Commit Graph

115 Commits (3d5d1dd42a48eaa4f7a3bc1b8c977a73473577a3)
 

Author SHA1 Message Date
Elijah Voigt 955c3effd7 Cross compilation...ish 2 years ago
Elijah Voigt a425a5756c Selecting + Calling the piece (board.at) 2 years ago
Elijah Voigt 458abee8b3 import xcf (gimp) and png files to git lfs 2 years ago
Elijah Voigt b73a2ac5bc 2D Selecting indexes works!
Also improved art a bit.
Still programmer art, but it's at least on theme.
Inspired by the colors of Mars.
2 years ago
Elijah Voigt 5f255275e0 Drawing pieces on the board!
Also states: 2d state, skeleton 3d state, menu state, loading state.

Really leaning into the bevy system scheduling.
2 years ago
Elijah Voigt 21f5bded8a Board index I think is key for bridging game resource to display 2 years ago
Elijah Voigt 9cf884e54f Mostly 2d sprites and code organization 2 years ago
Elijah Voigt 69fb637ff7 Outline of what to work on 2 years ago
Elijah Voigt d5adb6955d Simple board with ascii debugging system 2 years ago
Elijah Voigt 2c84c1cef8 Fixup hello-fmod with buttons! 2 years ago
Elijah Voigt e18ce0e4fe Update asses 2 years ago
Elijah C. Voigt 0147511426 GLTF inspector for playing around with object files 2 years ago
Elijah Voigt e7a261ce36 Dynamic audio picking 2 years ago
Elijah Voigt dd7deb29b8 Got the example working!
First found event parameters, how to modify them, and the setting in
FMOD for it to work in-engine.
2 years ago
Elijah Voigt c856b3be48 Initial commit, fmod kinda works?! 2 years ago