Commit Graph

31 Commits (2fb524643d8afa2bb060f2b9bb05c8349c29e609)

Author SHA1 Message Date
Elijah C. Voigt 52f978e70a Basically the intro works...
There's def some bugs with clicking through the intro title...
2 years ago
Elijah C. Voigt 9f5856f86f Add shadows, fix some animation jank, iterate on valid move indicator 2 years ago
Elijah C. Voigt 618d0c87b4 Remove examples
Too much work to maintain wrt upgrades
2 years ago
Elijah C. Voigt 023dd9dc00 Clippy fixes 2 years ago
Elijah C. Voigt b983dc8e23 Stub out intro animation 2 years ago
Elijah C. Voigt dc981aafea cargo fmt 2 years ago
Elijah C. Voigt 1d8a505d23 Example is close, but still no repro on the rendering bug... 2 years ago
Elijah C. Voigt d75658939d made example closer to real game, but still no repro... 2 years ago
Elijah C. Voigt 8d88a54675 make the shader example closer to reality...
With Backup<T> and all that jazz...

I wonder if it will work in the real game!
2 years ago
Elijah C. Voigt fe2e023036 cargo fmt 2 years ago
Elijah C. Voigt 8689574e95 Example works, not sure why gray in game.
Going to move on to some smaller wins
2 years ago
Elijah C. Voigt a97204c6e4 Animated driven by rust instead of shader!
FTW!!!
2 years ago
Elijah C. Voigt 5804f78d25 Fuck yes we got a good approximation of the effect working! 2 years ago
Elijah C. Voigt 7c6edf31cc Saving my place w/ shader example 2 years ago
Elijah C. Voigt 3d5d1dd42a Getting things mostly fixed up with the 0.12 update
Problems with animations, regressions IMO. Not sure how to fix w/
correctness in mind.

Waiting on sam to make some updates to the assets file before fixing
animations then can produce a build.
2 years ago
Elijah Voigt de30eaf06a Mostly working, battling handle types 2 years ago
Elijah Voigt cef69b81cc Toml generalization
Trying to make the tweakfile code more general purpose.
I'd like to just throw stuff in there and reference it in code without
having to modify structs and stuff.

So far it's tedious, but mostly because I'll have to go back and rewrite
a bunch of code... sadge.
2 years ago
Elijah Voigt df74674c96 Basic 3d select implemented0 2 years ago
Elijah Voigt fc2a0850d7 holy shit it just kinda works 2 years ago
Elijah Voigt e1c4a99baf starting on ray intersection work 2 years ago
Elijah Voigt 91188a6219 Skybox!
Skybox example and working in game.

Need to do something cool to take advantage of it like moving the
camera, but it's there and I know roughly how to make one!
2 years ago
Elijah Voigt 4dbf524e3f load state actually blocks now 2 years ago
Elijah C. Voigt 262c17e1d2 Windows fmod libraries 2 years ago
Elijah Voigt 5f255275e0 Drawing pieces on the board!
Also states: 2d state, skeleton 3d state, menu state, loading state.

Really leaning into the bevy system scheduling.
2 years ago
Elijah Voigt 21f5bded8a Board index I think is key for bridging game resource to display 2 years ago
Elijah Voigt 9cf884e54f Mostly 2d sprites and code organization 2 years ago
Elijah Voigt 2c84c1cef8 Fixup hello-fmod with buttons! 2 years ago
Elijah C. Voigt 0147511426 GLTF inspector for playing around with object files 2 years ago
Elijah Voigt e7a261ce36 Dynamic audio picking 2 years ago
Elijah Voigt dd7deb29b8 Got the example working!
First found event parameters, how to modify them, and the setting in
FMOD for it to work in-engine.
2 years ago
Elijah Voigt c856b3be48 Initial commit, fmod kinda works?! 2 years ago