Commit Graph

259 Commits (18b2341b6aec02b2a1d9141cc5ce8dfb71b53d90)
 

Author SHA1 Message Date
Elijah C. Voigt 18b2341b6a tutorial quality of life improverments 1 year ago
Elijah C. Voigt 29144126e9 Fading title image
I agree it looks better than the dissolve 3d effect (with the board
dissolving behind it)

Probably needs tweaks but pretty good.
1 year ago
Elijah C. Voigt ce697ba342 Fixing bugs!
* Add playtestsers to credits
* Make credits titles more title-ey (bigger)
* Fix window scaling bug
* Fix speed ramp happening during menu/credits
1 year ago
Elijah C. Voigt 16d42f77cf Right-click to de-select pieces 1 year ago
Elijah C. Voigt 6f53ff2611 Make intro speedier 1 year ago
Elijah C. Voigt 3fd9f483ae Update audio and gltf assets 1 year ago
Elijah C. Voigt 81ad7b8048 Fix GPU memory issues 1 year ago
Elijah C. Voigt bcb75c2564 New intro looks sick as hell. Just had to slow it way down. 1 year ago
Elijah C. Voigt b3dcacecd8 Fast ish compiles, improved intro flow 1 year ago
Elijah C. Voigt e7364b4344 Add capture SFX
I don't love it, so it's easy to disable.
But it's there if we want to keep it.
1 year ago
Elijah C. Voigt 91787dff88 And with that... I believe we have correctness
Animations are still a bit janky but the core gameplay loop seem secure!
1 year ago
Elijah C. Voigt 9bb6d08d28 Still getting capture flakeyness
Need to re-write the capture flow.

Also need to add the 'setup' state again so loading doesn't suck.
1 year ago
Elijah C. Voigt 3e29298214 Asserts about game piece state... 1 year ago
Elijah C. Voigt 1a9c774ccf Make score keeping idempotent
Also add 'being captured' to capture flow.
1 year ago
Elijah C. Voigt 620133a45c Still troubleshooting why some pieces are not fully captured... 1 year ago
Elijah C. Voigt a73b97191d Add aabb check for much fps! 1 year ago
Elijah C. Voigt 41f51715ca Add memory tracing 1 year ago
Elijah C. Voigt 900b9d4a8f Stripped down assets 1 year ago
Elijah C. Voigt 0aa3c2725c Reduce build size, revert testing board 1 year ago
Elijah C. Voigt b5db24553e Spotlights do not cast shadows
This really helps the framerate... to an extent
1 year ago
Elijah C. Voigt 6f613d730e Undo temporary board change -- oops! 1 year ago
Elijah C. Voigt 9f3b9151b3 Fixed dissolve for pieces crossing canal 1 year ago
Elijah C. Voigt 5f3ed207fa Shdaow example + fixed shadows
Turns out one of the two things I fucked with caused the shadows to be
borked! What are the odds! (very high)
1 year ago
Elijah C. Voigt bb2775b5eb Tweakable animation speeds for everything
Pressing speeds up animations across the board
Animation "fast" speeds can be tweaked per category:
* text
* movement
* light
* dissolve
1 year ago
Elijah C. Voigt 9c4e43a24c Animation speed for dissolve looks sick as hell 1 year ago
Elijah C. Voigt c319ecab61 Just left click (now for de-selecting pieces) 1 year ago
Elijah C. Voigt 9c396e3183 Loading is fixed and merging is partially fixed
Still have to get rid of one of the two merged pieces
2 years ago
Elijah C. Voigt 82b1f00d14 loading is blocking again
Thank glob.
2 years ago
Elijah C. Voigt 2295de0043 Loading is borked, but tutorial worked... 2 years ago
Elijah C. Voigt 2a33dd7464 Revert to old game board 2 years ago
Elijah C. Voigt 0c56bd18a1 Wait I think merging works?! fuck yeah. 2 years ago
Elijah C. Voigt 098df2998b Fixed moves correctness!
Sans merging which we still haven't wired into the real game...
2 years ago
Elijah C. Voigt 80738dd217 Merging moves implemented ish
At least on the backend. Not sure they're rendered.

God bless test driven development, amirite?
2 years ago
Elijah C. Voigt 40b40ae887 Tests pass
Feels good man
2 years ago
Elijah C. Voigt 33f37d57c4 I think it's working again
*wipes brow* thank god.
2 years ago
Elijah C. Voigt 2fb524643d Saving place. Broken but don't want to go further... 2 years ago
Elijah C. Voigt b86aea043e Parsing board from ascii
Mostly useful for testing!
2 years ago
Elijah C. Voigt df1a2a3bf7 put-down animation works!
Thank christ
2 years ago
Elijah C. Voigt 4cebce8bf2 break down select and pointer hover
This allows us to hook into the hovered piece for debugging
2 years ago
Elijah C. Voigt 63ca981aa4 somewhat fix shadows with system ordering 2 years ago
Elijah C. Voigt 0cf4fe4fb6 handle skip to end of animation 2 years ago
Elijah C. Voigt 52f978e70a Basically the intro works...
There's def some bugs with clicking through the intro title...
2 years ago
Elijah C. Voigt 95559d8887 Very small quality of life stuff, broke shadows
Click to move through into + title
Speed up animations by pressing down instead of jumping to end.
    (tweakable)
2 years ago
Elijah C. Voigt 9f5856f86f Add shadows, fix some animation jank, iterate on valid move indicator 2 years ago
Elijah C. Voigt 5bf70e5980 Updated skybox, title, buttons 2 years ago
Elijah C. Voigt 6e2d96a17b audio intensity 2 years ago
Elijah C. Voigt 1a056277c9 Fixed a small amount of jank with the alpha on the title
Still a small amount of alpha jank on buttons sadly...
2 years ago
Elijah C. Voigt a0c50a88c6 Slightly improved valid move indicator, title rendered text 2 years ago
Elijah C. Voigt 3d6ca40e67 There are some bugs in the rewrite, need some elbow-grease to iron them out 2 years ago
Elijah C. Voigt 3157666d84 Re-architecture for moves
Now that moves are a bit more complicated I did a pass at calculating
which moves are valid for a given piece.

The speed/memory usage on this version is likely higher, but we're
dealing with really small numbers of moves so I'm not worried about
it. Optimizations should be simple if I look for them.

As for the re-architect, we generate a list of possible moves for a
piece, check that against some candidates spot, and if it _could_ be a
valid move, we do additional checks like if this is a capture, if this
is an invalidating move, or if this would "Jump" (which was my main goal
with this refactor).
2 years ago