Commit Graph

108 Commits (783eb95fe412dfab5b35f1c48f9d7f02286d61f7)

Author SHA1 Message Date
Elijah C. Voigt 783eb95fe4 cargo fmt 2 years ago
Elijah C. Voigt 595076607e I mean the intro part works...
Outro does not...
2 years ago
Elijah C. Voigt eb698b0316 First stab at dissolving title
I wrote this literally without running it.
Let's see if I nailed it :fingerscrossed:
2 years ago
Elijah C. Voigt 7fd38dab26 yay the shared material problem is fixed
Now on to getting that intro dissolving!
2 years ago
Elijah C. Voigt 3275582176 cargo fmt... also maybe fix that shared materials thing 2 years ago
Elijah C. Voigt 2d476b89da Oh good, the piece was moving, it was just invisible! 2 years ago
Elijah C. Voigt 37a7488852 Dissolve refactor: It ain't perfect, it ain't done, but it's progress!
Yay incremental progress toward the old effect!

The function that plays the animation for dissolving when pieces are
tagged is roughly working.

The only downsides now are that multiple pieces are sharing the same
material, and more importantly the piece should be moving to the side of
the board but it is not!
2 years ago
Elijah C. Voigt 7b4682bc21 mid refactor: dissolve::{in,out} tagging for animation
So far things are borked, but it _feels_ like we're going in the right
direction
2 years ago
Elijah C. Voigt 72811d6d04 The dissolve texture is fixed!
Somehow there are _more_ bugs now, but a big one is fixed!
2 years ago
Elijah C. Voigt e4e993ed64 Dissovle not fixed, but at least it doesn't crash! 2 years ago
Elijah C. Voigt 1b70e0707e Fixing selecting multiple pieces woot woot! 2 years ago
Elijah C. Voigt 06fa416447 Model replacement kinda sorta works -- ship it! 2 years ago
Elijah C. Voigt 6ce3fffa87 Still borked, saving my place
rolling back in hopes that it fixes things...
2 years ago
Elijah C. Voigt 0972d2ef91 Welp I broke something... 2 years ago
Elijah C. Voigt c9cf364c13 Saving my place before making a big change
Going to try simplifying the piece updating logic into one method
2 years ago
Elijah C. Voigt 3d613864bd Upgrade successful, the game runs! 2 years ago
Elijah C. Voigt ac7458a0f9 Clippy is happy 2 years ago
Elijah C. Voigt 618d0c87b4 Remove examples
Too much work to maintain wrt upgrades
2 years ago
Elijah C. Voigt 023dd9dc00 Clippy fixes 2 years ago
Elijah C. Voigt 877f7001b1 Mostly updated to bevy 0.13 2 years ago
Elijah C. Voigt 8e2d4ab7af Still not sure how to get rid of fog at startup... 2 years ago
Elijah C. Voigt bd303af745 clicking through animations/intro scroll 2 years ago
Elijah C. Voigt 4b5c90f1ba saving my place working on menus
Also refactored my custom any_component_X methods to act more like other
conditionals
2 years ago
Elijah C. Voigt 5fc0706c10 Saving my place
Adding a little 'just_pressed' helper for system conditionals
Replaces that lambda I kept using all over the place
2 years ago
Elijah C. Voigt ca092ddbc0 Saving my place, reworking menus 2 years ago
Elijah C. Voigt 82b817a614 State management refactor
Have not run this, almost certain things are broken.

The general idea is we mark entities with components and have a general
purpose "OnStateChange" trigger that marks all "active state" entities
as visible and all "inactive state" entities as invisible.

This should simplify state management -- unless of course there are
exceptions which there will be and will require having some sort of
"Sticky<T>" component that says "When this state transition occurs,
don't touch this one entity"
2 years ago
Elijah C. Voigt ae19a96844 Working better, but not intro -> game animation is missing
the game just pops into existance, no bueno.
2 years ago
Elijah C. Voigt 2bcc240cc3 Doesn't work, but saving my place 2 years ago
Elijah C. Voigt 59755d2bdd cargo fmt 2 years ago
Elijah C. Voigt 666609e419 Not sure why, but resetting is not as elegant as I had hoped
This is definitely the right approach, but why is everything becoming
red??
2 years ago
Elijah C. Voigt dc981aafea cargo fmt 2 years ago
Elijah C. Voigt 2d60508471 Skip animation 2 years ago
Elijah C. Voigt 1d8a505d23 Example is close, but still no repro on the rendering bug... 2 years ago
Elijah C. Voigt d75658939d made example closer to real game, but still no repro... 2 years ago
Elijah C. Voigt 399c1c6208 Saving my place
This was too much work to accidentally fuck it up with my "fixes"
2 years ago
Elijah C. Voigt e6be125c7d Fixed placing captured pieces on the side of the board 2 years ago
Elijah C. Voigt f9197ab157 Merge PlayState with Side 2 years ago
Elijah C. Voigt 0e2308929c cargo fmt 2 years ago
Elijah C. Voigt 18f3797340 Adding endgame tracking 2 years ago
Elijah C. Voigt fe2e023036 cargo fmt 2 years ago
Elijah C. Voigt 609ae8ebb9 In a good-ish spot, going to save 2 years ago
Elijah C. Voigt f0a64541e1 Rip out 2d, merge editor and debug mode 2 years ago
Elijah C. Voigt c9b2a22e68 Editor, plus better alignment for pieces on side of board
The pieces are still not in the right place...
2 years ago
Elijah C. Voigt 050dd1d3d1 Added scoring, but having trouble placing defunct pieces 2 years ago
Elijah C. Voigt 63dac42250 Refactor: valid move indicators no longer despawn 2 years ago
Elijah C. Voigt 8689574e95 Example works, not sure why gray in game.
Going to move on to some smaller wins
2 years ago
Elijah C. Voigt 52efde3756 Progress toward the dissolve animation
Not sure why the base coat is gray instead of transparent...
2 years ago
Elijah C. Voigt eea2f879d0 skeleton for capture animation flow 2 years ago
Elijah C. Voigt 31041be37c Light tweaks working 2 years ago
Elijah C. Voigt 90a33be8be Fixup animations, add hover menu sound 2 years ago