Elijah C. Voigt
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60b73b9889
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Higlight a piece to pick up during tutorial
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1 year ago |
Elijah C. Voigt
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451e73793b
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Update audio assets, Reset tutorial state
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1 year ago |
Elijah C. Voigt
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18b2341b6a
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tutorial quality of life improverments
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1 year ago |
Elijah C. Voigt
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29144126e9
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Fading title image
I agree it looks better than the dissolve 3d effect (with the board
dissolving behind it)
Probably needs tweaks but pretty good.
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1 year ago |
Elijah C. Voigt
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ce697ba342
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Fixing bugs!
* Add playtestsers to credits
* Make credits titles more title-ey (bigger)
* Fix window scaling bug
* Fix speed ramp happening during menu/credits
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1 year ago |
Elijah C. Voigt
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16d42f77cf
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Right-click to de-select pieces
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1 year ago |
Elijah C. Voigt
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6f53ff2611
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Make intro speedier
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1 year ago |
Elijah C. Voigt
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3fd9f483ae
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Update audio and gltf assets
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1 year ago |
Elijah C. Voigt
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81ad7b8048
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Fix GPU memory issues
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1 year ago |
Elijah C. Voigt
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bcb75c2564
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New intro looks sick as hell. Just had to slow it way down.
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1 year ago |
Elijah C. Voigt
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b3dcacecd8
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Fast ish compiles, improved intro flow
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1 year ago |
Elijah C. Voigt
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e7364b4344
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Add capture SFX
I don't love it, so it's easy to disable.
But it's there if we want to keep it.
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1 year ago |
Elijah C. Voigt
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91787dff88
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And with that... I believe we have correctness
Animations are still a bit janky but the core gameplay loop seem secure!
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1 year ago |
Elijah C. Voigt
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9bb6d08d28
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Still getting capture flakeyness
Need to re-write the capture flow.
Also need to add the 'setup' state again so loading doesn't suck.
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1 year ago |
Elijah C. Voigt
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3e29298214
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Asserts about game piece state...
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1 year ago |
Elijah C. Voigt
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1a9c774ccf
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Make score keeping idempotent
Also add 'being captured' to capture flow.
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1 year ago |
Elijah C. Voigt
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620133a45c
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Still troubleshooting why some pieces are not fully captured...
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1 year ago |
Elijah C. Voigt
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a73b97191d
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Add aabb check for much fps!
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1 year ago |
Elijah C. Voigt
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41f51715ca
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Add memory tracing
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1 year ago |
Elijah C. Voigt
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900b9d4a8f
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Stripped down assets
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1 year ago |
Elijah C. Voigt
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0aa3c2725c
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Reduce build size, revert testing board
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1 year ago |
Elijah C. Voigt
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b5db24553e
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Spotlights do not cast shadows
This really helps the framerate... to an extent
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1 year ago |
Elijah C. Voigt
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6f613d730e
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Undo temporary board change -- oops!
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1 year ago |
Elijah C. Voigt
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9f3b9151b3
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Fixed dissolve for pieces crossing canal
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1 year ago |
Elijah C. Voigt
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5f3ed207fa
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Shdaow example + fixed shadows
Turns out one of the two things I fucked with caused the shadows to be
borked! What are the odds! (very high)
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1 year ago |
Elijah C. Voigt
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bb2775b5eb
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Tweakable animation speeds for everything
Pressing speeds up animations across the board
Animation "fast" speeds can be tweaked per category:
* text
* movement
* light
* dissolve
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1 year ago |
Elijah C. Voigt
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9c4e43a24c
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Animation speed for dissolve looks sick as hell
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1 year ago |
Elijah C. Voigt
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c319ecab61
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Just left click (now for de-selecting pieces)
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1 year ago |
Elijah C. Voigt
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9c396e3183
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Loading is fixed and merging is partially fixed
Still have to get rid of one of the two merged pieces
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2 years ago |
Elijah C. Voigt
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82b1f00d14
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loading is blocking again
Thank glob.
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2 years ago |
Elijah C. Voigt
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2295de0043
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Loading is borked, but tutorial worked...
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2 years ago |
Elijah C. Voigt
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2a33dd7464
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Revert to old game board
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2 years ago |
Elijah C. Voigt
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0c56bd18a1
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Wait I think merging works?! fuck yeah.
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2 years ago |
Elijah C. Voigt
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098df2998b
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Fixed moves correctness!
Sans merging which we still haven't wired into the real game...
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2 years ago |
Elijah C. Voigt
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80738dd217
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Merging moves implemented ish
At least on the backend. Not sure they're rendered.
God bless test driven development, amirite?
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2 years ago |
Elijah C. Voigt
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40b40ae887
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Tests pass
Feels good man
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2 years ago |
Elijah C. Voigt
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33f37d57c4
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I think it's working again
*wipes brow* thank god.
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2 years ago |
Elijah C. Voigt
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2fb524643d
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Saving place. Broken but don't want to go further...
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2 years ago |
Elijah C. Voigt
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b86aea043e
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Parsing board from ascii
Mostly useful for testing!
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2 years ago |
Elijah C. Voigt
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df1a2a3bf7
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put-down animation works!
Thank christ
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2 years ago |
Elijah C. Voigt
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4cebce8bf2
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break down select and pointer hover
This allows us to hook into the hovered piece for debugging
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2 years ago |
Elijah C. Voigt
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63ca981aa4
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somewhat fix shadows with system ordering
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2 years ago |
Elijah C. Voigt
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0cf4fe4fb6
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handle skip to end of animation
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2 years ago |
Elijah C. Voigt
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52f978e70a
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Basically the intro works...
There's def some bugs with clicking through the intro title...
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2 years ago |
Elijah C. Voigt
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95559d8887
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Very small quality of life stuff, broke shadows
Click to move through into + title
Speed up animations by pressing down instead of jumping to end.
(tweakable)
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2 years ago |
Elijah C. Voigt
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9f5856f86f
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Add shadows, fix some animation jank, iterate on valid move indicator
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2 years ago |
Elijah C. Voigt
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5bf70e5980
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Updated skybox, title, buttons
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2 years ago |
Elijah C. Voigt
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6e2d96a17b
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audio intensity
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2 years ago |
Elijah C. Voigt
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1a056277c9
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Fixed a small amount of jank with the alpha on the title
Still a small amount of alpha jank on buttons sadly...
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2 years ago |
Elijah C. Voigt
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a0c50a88c6
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Slightly improved valid move indicator, title rendered text
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2 years ago |