Commit Graph

14 Commits (8cee0b6fb5f2ae578e8054f5c23fabf367658b7f)

Author SHA1 Message Date
Elijah Voigt df74674c96 Basic 3d select implemented0 2 years ago
Elijah Voigt fc2a0850d7 holy shit it just kinda works 2 years ago
Elijah Voigt e1c4a99baf starting on ray intersection work 2 years ago
Elijah Voigt 91188a6219 Skybox!
Skybox example and working in game.

Need to do something cool to take advantage of it like moving the
camera, but it's there and I know roughly how to make one!
2 years ago
Elijah Voigt 4dbf524e3f load state actually blocks now 2 years ago
Elijah C. Voigt 262c17e1d2 Windows fmod libraries 2 years ago
Elijah Voigt 5f255275e0 Drawing pieces on the board!
Also states: 2d state, skeleton 3d state, menu state, loading state.

Really leaning into the bevy system scheduling.
2 years ago
Elijah Voigt 21f5bded8a Board index I think is key for bridging game resource to display 2 years ago
Elijah Voigt 9cf884e54f Mostly 2d sprites and code organization 2 years ago
Elijah Voigt 2c84c1cef8 Fixup hello-fmod with buttons! 2 years ago
Elijah C. Voigt 0147511426 GLTF inspector for playing around with object files 2 years ago
Elijah Voigt e7a261ce36 Dynamic audio picking 2 years ago
Elijah Voigt dd7deb29b8 Got the example working!
First found event parameters, how to modify them, and the setting in
FMOD for it to work in-engine.
2 years ago
Elijah Voigt c856b3be48 Initial commit, fmod kinda works?! 2 years ago