Base implementation of space to skip piece to end

It is buggy, but it is something...
main
Elijah Voigt 1 day ago
parent 21ad8763e4
commit a73f5ddb05

@ -42,13 +42,13 @@ fn main() {
add_piece
.run_if(not(any_with_component::<Shape>))
.after(update_next_shapes),
update_shape_blocks
.run_if(any_component_added::<Shape>.or(any_component_changed::<Shape>)),
falling
.run_if(in_state(GameState::Falling))
.run_if(clock_cycle(1.0)),
update_position.run_if(any_component_changed::<GridPosition>),
deactivate_shape.run_if(any_component_removed::<Shape>),
update_shape_blocks
.run_if(any_component_added::<Shape>.or(any_component_changed::<Shape>)).after(update_position),
deactivate_shape.run_if(any_component_removed::<Shape>).after(update_shape_blocks),
check_line_removal,
// Clearing lines systems
clear_line.run_if(any_component_changed::<LineBlocks>),
@ -565,6 +565,9 @@ fn kb_input(
KeyCode::ArrowRight => {
commands.entity(e).trigger(Movement::Right);
}
KeyCode::Space => {
commands.entity(e).trigger(Movement::Skip);
}
KeyCode::Escape => next.set(match curr.get() {
GameState::Falling => GameState::Pause,
GameState::Pause => GameState::Falling,
@ -705,6 +708,7 @@ enum Movement {
Left,
Right,
Rotate,
Skip,
}
// TODO: When out of bounds left/right, try to move piece away from wall
@ -719,18 +723,24 @@ fn movement(
shape.get_mut(trigger.target()),
grid_positions.get(trigger.target()),
) {
let (new_center, new_shape) = match trigger.event() {
Movement::Down => (center.with_offset(0, -1), *this_shape),
Movement::Left => (center.with_offset(-1, 0), *this_shape),
Movement::Right => (center.with_offset(1, 0), *this_shape),
Movement::Rotate => (Ok(*center), this_shape.rotated()),
let new_positions = match trigger.event() {
Movement::Down => vec![center.with_offset(0, -1)],
Movement::Left => vec![center.with_offset(-1, 0)],
Movement::Right => vec![center.with_offset(1, 0)],
Movement::Rotate => vec![Ok(*center)],
Movement::Skip => (1..20).map(|i| center.with_offset(0, -i)).collect(),
};
let new_shape = match trigger.event() {
Movement::Down | Movement::Left | Movement::Right | Movement::Skip => *this_shape,
Movement::Rotate => this_shape.rotated(),
};
debug!(
"Proposed change: {:?}\n{}",
new_center,
new_positions,
new_shape.as_ascii()
);
match new_center {
for position in new_positions {
match position {
Err(GameError::OutOfBoundsLeft) | Err(GameError::OutOfBoundsRight) => (), // Do nothing
Err(GameError::OutOfBoundsDown) => {
commands.entity(trigger.target()).remove::<Shape>();
@ -764,6 +774,8 @@ fn movement(
}
}
}
info!("Checks passed for {position:?}, committing change");
// Update center
let mut gp = grid_positions.get_mut(trigger.target()).unwrap();
*gp = new_center;
@ -772,6 +784,7 @@ fn movement(
*s = new_shape;
}
}
}
} else {
warn!("Triggered movement on non-shape entity");
}

Loading…
Cancel
Save