Added ground

main
Elijah Voigt 3 months ago
parent cc8fdac7c1
commit f68b052f2d

@ -47,6 +47,7 @@ pub fn toggle_state_visibility<S: States + Component>(
}); });
} }
// TODO: Rename to "create camera"
pub fn setup_camera(mut commands: Commands) { pub fn setup_camera(mut commands: Commands) {
commands.spawn((Camera3d { ..default() }, Camera { ..default() })); commands.spawn((Camera3d { ..default() }, Camera { ..default() }, AmbientLight::default()));
} }

@ -7,7 +7,7 @@ fn main() {
name: "flappy bird (with rewind)".into(), name: "flappy bird (with rewind)".into(),
}) })
.init_state::<PlayerState>() .init_state::<PlayerState>()
.add_systems(Startup, (init_bird, init_ui)) .add_systems(Startup, (init_bird, init_ground, init_ui, tweak_camera.after(setup_camera)))
.add_systems(OnEnter(PlayerState::Alive), alive_bird) .add_systems(OnEnter(PlayerState::Alive), alive_bird)
.add_systems(OnExit(PlayerState::Alive), kill_bird) .add_systems(OnExit(PlayerState::Alive), kill_bird)
.add_systems( .add_systems(
@ -42,6 +42,15 @@ fn main() {
.run(); .run();
} }
fn tweak_camera(
mut camera: Query<(&mut Camera, &mut AmbientLight), With<Camera>>,
) {
camera.iter_mut().for_each(|(mut c, mut al)| {
c.clear_color = ClearColorConfig::Custom(WHITE.into());
al.brightness = 100.0;
});
}
#[derive(Component)] #[derive(Component)]
struct Bird; struct Bird;
@ -68,7 +77,7 @@ fn init_bird(
) { ) {
let material = MeshMaterial3d(materials.add(StandardMaterial { let material = MeshMaterial3d(materials.add(StandardMaterial {
base_color_texture: Some(server.load("flappy/bevy.png")), base_color_texture: Some(server.load("flappy/bevy.png")),
base_color: WHITE.with_alpha(0.9).into(), base_color: WHITE.into(),
alpha_mode: AlphaMode::Blend, alpha_mode: AlphaMode::Blend,
..default() ..default()
})); }));
@ -79,13 +88,40 @@ fn init_bird(
let t = Transform::from_xyz(0.0, 0.0, -10.0).with_rotation(Quat::from_rotation_x(PI / 2.0)); let t = Transform::from_xyz(0.0, 0.0, -10.0).with_rotation(Quat::from_rotation_x(PI / 2.0));
let mass = (RigidBody::Dynamic, Collider::capsule(1.0, 1.0), Mass(1.0)); let physics = (
RigidBody::Dynamic,
let force = ExternalForce::default().with_persistence(false); Collider::capsule(1.0, 1.0), Mass(1.0),
ExternalForce::default().with_persistence(false),
LockedAxes::ROTATION_LOCKED.lock_translation_z(),
);
let tape = Tape::default(); let tape = Tape::default();
commands.spawn((name, mesh, material, mass, t, Bird, force, tape)); commands.spawn((name, mesh, material, physics, t, Bird, tape));
}
#[derive(Component)]
struct Ground;
fn init_ground(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let material = MeshMaterial3d(materials.add(StandardMaterial {
base_color: GREEN.into(),
..default()
}));
let mesh = Mesh3d(meshes.add(Cuboid::new(5.0, 1.0, 1.0)));
let name = Name::new("ground");
let t = Transform::from_xyz(0.0, -4.0, -10.0);
let physics = (RigidBody::Static, Collider::cuboid(1.0, 1.0, 1.0));
commands.spawn((name, mesh, material, physics, t, Ground));
} }
fn init_ui( fn init_ui(
@ -125,7 +161,7 @@ fn flap(
); );
bird.iter_mut().for_each(|(t, mut f)| { bird.iter_mut().for_each(|(t, mut f)| {
f.apply_force(t.rotation * Vec3::NEG_Z * 1000.0); f.apply_force(t.rotation * Vec3::NEG_Z * 500.0);
}); });
} }
@ -135,7 +171,7 @@ fn toggle_rewind(keycode: Res<ButtonInput<KeyCode>>, mut next: ResMut<NextState<
"Only toggle rewind when R is pressed" "Only toggle rewind when R is pressed"
); );
if keycode.pressed(KeyCode::KeyR) { if keycode.just_pressed(KeyCode::KeyR) {
debug!("Toggling rewind ON"); debug!("Toggling rewind ON");
next.set(PlayerState::Rewind) next.set(PlayerState::Rewind)
} else { } else {
@ -181,48 +217,33 @@ fn rewind(
// PERF: Runs more than it needs, should only execute when bird enters/exit frame // PERF: Runs more than it needs, should only execute when bird enters/exit frame
fn detect_dead( fn detect_dead(
#[cfg(debug_assertions)] state: Res<State<PlayerState>>, #[cfg(debug_assertions)] state: Res<State<PlayerState>>,
bird: Single<Entity, With<Bird>>, bird: Single<&ColliderAabb, With<Bird>>,
visible: Query<&VisibleEntities, With<Camera>>, ground: Single<&ColliderAabb, With<Ground>>,
mut next: ResMut<NextState<PlayerState>>, mut next: ResMut<NextState<PlayerState>>,
) { ) {
debug_assert!( debug_assert!(
matches!(state.get(), PlayerState::Alive), matches!(state.get(), PlayerState::Alive),
"Only check if dead while alive" "Only check if dead while alive"
); );
visible.iter().for_each(|ve| { if bird.intersects(*ground) {
if ve.entities.iter().len() > 0 {
let bird_visible = ve
.entities
.iter()
.any(|(_type_id, list)| list.contains(&(*bird)));
if bird_visible {
debug!("Bird is visible, making alive");
next.set(PlayerState::Alive);
} else {
debug!("Bird is not visible, making dead");
next.set(PlayerState::Dead); next.set(PlayerState::Dead);
} }
}
});
} }
fn alive_bird( fn alive_bird(
#[cfg(debug_assertions)] state: Res<State<PlayerState>>, #[cfg(debug_assertions)] state: Res<State<PlayerState>>,
bird: Single<Entity, With<Bird>>, mut bird: Single<&mut RigidBody, With<Bird>>,
mut commands: Commands,
) { ) {
debug_assert!(!matches!(state.get(), PlayerState::Dead)); debug_assert!(!matches!(state.get(), PlayerState::Dead));
debug!("Aliving bird"); debug!("Aliving bird");
commands.entity(*bird).insert(RigidBody::Dynamic); **bird = RigidBody::Dynamic;
} }
fn kill_bird( fn kill_bird(
#[cfg(debug_assertions)] state: Res<State<PlayerState>>, #[cfg(debug_assertions)] state: Res<State<PlayerState>>,
bird: Single<Entity, With<Bird>>, mut bird: Single<&mut RigidBody, With<Bird>>,
mut commands: Commands,
) { ) {
debug_assert!(matches!(state.get(), PlayerState::Dead)); debug_assert!(!matches!(state.get(), PlayerState::Alive));
debug!("Killing bird"); debug!("Killing bird");
commands.entity(*bird).remove::<RigidBody>(); **bird = RigidBody::Static;
} }

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