Spawning pieces at top of board by default

main
Elijah Voigt 3 weeks ago
parent 459740a0ef
commit c62350e382

@ -26,14 +26,13 @@ fn main() {
const SCALE: f32 = 30.0; const SCALE: f32 = 30.0;
#[derive(Component, Default, Debug, Clone, Copy, PartialEq)] #[derive(Component, Debug, Clone, Copy, PartialEq)]
#[require(Transform, Visibility)] #[require(Transform, Visibility)]
struct GridPosition { struct GridPosition {
x: usize, x: usize,
y: usize, y: usize,
} }
// TODO: Restirct movement to within the grid
impl GridPosition { impl GridPosition {
fn move_up(&self) -> Self { fn move_up(&self) -> Self {
Self { Self {
@ -64,6 +63,15 @@ impl GridPosition {
} }
} }
impl Default for GridPosition {
fn default() -> Self {
GridPosition {
x: 5,
y: 20,
}
}
}
impl From<&GridPosition> for Vec3 { impl From<&GridPosition> for Vec3 {
fn from(GridPosition { x, y }: &GridPosition) -> Vec3 { fn from(GridPosition { x, y }: &GridPosition) -> Vec3 {
// Grid Positions start in the bottom left of the area // Grid Positions start in the bottom left of the area

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