Elijah C. Voigt
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8e0254c7e8
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refactor states; separate display and play states
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2 years ago |
Elijah C. Voigt
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729c74e932
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Select refactors for 2d, sync select/deselects
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2 years ago |
Elijah C. Voigt
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fdd3ccaa84
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cargo fmt
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2 years ago |
Elijah C. Voigt
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5c92c07d94
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Make it work on MacOS
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2 years ago |
Elijah Voigt
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df74674c96
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Basic 3d select implemented0
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2 years ago |
Elijah Voigt
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c987ad10b1
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got display 3d color changing working
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2 years ago |
Elijah Voigt
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fe013dcf3c
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Starting work on skybox
need to make an example to just prove it out.
But at least it doesn't crash the game!
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2 years ago |
Elijah Voigt
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f87bfb5a6c
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Loading screen. Ironing out bugs with color change?
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2 years ago |
Elijah Voigt
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2c17ecb1cd
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Credits!
They are very rough, but easy enough to improve with some simple
parsing.
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2 years ago |
Elijah Voigt
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4dbf524e3f
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load state actually blocks now
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2 years ago |
Elijah Voigt
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b8138c0129
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Simple 2d/3d toggle
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2 years ago |
Elijah Voigt
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293f27aba9
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menu!
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2 years ago |
Elijah C. Voigt
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426292685a
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Set cargo_manifest_dir if not set
This is to address an `unwrap` in bevy_fmod I intend to remove in a PR.
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2 years ago |
Elijah C. Voigt
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8e57eb3a49
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Successful windows build working
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2 years ago |
Elijah Voigt
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955c3effd7
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Cross compilation...ish
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2 years ago |
Elijah Voigt
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b73a2ac5bc
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2D Selecting indexes works!
Also improved art a bit.
Still programmer art, but it's at least on theme.
Inspired by the colors of Mars.
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2 years ago |
Elijah Voigt
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5f255275e0
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Drawing pieces on the board!
Also states: 2d state, skeleton 3d state, menu state, loading state.
Really leaning into the bevy system scheduling.
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2 years ago |
Elijah Voigt
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9cf884e54f
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Mostly 2d sprites and code organization
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2 years ago |
Elijah Voigt
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d5adb6955d
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Simple board with ascii debugging system
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2 years ago |
Elijah Voigt
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c856b3be48
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Initial commit, fmod kinda works?!
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2 years ago |