Elijah C. Voigt
5604796328
Prepare for additional camera angles
1 year ago
Elijah C. Voigt
d045800ae3
Undo!
1 year ago
Elijah C. Voigt
fcf89e91fc
Generalized 3D model management
...
This as it turned out was not as much of a win as I would have liked,
especially now that the title is an image instead of a model.
But it is still nice to have a more ECS-centric way of managing
models.
1 year ago
Elijah C. Voigt
665691d000
Add "Skip" button to intro and title
...
This is not the same as a save file that skips automatically, but I
think a fair compromise.
1 year ago
Elijah C. Voigt
99edfd596b
"Skip Tutorial" -> "Skip" button
1 year ago
Elijah C. Voigt
21afcf0cef
air-quote "fix" animation skipping
...
By setting all animations to 1.0x speed.
Need to make an upstream PR to fix bevy's animation engine.
1 year ago
Elijah C. Voigt
7e5564720d
Fix double dissolve for pieces by moving hierarchy
...
Thankfully there wasn't a lot of logic tied to that hierarchy...
1 year ago
Elijah C. Voigt
e9c9afe2b6
Nudge letters on buttons for better button feel
1 year ago
Elijah C. Voigt
72ea887925
Fix small correctness bug
...
But like... they're all big because correctness is a requirements...
1 year ago
Elijah C. Voigt
cfe48d8b79
Correct-er intro tutorial
1 year ago
Elijah C. Voigt
60b73b9889
Higlight a piece to pick up during tutorial
1 year ago
Elijah C. Voigt
451e73793b
Update audio assets, Reset tutorial state
1 year ago
Elijah C. Voigt
18b2341b6a
tutorial quality of life improverments
1 year ago
Elijah C. Voigt
29144126e9
Fading title image
...
I agree it looks better than the dissolve 3d effect (with the board
dissolving behind it)
Probably needs tweaks but pretty good.
1 year ago
Elijah C. Voigt
ce697ba342
Fixing bugs!
...
* Add playtestsers to credits
* Make credits titles more title-ey (bigger)
* Fix window scaling bug
* Fix speed ramp happening during menu/credits
1 year ago
Elijah C. Voigt
16d42f77cf
Right-click to de-select pieces
1 year ago
Elijah C. Voigt
6f53ff2611
Make intro speedier
1 year ago
Elijah C. Voigt
3fd9f483ae
Update audio and gltf assets
1 year ago
Elijah C. Voigt
81ad7b8048
Fix GPU memory issues
1 year ago
Elijah C. Voigt
bcb75c2564
New intro looks sick as hell. Just had to slow it way down.
1 year ago
Elijah C. Voigt
b3dcacecd8
Fast ish compiles, improved intro flow
1 year ago
Elijah C. Voigt
e7364b4344
Add capture SFX
...
I don't love it, so it's easy to disable.
But it's there if we want to keep it.
1 year ago
Elijah C. Voigt
91787dff88
And with that... I believe we have correctness
...
Animations are still a bit janky but the core gameplay loop seem secure!
1 year ago
Elijah C. Voigt
9bb6d08d28
Still getting capture flakeyness
...
Need to re-write the capture flow.
Also need to add the 'setup' state again so loading doesn't suck.
1 year ago
Elijah C. Voigt
3e29298214
Asserts about game piece state...
1 year ago
Elijah C. Voigt
1a9c774ccf
Make score keeping idempotent
...
Also add 'being captured' to capture flow.
1 year ago
Elijah C. Voigt
620133a45c
Still troubleshooting why some pieces are not fully captured...
1 year ago
Elijah C. Voigt
a73b97191d
Add aabb check for much fps!
1 year ago
Elijah C. Voigt
41f51715ca
Add memory tracing
1 year ago
Elijah C. Voigt
900b9d4a8f
Stripped down assets
1 year ago
Elijah C. Voigt
0aa3c2725c
Reduce build size, revert testing board
1 year ago
Elijah C. Voigt
b5db24553e
Spotlights do not cast shadows
...
This really helps the framerate... to an extent
1 year ago
Elijah C. Voigt
6f613d730e
Undo temporary board change -- oops!
1 year ago
Elijah C. Voigt
9f3b9151b3
Fixed dissolve for pieces crossing canal
1 year ago
Elijah C. Voigt
5f3ed207fa
Shdaow example + fixed shadows
...
Turns out one of the two things I fucked with caused the shadows to be
borked! What are the odds! (very high)
1 year ago
Elijah C. Voigt
bb2775b5eb
Tweakable animation speeds for everything
...
Pressing speeds up animations across the board
Animation "fast" speeds can be tweaked per category:
* text
* movement
* light
* dissolve
1 year ago
Elijah C. Voigt
9c4e43a24c
Animation speed for dissolve looks sick as hell
1 year ago
Elijah C. Voigt
c319ecab61
Just left click (now for de-selecting pieces)
1 year ago
Elijah C. Voigt
9c396e3183
Loading is fixed and merging is partially fixed
...
Still have to get rid of one of the two merged pieces
2 years ago
Elijah C. Voigt
82b1f00d14
loading is blocking again
...
Thank glob.
2 years ago
Elijah C. Voigt
2295de0043
Loading is borked, but tutorial worked...
2 years ago
Elijah C. Voigt
2a33dd7464
Revert to old game board
2 years ago
Elijah C. Voigt
0c56bd18a1
Wait I think merging works?! fuck yeah.
2 years ago
Elijah C. Voigt
098df2998b
Fixed moves correctness!
...
Sans merging which we still haven't wired into the real game...
2 years ago
Elijah C. Voigt
80738dd217
Merging moves implemented ish
...
At least on the backend. Not sure they're rendered.
God bless test driven development, amirite?
2 years ago
Elijah C. Voigt
40b40ae887
Tests pass
...
Feels good man
2 years ago
Elijah C. Voigt
33f37d57c4
I think it's working again
...
*wipes brow* thank god.
2 years ago
Elijah C. Voigt
2fb524643d
Saving place. Broken but don't want to go further...
2 years ago
Elijah C. Voigt
b86aea043e
Parsing board from ascii
...
Mostly useful for testing!
2 years ago
Elijah C. Voigt
df1a2a3bf7
put-down animation works!
...
Thank christ
2 years ago