|  Elijah C. Voigt | 80ee571cb1 | it is ugly, but it works. Intro is idempotent | 2 years ago | 
				
					
						|  Elijah C. Voigt | 6e68b2fc2a | Only show piece tutorials once | 2 years ago | 
				
					
						|  Elijah C. Voigt | 6e31ce5304 | Now it's slightly better, but why is there fog?? | 2 years ago | 
				
					
						|  Elijah C. Voigt | ae19a96844 | Working better, but not intro -> game animation is missing the game just pops into existance, no bueno. | 2 years ago | 
				
					
						|  Elijah C. Voigt | d5f44b9639 | Technically works, but want to tweak showing/hiding text boxes | 2 years ago | 
				
					
						|  Elijah C. Voigt | 2bcc240cc3 | Doesn't work, but saving my place | 2 years ago | 
				
					
						|  Elijah C. Voigt | 974e878763 | Fix bug with minimizing crashing the game | 2 years ago | 
				
					
						|  Elijah C. Voigt | 2946c89f36 | tutorial logic mostly works | 2 years ago | 
				
					
						|  Elijah C. Voigt | 0f9d9b27ea | cargo fmt | 2 years ago | 
				
					
						|  Elijah C. Voigt | 3acb1ad949 | cargo fmt | 2 years ago | 
				
					
						|  Elijah C. Voigt | 8825736373 | tutorial main chunk, definitely buggy... for tomorrow | 2 years ago | 
				
					
						|  Elijah C. Voigt | 7a72257633 | Plan out tutorial | 2 years ago | 
				
					
						|  Elijah C. Voigt | 7566ca1ca2 | cargo fmt | 2 years ago | 
				
					
						|  Elijah C. Voigt | 207d691b2e | intro with basic animation | 2 years ago | 
				
					
						|  Elijah C. Voigt | b983dc8e23 | Stub out intro animation | 2 years ago | 
				
					
						|  Elijah C. Voigt | 59755d2bdd | cargo fmt | 2 years ago | 
				
					
						|  Elijah C. Voigt | 716c94a5f3 | Dynamic UI resolution | 2 years ago | 
				
					
						|  Elijah C. Voigt | 666609e419 | Not sure why, but resetting is not as elegant as I had hoped This is definitely the right approach, but why is everything becoming
red?? | 2 years ago | 
				
					
						|  Elijah C. Voigt | dc981aafea | cargo fmt | 2 years ago | 
				
					
						|  Elijah C. Voigt | 2d60508471 | Skip animation | 2 years ago | 
				
					
						|  Elijah C. Voigt | 1d8a505d23 | Example is close, but still no repro on the rendering bug... | 2 years ago | 
				
					
						|  Elijah C. Voigt | d75658939d | made example closer to real game, but still no repro... | 2 years ago | 
				
					
						|  Elijah C. Voigt | 399c1c6208 | Saving my place This was too much work to accidentally fuck it up with my "fixes" | 2 years ago | 
				
					
						|  Elijah C. Voigt | 8d88a54675 | make the shader example closer to reality... With Backup<T> and all that jazz...
I wonder if it will work in the real game! | 2 years ago | 
				
					
						|  Elijah C. Voigt | e6be125c7d | Fixed placing captured pieces on the side of  the board | 2 years ago | 
				
					
						|  Elijah C. Voigt | 54167d1f5f | factor in piece when scoring | 2 years ago | 
				
					
						|  Elijah C. Voigt | 219621c1cc | Use tweak for credits | 2 years ago | 
				
					
						|  Elijah C. Voigt | f9197ab157 | Merge PlayState with Side | 2 years ago | 
				
					
						|  Elijah C. Voigt | 962bc335c2 | cargo fmt | 2 years ago | 
				
					
						|  Elijah C. Voigt | 1c206e3079 | mute audio with `m` | 2 years ago | 
				
					
						|  Elijah C. Voigt | 983314faac | Fixed "reject move" logic. Added a system for tracking a pieces last move, which is not
necessary... | 2 years ago | 
				
					
						|  Elijah C. Voigt | 438358aab2 | Endgame kinda sorta implemented... | 2 years ago | 
				
					
						|  Elijah C. Voigt | 0e2308929c | cargo fmt | 2 years ago | 
				
					
						|  Elijah C. Voigt | 18f3797340 | Adding endgame tracking | 2 years ago | 
				
					
						|  Elijah C. Voigt | fe2e023036 | cargo fmt | 2 years ago | 
				
					
						|  Elijah C. Voigt | 609ae8ebb9 | In a good-ish spot, going to save | 2 years ago | 
				
					
						|  Elijah C. Voigt | f0a64541e1 | Rip out 2d, merge editor and debug mode | 2 years ago | 
				
					
						|  Elijah C. Voigt | c9b2a22e68 | Editor, plus better alignment for pieces on side of board The pieces are still not in the right place... | 2 years ago | 
				
					
						|  Elijah C. Voigt | 050dd1d3d1 | Added scoring, but having trouble placing defunct pieces | 2 years ago | 
				
					
						|  Elijah C. Voigt | 63dac42250 | Refactor: valid move indicators no longer despawn | 2 years ago | 
				
					
						|  Elijah C. Voigt | 8689574e95 | Example works, not sure why gray in game. Going to move on to some smaller wins | 2 years ago | 
				
					
						|  Elijah C. Voigt | 52efde3756 | Progress toward the dissolve animation Not sure why the base coat is gray instead of transparent... | 2 years ago | 
				
					
						|  Elijah C. Voigt | eea2f879d0 | skeleton for capture animation flow | 2 years ago | 
				
					
						|  Elijah C. Voigt | a97204c6e4 | Animated driven by rust instead of shader! FTW!!! | 2 years ago | 
				
					
						|  Elijah C. Voigt | 5804f78d25 | Fuck yes we got a good approximation of the effect working! | 2 years ago | 
				
					
						|  Elijah C. Voigt | b2dd8e4e3c | Merge branch 'main' of https://gitea.elijah.run/pop/martian-chess | 2 years ago | 
				
					
						|  Elijah C. Voigt | 7c6edf31cc | Saving my place w/ shader example | 2 years ago | 
				
					
						|  Elijah C. Voigt | f90042827e | Just a lil commit! | 2 years ago | 
				
					
						|  Elijah C. Voigt | 8a2a2ac7ea | This is a commit message. It is very descriptive so my collaborators know what I did. | 2 years ago | 
				
					
						|  Elijah C. Voigt | 31041be37c | Light tweaks working | 2 years ago |