Problems with animations, regressions IMO. Not sure how to fix w/
correctness in mind.
Waiting on sam to make some updates to the assets file before fixing
animations then can produce a build.
The general idea is that we will have 2 cameras total, one for 2d and
one for 3d. Start with 2d and switch to 3d. Each camera will be marked
with it's state, and there will be a system which listens for some event
(or resource update) to change the camera.