|
|
|
|
@ -90,7 +90,7 @@ fn main() {
|
|
|
|
|
(update_tooltip, debug_trail).run_if(in_state(DebuggingState::On)),
|
|
|
|
|
// TODO: Add run_if to this system
|
|
|
|
|
update_batch_position.run_if(any_component_changed::<Batch>),
|
|
|
|
|
move_batches.run_if(on_event::<CollisionStarted>),
|
|
|
|
|
move_batches.run_if(on_event::<CollisionStarted>.or(on_event::<CollisionEnded>)),
|
|
|
|
|
manage_score.run_if(on_event::<CollisionStarted>.or(on_event::<CollisionEnded>)),
|
|
|
|
|
shimmer_button::<RewindButton>.run_if(in_state(PlayerState::Stasis)),
|
|
|
|
|
shimmer_button::<FlapButton>.run_if(in_state(PlayerState::Pause)),
|
|
|
|
|
@ -240,7 +240,7 @@ fn update_batch_position(
|
|
|
|
|
mut root_changes: Query<(&mut Transform, &Batch), (Changed<Batch>, Without<ChildOf>)>,
|
|
|
|
|
) {
|
|
|
|
|
root_changes.iter_mut().for_each(|(mut t, Batch(idx))| {
|
|
|
|
|
info!("Updating batch {:?}", idx);
|
|
|
|
|
debug!("Updating batch {:?}", idx);
|
|
|
|
|
t.translation.x = 500.0 * (*idx) as f32;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
@ -939,12 +939,16 @@ fn manage_score(
|
|
|
|
|
/// This includes root batch entities as well as pipes and hitboxes
|
|
|
|
|
fn move_batches(
|
|
|
|
|
mut start: EventReader<CollisionStarted>,
|
|
|
|
|
mut end: EventReader<CollisionEnded>,
|
|
|
|
|
hitboxes: Query<Entity, With<Hitbox>>,
|
|
|
|
|
batches: Query<(Entity, &Batch)>,
|
|
|
|
|
state: Res<State<PlayerState>>,
|
|
|
|
|
mut commands: Commands,
|
|
|
|
|
) {
|
|
|
|
|
start.read().for_each(|CollisionStarted(a, b)| {
|
|
|
|
|
let s = start.read().map(|CollisionStarted(a, b)| (a, b));
|
|
|
|
|
let e = end.read().map(|CollisionEnded(a, b)| (a, b));
|
|
|
|
|
let c = s.chain(e);
|
|
|
|
|
c.for_each(|(a, b)| {
|
|
|
|
|
debug!("[batches] Collision {a} -> {b}");
|
|
|
|
|
|
|
|
|
|
let target = {
|
|
|
|
|
@ -959,7 +963,7 @@ fn move_batches(
|
|
|
|
|
|
|
|
|
|
let (_, Batch(curr)) = batches.get(target).unwrap();
|
|
|
|
|
|
|
|
|
|
info!("[batches] Current: {curr}");
|
|
|
|
|
debug!("[batches] Current: {curr}");
|
|
|
|
|
let (old_batch, new_batch) = match state.get() {
|
|
|
|
|
PlayerState::Alive => (curr.saturating_sub(2), curr.saturating_add(2)),
|
|
|
|
|
PlayerState::Rewind => (curr.saturating_add(2), curr.saturating_sub(2)),
|
|
|
|
|
@ -972,7 +976,7 @@ fn move_batches(
|
|
|
|
|
// Filter to just entities with this batch ID
|
|
|
|
|
.filter_map(|(e, Batch(id))| (*id == old_batch).then_some(e))
|
|
|
|
|
.for_each(|old| {
|
|
|
|
|
info!("Moving batch {old_batch}({old}) -> {new_batch}");
|
|
|
|
|
debug!("Moving batch {old_batch}({old}) -> {new_batch}");
|
|
|
|
|
commands.entity(old).insert(Batch(new_batch));
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
|