|  Elijah C. Voigt | 72ea887925 | Fix small correctness bug But like... they're all big because correctness is a requirements... | 1 year ago | 
				
					
						|  Elijah C. Voigt | cfe48d8b79 | Correct-er intro tutorial | 1 year ago | 
				
					
						|  Elijah C. Voigt | 60b73b9889 | Higlight a piece to pick up during tutorial | 1 year ago | 
				
					
						|  Elijah C. Voigt | 451e73793b | Update audio assets, Reset tutorial state | 1 year ago | 
				
					
						|  Elijah C. Voigt | 18b2341b6a | tutorial quality of life improverments | 1 year ago | 
				
					
						|  Elijah C. Voigt | 29144126e9 | Fading title image I agree it looks better than the dissolve 3d effect (with the board
dissolving behind it)
Probably needs tweaks but pretty good. | 1 year ago | 
				
					
						|  Elijah C. Voigt | ce697ba342 | Fixing bugs! * Add playtestsers to credits
* Make credits titles more title-ey (bigger)
* Fix window scaling bug
* Fix speed ramp happening during menu/credits | 1 year ago | 
				
					
						|  Elijah C. Voigt | 16d42f77cf | Right-click to de-select pieces | 1 year ago | 
				
					
						|  Elijah C. Voigt | 6f53ff2611 | Make intro speedier | 1 year ago | 
				
					
						|  Elijah C. Voigt | 3fd9f483ae | Update audio and gltf assets | 1 year ago | 
				
					
						|  Elijah C. Voigt | 81ad7b8048 | Fix GPU memory issues | 1 year ago | 
				
					
						|  Elijah C. Voigt | bcb75c2564 | New intro looks sick as hell. Just had to slow it way down. | 1 year ago | 
				
					
						|  Elijah C. Voigt | b3dcacecd8 | Fast ish compiles, improved intro flow | 1 year ago | 
				
					
						|  Elijah C. Voigt | e7364b4344 | Add capture SFX I don't love it, so it's easy to disable.
But it's there if we want to keep it. | 1 year ago | 
				
					
						|  Elijah C. Voigt | 91787dff88 | And with that... I believe we have correctness Animations are still a bit janky but the core gameplay loop seem secure! | 1 year ago | 
				
					
						|  Elijah C. Voigt | 9bb6d08d28 | Still getting capture flakeyness Need to re-write the capture flow.
Also need to add the 'setup' state again so loading doesn't suck. | 1 year ago | 
				
					
						|  Elijah C. Voigt | 3e29298214 | Asserts about game piece state... | 1 year ago | 
				
					
						|  Elijah C. Voigt | 1a9c774ccf | Make score keeping idempotent Also add 'being captured' to capture flow. | 1 year ago | 
				
					
						|  Elijah C. Voigt | 620133a45c | Still troubleshooting why some pieces are not fully captured... | 1 year ago | 
				
					
						|  Elijah C. Voigt | a73b97191d | Add aabb check for much fps! | 1 year ago | 
				
					
						|  Elijah C. Voigt | 41f51715ca | Add memory tracing | 1 year ago | 
				
					
						|  Elijah C. Voigt | 900b9d4a8f | Stripped down assets | 1 year ago | 
				
					
						|  Elijah C. Voigt | 0aa3c2725c | Reduce build size, revert testing board | 1 year ago | 
				
					
						|  Elijah C. Voigt | b5db24553e | Spotlights do not cast shadows This really helps the framerate... to an extent | 1 year ago | 
				
					
						|  Elijah C. Voigt | 6f613d730e | Undo temporary board change -- oops! | 1 year ago | 
				
					
						|  Elijah C. Voigt | 9f3b9151b3 | Fixed dissolve for pieces crossing canal | 1 year ago | 
				
					
						|  Elijah C. Voigt | 5f3ed207fa | Shdaow example + fixed shadows Turns out one of the two things I fucked with caused the shadows to be
borked! What are the odds! (very high) | 1 year ago | 
				
					
						|  Elijah C. Voigt | bb2775b5eb | Tweakable animation speeds for everything Pressing speeds up animations across the board
Animation "fast" speeds can be tweaked per category:
* text
* movement
* light
* dissolve | 1 year ago | 
				
					
						|  Elijah C. Voigt | 9c4e43a24c | Animation speed for dissolve looks sick as hell | 1 year ago | 
				
					
						|  Elijah C. Voigt | c319ecab61 | Just left click (now for de-selecting pieces) | 1 year ago | 
				
					
						|  Elijah C. Voigt | 9c396e3183 | Loading is fixed and merging is partially fixed Still have to get rid of one of the two merged pieces | 2 years ago | 
				
					
						|  Elijah C. Voigt | 82b1f00d14 | loading is blocking again Thank glob. | 2 years ago | 
				
					
						|  Elijah C. Voigt | 2295de0043 | Loading is borked, but tutorial worked... | 2 years ago | 
				
					
						|  Elijah C. Voigt | 2a33dd7464 | Revert to old game board | 2 years ago | 
				
					
						|  Elijah C. Voigt | 0c56bd18a1 | Wait I think merging works?! fuck yeah. | 2 years ago | 
				
					
						|  Elijah C. Voigt | 098df2998b | Fixed moves correctness! Sans merging which we still haven't wired into the real game... | 2 years ago | 
				
					
						|  Elijah C. Voigt | 80738dd217 | Merging moves implemented ish At least on the backend. Not sure they're rendered.
God bless test driven development, amirite? | 2 years ago | 
				
					
						|  Elijah C. Voigt | 40b40ae887 | Tests pass Feels good man | 2 years ago | 
				
					
						|  Elijah C. Voigt | 33f37d57c4 | I think it's working again *wipes brow* thank god. | 2 years ago | 
				
					
						|  Elijah C. Voigt | 2fb524643d | Saving place. Broken but don't want to go further... | 2 years ago | 
				
					
						|  Elijah C. Voigt | b86aea043e | Parsing board from ascii Mostly useful for testing! | 2 years ago | 
				
					
						|  Elijah C. Voigt | df1a2a3bf7 | put-down animation works! Thank christ | 2 years ago | 
				
					
						|  Elijah C. Voigt | 4cebce8bf2 | break down select and pointer hover This allows us to hook into the hovered piece for debugging | 2 years ago | 
				
					
						|  Elijah C. Voigt | 63ca981aa4 | somewhat fix shadows with system ordering | 2 years ago | 
				
					
						|  Elijah C. Voigt | 0cf4fe4fb6 | handle skip to end of animation | 2 years ago | 
				
					
						|  Elijah C. Voigt | 52f978e70a | Basically the intro works... There's def some bugs with clicking through the intro title... | 2 years ago | 
				
					
						|  Elijah C. Voigt | 95559d8887 | Very small quality of life stuff, broke shadows Click to move through into + title
Speed up animations by pressing down instead of jumping to end.
    (tweakable) | 2 years ago | 
				
					
						|  Elijah C. Voigt | 9f5856f86f | Add shadows, fix some animation jank, iterate on valid move indicator | 2 years ago | 
				
					
						|  Elijah C. Voigt | 5bf70e5980 | Updated skybox, title, buttons | 2 years ago | 
				
					
						|  Elijah C. Voigt | 6e2d96a17b | audio intensity | 2 years ago |