Commit Graph

20 Commits (8e0254c7e8f48ca0327bae3c6a26de5d40a25099)

Author SHA1 Message Date
Elijah C. Voigt 8e0254c7e8 refactor states; separate display and play states 2 years ago
Elijah C. Voigt 729c74e932 Select refactors for 2d, sync select/deselects 2 years ago
Elijah C. Voigt fdd3ccaa84 cargo fmt 2 years ago
Elijah C. Voigt 5c92c07d94 Make it work on MacOS 2 years ago
Elijah Voigt df74674c96 Basic 3d select implemented0 2 years ago
Elijah Voigt c987ad10b1 got display 3d color changing working 2 years ago
Elijah Voigt fe013dcf3c Starting work on skybox
need to make an example to just prove it out.
But at least it doesn't crash the game!
2 years ago
Elijah Voigt f87bfb5a6c Loading screen. Ironing out bugs with color change? 2 years ago
Elijah Voigt 2c17ecb1cd Credits!
They are very rough, but easy enough to improve with some simple
parsing.
2 years ago
Elijah Voigt 4dbf524e3f load state actually blocks now 2 years ago
Elijah Voigt b8138c0129 Simple 2d/3d toggle 2 years ago
Elijah Voigt 293f27aba9 menu! 2 years ago
Elijah C. Voigt 426292685a Set cargo_manifest_dir if not set
This is to address an `unwrap` in bevy_fmod I intend to remove in a PR.
2 years ago
Elijah C. Voigt 8e57eb3a49 Successful windows build working 2 years ago
Elijah Voigt 955c3effd7 Cross compilation...ish 2 years ago
Elijah Voigt b73a2ac5bc 2D Selecting indexes works!
Also improved art a bit.
Still programmer art, but it's at least on theme.
Inspired by the colors of Mars.
2 years ago
Elijah Voigt 5f255275e0 Drawing pieces on the board!
Also states: 2d state, skeleton 3d state, menu state, loading state.

Really leaning into the bevy system scheduling.
2 years ago
Elijah Voigt 9cf884e54f Mostly 2d sprites and code organization 2 years ago
Elijah Voigt d5adb6955d Simple board with ascii debugging system 2 years ago
Elijah Voigt c856b3be48 Initial commit, fmod kinda works?! 2 years ago