Commit Graph

17 Commits (9c396e318390d06a554f7e65b42e237cb1f20e36)

Author SHA1 Message Date
Elijah C. Voigt 9c396e3183 Loading is fixed and merging is partially fixed
Still have to get rid of one of the two merged pieces
1 year ago
Elijah C. Voigt 2295de0043 Loading is borked, but tutorial worked... 1 year ago
Elijah C. Voigt 877f7001b1 Mostly updated to bevy 0.13 2 years ago
Elijah C. Voigt ca092ddbc0 Saving my place, reworking menus 2 years ago
Elijah C. Voigt 82b817a614 State management refactor
Have not run this, almost certain things are broken.

The general idea is we mark entities with components and have a general
purpose "OnStateChange" trigger that marks all "active state" entities
as visible and all "inactive state" entities as invisible.

This should simplify state management -- unless of course there are
exceptions which there will be and will require having some sort of
"Sticky<T>" component that says "When this state transition occurs,
don't touch this one entity"
2 years ago
Elijah C. Voigt d5f44b9639 Technically works, but want to tweak showing/hiding text boxes 2 years ago
Elijah C. Voigt 2bcc240cc3 Doesn't work, but saving my place 2 years ago
Elijah C. Voigt 87b6672631 Everything works!... except animation... 2 years ago
Elijah Voigt de30eaf06a Mostly working, battling handle types 2 years ago
Elijah C. Voigt 837c345ffe Making progress toward 0.12 upgrade completion 2 years ago
Elijah Voigt 0a79c8a53a This *should* be all I need for the 0.12 upgrade... 2 years ago
Elijah Voigt eca7e95e10 So close to getting it to compile...
Then the real fun begins...
2 years ago
Elijah C. Voigt 296d79afeb Half way implementing fog tweakfile changes
Parsing the fog parameter in toml is a PITA but a good lesson for future
tweaks I guess...
2 years ago
Elijah Voigt 69205318dd Move loading system to loading.rs 2 years ago
Elijah Voigt e2e535137a Most of the way toward the final camera setup
Two cameras only, one for 2d one for 3d -- none of this camera-per-state bs.

Still have a bug with switching while in the menu, but otherwise things
are working well.
2 years ago
Elijah Voigt c7692d36c1 Need to figure out a better way to camera...
The general idea is that we will have 2 cameras total, one for 2d and
one for 3d. Start with 2d and switch to 3d. Each camera will be marked
with it's state, and there will be a system which listens for some event
(or resource update) to change the camera.
2 years ago
Elijah Voigt f87bfb5a6c Loading screen. Ironing out bugs with color change? 2 years ago