Elijah Voigt
90584babb6
Macos builds working
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Includes fmod (dynamic linking) and pretty dmg installer
1 year ago
Elijah C. Voigt
ad864adc1b
better end-screen font
1 year ago
Elijah C. Voigt
098df2998b
Fixed moves correctness!
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Sans merging which we still haven't wired into the real game...
2 years ago
Elijah C. Voigt
2fb524643d
Saving place. Broken but don't want to go further...
2 years ago
Elijah C. Voigt
df1a2a3bf7
put-down animation works!
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Thank christ
2 years ago
Elijah C. Voigt
a0c50a88c6
Slightly improved valid move indicator, title rendered text
2 years ago
Elijah C. Voigt
0edfcfec5b
Drone has "no jumping" implemented
2 years ago
Elijah C. Voigt
023dd9dc00
Clippy fixes
2 years ago
Elijah C. Voigt
e031ebd22a
Fixing some bevy 0.13 errors
2 years ago
Elijah C. Voigt
877f7001b1
Mostly updated to bevy 0.13
2 years ago
Elijah C. Voigt
666609e419
Not sure why, but resetting is not as elegant as I had hoped
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This is definitely the right approach, but why is everything becoming
red??
2 years ago
Elijah C. Voigt
8d88a54675
make the shader example closer to reality...
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With Backup<T> and all that jazz...
I wonder if it will work in the real game!
2 years ago
Elijah C. Voigt
fe2e023036
cargo fmt
2 years ago
Elijah C. Voigt
f0a64541e1
Rip out 2d, merge editor and debug mode
2 years ago
Elijah C. Voigt
31041be37c
Light tweaks working
2 years ago
Elijah C. Voigt
3d5d1dd42a
Getting things mostly fixed up with the 0.12 update
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Problems with animations, regressions IMO. Not sure how to fix w/
correctness in mind.
Waiting on sam to make some updates to the assets file before fixing
animations then can produce a build.
2 years ago
Elijah C. Voigt
87b6672631
Everything works!... except animation...
2 years ago
Elijah Voigt
de30eaf06a
Mostly working, battling handle types
2 years ago
Elijah Voigt
0a79c8a53a
This *should* be all I need for the 0.12 upgrade...
2 years ago
Elijah Voigt
eca7e95e10
So close to getting it to compile...
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Then the real fun begins...
2 years ago
Elijah Voigt
c7692d36c1
Need to figure out a better way to camera...
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The general idea is that we will have 2 cameras total, one for 2d and
one for 3d. Start with 2d and switch to 3d. Each camera will be marked
with it's state, and there will be a system which listens for some event
(or resource update) to change the camera.
2 years ago
Elijah Voigt
6dac7f5e4d
changing side colors, buggy but works
2 years ago
Elijah Voigt
4dbf524e3f
load state actually blocks now
2 years ago
Elijah Voigt
4f54cece67
moving pieces, background image, pickup/putdown audio
2 years ago
Elijah Voigt
293f27aba9
menu!
2 years ago
Elijah Voigt
5f255275e0
Drawing pieces on the board!
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Also states: 2d state, skeleton 3d state, menu state, loading state.
Really leaning into the bevy system scheduling.
2 years ago
Elijah Voigt
9cf884e54f
Mostly 2d sprites and code organization
2 years ago