Added coordinates and cell count debug info

main
Elijah Voigt 1 week ago
parent 4322863040
commit 7054bdd469

@ -12,7 +12,14 @@
#![allow(dead_code)]
use bevy::{
feathers::{containers::*, theme::ThemeProps},
feathers::{
constants::{fonts, size},
containers::*,
font_styles::InheritableFont,
theme::{InheritableThemeTextColor, ThemeProps},
tokens,
},
text::FontWeight,
ui::{Checked, InteractionDisabled},
ui_widgets::{
ActivateOnPress, Checkbox, SliderPrecision, SliderStep, ValueChange, checkbox_self_update,
@ -77,6 +84,8 @@ fn main() {
reassign_cell_pitch.run_if(resource_changed::<PitchMap>),
update_audio,
update_material,
update_debug_info_cell_count,
update_debug_info_coordinates,
),
)
.add_systems(Update, cell_lifecycle.run_if(on_message::<Lifecycle>))
@ -87,6 +96,14 @@ fn main() {
const SCALE: f32 = 100.0;
#[derive(Component, PartialEq, Clone, Default)]
enum DebugInfo {
CellCount,
Coordinates,
#[default]
Empty,
}
#[derive(States, Debug, Default, Hash, PartialEq, Eq, Clone, Component, FromTemplate)]
enum AudioPlayback {
#[default]
@ -189,7 +206,102 @@ fn update_pitch_map_resource_ui(
});
}
fn text_setup() -> impl Scene {
bsn! {
// Feathers propagates text styles only through entities that themselves have
// ThemedText, so a body holding loose text must carry these itself.
InheritableThemeTextColor(tokens::TEXT_MAIN)
InheritableFont {
font: fonts::REGULAR,
font_size: size::MEDIUM_FONT,
weight: FontWeight::NORMAL,
}
}
}
fn the_ui() -> impl Scene {
bsn! {
Node {
width: Val::Percent(100.0),
top: Val::Px(0.0),
left: Val::Px(0.0),
display: Display::Flex,
flex_direction: FlexDirection::Row,
justify_content: JustifyContent::SpaceBetween,
}
Transform
Children [
primary_ui(),
debug_ui(),
]
}
}
fn debug_ui() -> impl Scene {
bsn! {
Node {
justify_self: JustifySelf::End,
display: Display::Flex,
flex_direction: FlexDirection::Column,
}
// TODO: Toggle visibility when debugging disabled
pane()
Transform
Children [
pane_header()
Children [
Text("Debug Info") ThemedText,
],
pane_body()
Children [
subpane()
Node {
display: Display::Flex,
flex_direction: FlexDirection::Row,
}
Children [
subpane_header() Children [
Text("Cell Count") ThemedText
]
subpane_body()
Node {
display: Display::Flex,
flex_direction: FlexDirection::Row,
align_items: AlignItems::Stretch,
justify_content: JustifyContent::Start,
}
text_setup()
Children [
Text("###") ThemedText template_value(DebugInfo::CellCount)
]
],
subpane()
Node {
display: Display::Flex,
flex_direction: FlexDirection::Row,
}
Children [
subpane_header() Children [
Text("Coordinates") ThemedText
]
subpane_body()
Node {
display: Display::Flex,
flex_direction: FlexDirection::Row,
align_items: AlignItems::Stretch,
justify_content: JustifyContent::Start,
}
text_setup()
Children [
Text("##,##") ThemedText template_value(DebugInfo::Coordinates)
]
]
]
]
}
}
fn primary_ui() -> impl Scene {
fn toggle_note(
change: On<ValueChange<bool>>,
notes: Query<&Note, With<Checkbox>>,
@ -205,12 +317,9 @@ fn the_ui() -> impl Scene {
bsn! {
Node {
top: Val::Px(0.0),
left: Val::Px(0.0),
display: Display::Flex,
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Start,
}
Transform
pane()
@ -1084,3 +1193,22 @@ fn update_audio(
commands.entity(e).insert(AudioPlayer(h));
});
}
fn update_debug_info_cell_count(query: Query<&Cell>, mut text: Query<(&DebugInfo, &mut Text)>) {
text.iter_mut()
.filter(|(di, _)| **di == DebugInfo::CellCount)
.for_each(|(_, mut t)| {
*t = Text::new(format!("{}", query.count()));
});
}
fn update_debug_info_coordinates(
coordinates: Res<NextCoordinates>,
mut text: Query<(&DebugInfo, &mut Text)>,
) {
text.iter_mut()
.filter(|(di, _)| **di == DebugInfo::Coordinates)
.for_each(|(_, mut t)| {
*t = Text::new(format!("{},{}", coordinates.0.x, coordinates.0.y));
});
}

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