Elijah C. Voigt
0c56bd18a1
Wait I think merging works?! fuck yeah.
2 years ago
Elijah C. Voigt
098df2998b
Fixed moves correctness!
...
Sans merging which we still haven't wired into the real game...
2 years ago
Elijah C. Voigt
80738dd217
Merging moves implemented ish
...
At least on the backend. Not sure they're rendered.
God bless test driven development, amirite?
2 years ago
Elijah C. Voigt
40b40ae887
Tests pass
...
Feels good man
2 years ago
Elijah C. Voigt
33f37d57c4
I think it's working again
...
*wipes brow* thank god.
2 years ago
Elijah C. Voigt
2fb524643d
Saving place. Broken but don't want to go further...
2 years ago
Elijah C. Voigt
b86aea043e
Parsing board from ascii
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Mostly useful for testing!
2 years ago
Elijah C. Voigt
df1a2a3bf7
put-down animation works!
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Thank christ
2 years ago
Elijah C. Voigt
4cebce8bf2
break down select and pointer hover
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This allows us to hook into the hovered piece for debugging
2 years ago
Elijah C. Voigt
63ca981aa4
somewhat fix shadows with system ordering
2 years ago
Elijah C. Voigt
0cf4fe4fb6
handle skip to end of animation
2 years ago
Elijah C. Voigt
52f978e70a
Basically the intro works...
...
There's def some bugs with clicking through the intro title...
2 years ago
Elijah C. Voigt
95559d8887
Very small quality of life stuff, broke shadows
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Click to move through into + title
Speed up animations by pressing down instead of jumping to end.
(tweakable)
2 years ago
Elijah C. Voigt
9f5856f86f
Add shadows, fix some animation jank, iterate on valid move indicator
2 years ago
Elijah C. Voigt
5bf70e5980
Updated skybox, title, buttons
2 years ago
Elijah C. Voigt
6e2d96a17b
audio intensity
2 years ago
Elijah C. Voigt
1a056277c9
Fixed a small amount of jank with the alpha on the title
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Still a small amount of alpha jank on buttons sadly...
2 years ago
Elijah C. Voigt
a0c50a88c6
Slightly improved valid move indicator, title rendered text
2 years ago
Elijah C. Voigt
3d6ca40e67
There are some bugs in the rewrite, need some elbow-grease to iron them out
2 years ago
Elijah C. Voigt
3157666d84
Re-architecture for moves
...
Now that moves are a bit more complicated I did a pass at calculating
which moves are valid for a given piece.
The speed/memory usage on this version is likely higher, but we're
dealing with really small numbers of moves so I'm not worried about
it. Optimizations should be simple if I look for them.
As for the re-architect, we generate a list of possible moves for a
piece, check that against some candidates spot, and if it _could_ be a
valid move, we do additional checks like if this is a capture, if this
is an invalidating move, or if this would "Jump" (which was my main goal
with this refactor).
2 years ago
Elijah C. Voigt
f0befe0928
Queen "no jumping" is _mostly_ implemented.
...
You can still jump over enemies which is BS.
That is going to require some... magic... to fix.
2 years ago
Elijah C. Voigt
0edfcfec5b
Drone has "no jumping" implemented
2 years ago
Elijah C. Voigt
7e69ae134a
Lol fixed it
2 years ago
Elijah C. Voigt
ec09fe4d28
So we un-fixed the issue with the dissolve
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The base color seems really important... unfortunately...
2 years ago
Elijah C. Voigt
12feaca205
OK intro animation looks good enough... for now.
2 years ago
Elijah C. Voigt
783eb95fe4
cargo fmt
2 years ago
Elijah C. Voigt
595076607e
I mean the intro part works...
...
Outro does not...
2 years ago
Elijah C. Voigt
eb698b0316
First stab at dissolving title
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I wrote this literally without running it.
Let's see if I nailed it :fingerscrossed:
2 years ago
Elijah C. Voigt
7fd38dab26
yay the shared material problem is fixed
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Now on to getting that intro dissolving!
2 years ago
Elijah C. Voigt
3275582176
cargo fmt... also maybe fix that shared materials thing
2 years ago
Elijah C. Voigt
2d476b89da
Oh good, the piece was moving, it was just invisible!
2 years ago
Elijah C. Voigt
37a7488852
Dissolve refactor: It ain't perfect, it ain't done, but it's progress!
...
Yay incremental progress toward the old effect!
The function that plays the animation for dissolving when pieces are
tagged is roughly working.
The only downsides now are that multiple pieces are sharing the same
material, and more importantly the piece should be moving to the side of
the board but it is not!
2 years ago
Elijah C. Voigt
7b4682bc21
mid refactor: dissolve::{in,out} tagging for animation
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So far things are borked, but it _feels_ like we're going in the right
direction
2 years ago
Elijah C. Voigt
72811d6d04
The dissolve texture is fixed!
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Somehow there are _more_ bugs now, but a big one is fixed!
2 years ago
Elijah C. Voigt
e4e993ed64
Dissovle not fixed, but at least it doesn't crash!
2 years ago
Elijah C. Voigt
1b70e0707e
Fixing selecting multiple pieces woot woot!
2 years ago
Elijah C. Voigt
06fa416447
Model replacement kinda sorta works -- ship it!
2 years ago
Elijah C. Voigt
6ce3fffa87
Still borked, saving my place
...
rolling back in hopes that it fixes things...
2 years ago
Elijah C. Voigt
0972d2ef91
Welp I broke something...
2 years ago
Elijah C. Voigt
c9cf364c13
Saving my place before making a big change
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Going to try simplifying the piece updating logic into one method
2 years ago
Elijah C. Voigt
3d613864bd
Upgrade successful, the game runs!
2 years ago
Elijah C. Voigt
ac7458a0f9
Clippy is happy
2 years ago
Elijah C. Voigt
618d0c87b4
Remove examples
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Too much work to maintain wrt upgrades
2 years ago
Elijah C. Voigt
023dd9dc00
Clippy fixes
2 years ago
Elijah C. Voigt
e031ebd22a
Fixing some bevy 0.13 errors
2 years ago
Elijah C. Voigt
877f7001b1
Mostly updated to bevy 0.13
2 years ago
Elijah C. Voigt
d3c2289d41
why you no iter_many_mut().for_each()???
2 years ago
Elijah C. Voigt
c04f72dccd
🤷
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The tutorial fails to init sometimes for some weird reason...
2 years ago
Elijah C. Voigt
a7ffd6e0f9
Button images rough implementation
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Tuning font sizing and need to add font changes upon interaction
2 years ago
Elijah C. Voigt
8e2d4ab7af
Still not sure how to get rid of fog at startup...
2 years ago