Commit Graph

160 Commits (90584babb6e51a14cab4e02ae9c2401ae69aeb38)

Author SHA1 Message Date
Elijah Voigt fe013dcf3c Starting work on skybox
need to make an example to just prove it out.
But at least it doesn't crash the game!
2 years ago
Elijah Voigt f87bfb5a6c Loading screen. Ironing out bugs with color change? 2 years ago
Elijah Voigt 2c17ecb1cd Credits!
They are very rough, but easy enough to improve with some simple
parsing.
2 years ago
Elijah Voigt 8a9b47be6b Drastic rework of movement
* Added `moves` ledger to Board
  * This should help with future work like undo, automated tests,
    net-play.
* Refactored 2d and 3d displays to use BoardIndex -> Transform
  * This means we can have a generic system set the position of Entities
    based on moves on the Board.
* Refactored 2d view to have centered board
  * (instead of shifting root entity which had poor behavior
    characteristics)
2 years ago
Elijah Voigt 03fa207297 Generic update board system in progress 2 years ago
Elijah Voigt f904945a05 3d board drawing and gizmos enabled with debug mode 2 years ago
Elijah Voigt 4dbf524e3f load state actually blocks now 2 years ago
Elijah Voigt 293f27aba9 menu! 2 years ago
Elijah Voigt 5f255275e0 Drawing pieces on the board!
Also states: 2d state, skeleton 3d state, menu state, loading state.

Really leaning into the bevy system scheduling.
2 years ago
Elijah Voigt 9cf884e54f Mostly 2d sprites and code organization 2 years ago