Using sprite for main character

main
Elijah Voigt 3 months ago
parent 0cdf95ae72
commit fe4708d52d

@ -29,7 +29,7 @@ impl Plugin for BaseGamePlugin {
..default() ..default()
}), }),
..default() ..default()
})) }).set(ImagePlugin::default_nearest()))
.add_plugins(DebuggingPlugin) .add_plugins(DebuggingPlugin)
.add_plugins(MeshPickingPlugin) .add_plugins(MeshPickingPlugin)
.add_plugins(LoadingPlugin) .add_plugins(LoadingPlugin)

@ -116,8 +116,8 @@ fn init_bird(
mut materials: ResMut<Assets<ColorMaterial>>, mut materials: ResMut<Assets<ColorMaterial>>,
) { ) {
let material = MeshMaterial2d(materials.add(ColorMaterial { let material = MeshMaterial2d(materials.add(ColorMaterial {
texture: Some(server.load("flappy/bevy.png")), texture: Some(server.load("kenny.nl/1-bit-platformer-pack/tile_0380.png")),
color: WHITE.into(), color: BLACK.into(),
alpha_mode: AlphaMode2d::Blend, alpha_mode: AlphaMode2d::Blend,
..default() ..default()
})); }));

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