34 Commits (d8e00525eccae8d9acd215f968a215553b22be5d)
 

Author SHA1 Message Date
Elijah Voigt d8e00525ec Add generic, remappable game action system
Introduce engine::actions: an input-source-agnostic action layer that
fans keyboard, gamepad, and Feathers UI (Button/Checkbox) input into a
single ActionState<T> resource, so games gate systems on abstract actions
rather than raw inputs.

- GameAction trait + #[derive(GameAction)] proc macro (new engine_macros
  crate) to declare each enum variant's ActionKind via #[action_kind(...)].
- Three kinds: Instant (momentary), Toggle (persistent on/off), Axis (Vec2).
- Remappable InputMap<T> with additive bind(action, [Binding, ...]).
- Symmetrical entry points over a unified ActionValue: run_if(on_action(a))
  to gate any kind, action_value(a).pipe(sys) to deliver its payload;
  typed axis_value/toggle_value helpers for bare Vec2/bool.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1 week ago
Elijah Voigt bc13a3b27b space to play/pause 1 week ago
Elijah Voigt a0ca524599 dial m for... mute/unmute 1 week ago
Elijah Voigt d0703fcedf Disable last selected note to avoid crash when no notes selected 1 week ago
Elijah Voigt 7054bdd469 Added coordinates and cell count debug info 1 week ago
Elijah Voigt 4322863040 wipe board and reset board both implemented 1 week ago
Elijah Voigt db4eb74a45 fix some scheduling issues, material updates, seemingly audio 1 week ago
Elijah Voigt 94052efc6e Updating pitch map updates cell pitches!
There is a new bug related to sound not playing but I think that's
because we're re-assigning sounds soon after spawning cells which is
understandable...
1 week ago
Elijah Voigt 69673ac9c0 notes selection UI works
Still need to update all cells to actually use the new selections...
2 weeks ago
Elijah Voigt 1c0f5ef623 the game does not crash, it's not right but that is in fact a win so we're committing 2 weeks ago
Elijah Voigt bd1cb17c36 sorta fixed loading cells, but now limited cellpitch is not respected... 2 weeks ago
Elijah Voigt ee8a70cc16 mid refactor, saving my place 2 weeks ago
Elijah Voigt 97aa5cb20d Color scheme and some ui cleanup 3 weeks ago
Elijah Voigt 6b492c9a62 life: user defined notes and octaves; saving my place 4 weeks ago
Elijah Voigt 1ac628a503 Slight button themeing 4 weeks ago
Elijah Voigt 94b6faf97a mute cell on placement 4 weeks ago
Elijah Voigt da9550d74c Adopt feathers for ui buttons; rough first draft 1 month ago
Elijah Voigt f53de2307c Refactor cells to full bsn! macro 1 month ago
Elijah Voigt 774e8f11f9 Refactor ui to full bsn! 1 month ago
Elijah Voigt e3f1bf83e2 0.19 upgrade, move some things to bsn! syntax 1 month ago
Elijah Voigt 9debf268a6 Update to bevy 0.19 1 month ago
Elijah Voigt 9069c0b29e life: audio toggle, ui play/plause mute/playAudio toggle 1 month ago
Elijah Voigt be242dbb1f Do not spawn when panning 1 month ago
Elijah Voigt 58aea7b02d life: pan sorta kinda works 1 month ago
Elijah Voigt 84dd94ed3a move /prototypes/life -> life 1 month ago
Elijah Voigt e0194b53e2 prototypes/life: fix some audio jank, still janky just less 1 month ago
Elijah Voigt c731eeb49c prototypes/life: placing cells works again! now with color and sound! 1 month ago
Elijah Voigt 314e604067 prototypes/life: Adding colors and sound, broken but saving my place 1 month ago
Elijah Voigt 839dd3d5a6 prototypes/life: active ui visuals 1 month ago
Elijah Voigt 73246ed035 prototypes/life: the buttons all do things! 1 month ago
Elijah Voigt 53aaf8963a prototypes/life: ui buttons: play, pause, step, quit 1 month ago
Elijah Voigt 59996c9c86 prototypes/life: refactor: message based cell lifecycle 1 month ago
Elijah Voigt a587c17978 prototypes/life: game of life wip 1 month ago
Elijah Voigt c16f4793fe inital commit, scaffolding 1 month ago