revert small windows cross compilation changes

main
Elijah Voigt 4 months ago
parent f7dfb346ae
commit e7557c67f2

@ -30,7 +30,6 @@ rustflags = [
"link-arg=-fuse-ld=mold" "link-arg=-fuse-ld=mold"
] ]
# for Windows # for Windows
[target.x86_64-pc-windows-msvc] [target.x86_64-pc-windows-msvc]
linker = "rust-lld.exe" linker = "rust-lld.exe"

@ -105,23 +105,44 @@ struct DialogBox;
/// Initialize the UI which consists soley of a dialog box (for now?) /// Initialize the UI which consists soley of a dialog box (for now?)
fn init_ui(mut commands: Commands) { fn init_ui(mut commands: Commands) {
commands.spawn(( commands
DialogBox, .spawn((
BackgroundColor(BLACK.with_alpha(0.9).into()), DialogBox,
Node { BackgroundColor(BLACK.with_alpha(0.9).into()),
align_self: AlignSelf::End, Node {
justify_self: JustifySelf::Center, align_self: AlignSelf::End,
width: Val::Percent(98.0), justify_self: JustifySelf::Center,
max_height: Val::Percent(25.0), width: Val::Percent(98.0),
align_items: AlignItems::Center, max_height: Val::Percent(25.0),
margin: UiRect::all(Val::Percent(1.0)), align_items: AlignItems::Center,
padding: UiRect::all(Val::Percent(1.0)), margin: UiRect::all(Val::Percent(1.0)),
flex_direction: FlexDirection::Column, padding: UiRect::all(Val::Percent(1.0)),
// Scroll on the Y axis flex_direction: FlexDirection::Column,
overflow: Overflow::scroll_y(), // Scroll on the Y axis
..default() overflow: Overflow::scroll_y(),
}, ..default()
)); },
))
.observe(hover_dialog_box_over)
.observe(hover_dialog_box_out);
}
fn hover_dialog_box_over(
trigger: Trigger<Pointer<Over>>,
mut query: Query<&mut BackgroundColor, With<DialogBox>>,
) {
if let Ok(mut bg) = query.get_mut(trigger.target()) {
bg.0.set_alpha(0.95);
}
}
fn hover_dialog_box_out(
trigger: Trigger<Pointer<Out>>,
mut query: Query<&mut BackgroundColor, With<DialogBox>>,
) {
if let Ok(mut bg) = query.get_mut(trigger.target()) {
bg.0.set_alpha(0.9);
}
} }
/// On startup move the camera to a suitable position /// On startup move the camera to a suitable position
@ -226,17 +247,15 @@ fn choose_dialog_option(
fn hover_dialog_option_over( fn hover_dialog_option_over(
trigger: Trigger<Pointer<Over>>, trigger: Trigger<Pointer<Over>>,
mut query: Query<&mut TextColor>, mut query: Query<(&mut TextColor, &mut BackgroundColor)>,
) { ) {
if let Ok(mut tc) = query.get_mut(trigger.target()) { if let Ok((mut tc, mut bg)) = query.get_mut(trigger.target()) {
*tc = TextColor(DARK_ORANGE.into()); *tc = TextColor(DARK_ORANGE.into());
bg.set_alpha(1.0);
} }
} }
fn hover_dialog_option_out( fn hover_dialog_option_out(trigger: Trigger<Pointer<Out>>, mut query: Query<&mut TextColor>) {
trigger: Trigger<Pointer<Out>>,
mut query: Query<&mut TextColor>,
) {
if let Ok(mut tc) = query.get_mut(trigger.target()) { if let Ok(mut tc) = query.get_mut(trigger.target()) {
*tc = TextColor(ORANGE.into()); *tc = TextColor(ORANGE.into());
} }

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