Commit Graph

240 Commits (b5db24553e6cb15e979ee9b6a6d0359c312d9317)
 

Author SHA1 Message Date
Elijah C. Voigt c9cf364c13 Saving my place before making a big change
Going to try simplifying the piece updating logic into one method
2 years ago
Elijah C. Voigt 3d613864bd Upgrade successful, the game runs! 2 years ago
Elijah C. Voigt ac7458a0f9 Clippy is happy 2 years ago
Elijah C. Voigt 618d0c87b4 Remove examples
Too much work to maintain wrt upgrades
2 years ago
Elijah C. Voigt 023dd9dc00 Clippy fixes 2 years ago
Elijah C. Voigt e031ebd22a Fixing some bevy 0.13 errors 2 years ago
Elijah C. Voigt 877f7001b1 Mostly updated to bevy 0.13 2 years ago
Elijah C. Voigt d3c2289d41 why you no iter_many_mut().for_each()??? 2 years ago
Elijah C. Voigt c04f72dccd 🤷
The tutorial fails to init sometimes for some weird reason...
2 years ago
Elijah C. Voigt a7ffd6e0f9 Button images rough implementation
Tuning font sizing and need to add font changes upon interaction
2 years ago
Elijah C. Voigt 8e2d4ab7af Still not sure how to get rid of fog at startup... 2 years ago
Elijah C. Voigt bd303af745 clicking through animations/intro scroll 2 years ago
Elijah C. Voigt ca95bf46ec escape is handled gracefully in most situations 2 years ago
Elijah C. Voigt 1ffb34b93b Well I got endgame working, then I kept going
Probably broke something, but I'm working on escape handling in
different contexts. Mostly going to the "expected" menu.
2 years ago
Elijah C. Voigt aef8c719f2 tutorial menu works 2 years ago
Elijah C. Voigt 3091a15dea main menu works! 2 years ago
Elijah C. Voigt 4b5c90f1ba saving my place working on menus
Also refactored my custom any_component_X methods to act more like other
conditionals
2 years ago
Elijah C. Voigt 5fc0706c10 Saving my place
Adding a little 'just_pressed' helper for system conditionals
Replaces that lambda I kept using all over the place
2 years ago
Elijah C. Voigt ca092ddbc0 Saving my place, reworking menus 2 years ago
Elijah C. Voigt 82b817a614 State management refactor
Have not run this, almost certain things are broken.

The general idea is we mark entities with components and have a general
purpose "OnStateChange" trigger that marks all "active state" entities
as visible and all "inactive state" entities as invisible.

This should simplify state management -- unless of course there are
exceptions which there will be and will require having some sort of
"Sticky<T>" component that says "When this state transition occurs,
don't touch this one entity"
2 years ago
Elijah C. Voigt b6cb7bcf13 Add Tutorial button to toggle it on/off 2 years ago
Elijah C. Voigt 30d755e8de We have a favicon! 2 years ago
Elijah C. Voigt 0a37814aeb Hacking in tutorial button.
Need to toggle it on/off, but this is a good step.
2 years ago
Elijah C. Voigt ad7090aa47 Changed formatting of tutorial text to be the side of the screen
Still got some formatting issues, mostly the font size on smaller
windows, but that can be addressed later...
2 years ago
Elijah C. Voigt 80ee571cb1 it is ugly, but it works. Intro is idempotent 2 years ago
Elijah C. Voigt 6e68b2fc2a Only show piece tutorials once 2 years ago
Elijah C. Voigt 6e31ce5304 Now it's slightly better, but why is there fog?? 2 years ago
Elijah C. Voigt ae19a96844 Working better, but not intro -> game animation is missing
the game just pops into existance, no bueno.
2 years ago
Elijah C. Voigt d5f44b9639 Technically works, but want to tweak showing/hiding text boxes 2 years ago
Elijah C. Voigt 2bcc240cc3 Doesn't work, but saving my place 2 years ago
Elijah C. Voigt 974e878763 Fix bug with minimizing crashing the game 2 years ago
Elijah C. Voigt 2946c89f36 tutorial logic mostly works 2 years ago
Elijah C. Voigt 0f9d9b27ea cargo fmt 2 years ago
Elijah C. Voigt 3acb1ad949 cargo fmt 2 years ago
Elijah C. Voigt 8825736373 tutorial main chunk, definitely buggy... for tomorrow 2 years ago
Elijah C. Voigt 7a72257633 Plan out tutorial 2 years ago
Elijah C. Voigt 7566ca1ca2 cargo fmt 2 years ago
Elijah C. Voigt 207d691b2e intro with basic animation 2 years ago
Elijah C. Voigt b983dc8e23 Stub out intro animation 2 years ago
Elijah C. Voigt 59755d2bdd cargo fmt 2 years ago
Elijah C. Voigt 716c94a5f3 Dynamic UI resolution 2 years ago
Elijah C. Voigt 666609e419 Not sure why, but resetting is not as elegant as I had hoped
This is definitely the right approach, but why is everything becoming
red??
2 years ago
Elijah C. Voigt dc981aafea cargo fmt 2 years ago
Elijah C. Voigt 2d60508471 Skip animation 2 years ago
Elijah C. Voigt 1d8a505d23 Example is close, but still no repro on the rendering bug... 2 years ago
Elijah C. Voigt d75658939d made example closer to real game, but still no repro... 2 years ago
Elijah C. Voigt 399c1c6208 Saving my place
This was too much work to accidentally fuck it up with my "fixes"
2 years ago
Elijah C. Voigt 8d88a54675 make the shader example closer to reality...
With Backup<T> and all that jazz...

I wonder if it will work in the real game!
2 years ago
Elijah C. Voigt e6be125c7d Fixed placing captured pieces on the side of the board 2 years ago
Elijah C. Voigt 54167d1f5f factor in piece when scoring 2 years ago