah C. Voigt
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d5f44b9639
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Technically works, but want to tweak showing/hiding text boxes
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2 years ago |
Elijah C. Voigt
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2bcc240cc3
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Doesn't work, but saving my place
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2 years ago |
Elijah C. Voigt
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974e878763
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Fix bug with minimizing crashing the game
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2 years ago |
Elijah C. Voigt
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59755d2bdd
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cargo fmt
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2 years ago |
Elijah C. Voigt
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716c94a5f3
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Dynamic UI resolution
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2 years ago |
Elijah C. Voigt
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f0a64541e1
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Rip out 2d, merge editor and debug mode
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2 years ago |
Elijah C. Voigt
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90a33be8be
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Fixup animations, add hover menu sound
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2 years ago |
Elijah Voigt
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0511b8520a
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"fix" mouse cursors
Not sure this is final, but it's at least more general purpose.
Also buttons are consistent.
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2 years ago |
Elijah C. Voigt
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96c3597c67
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Use Sam's 2d/3d toggle button icons
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2 years ago |
Elijah Voigt
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e2c2f50ab3
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Only make display mode switch avaliable after loading
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2 years ago |
Elijah Voigt
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a58151ee52
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Very simple 2d/3d toggle button
It's buggy as hell, but it works. Improvements come with icing.
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2 years ago |