cargo fmt

main
Elijah Voigt 3 months ago
parent fe4708d52d
commit 86375aef0a

@ -2,12 +2,12 @@ use games::*;
fn main() {
App::new()
.add_plugins((
BaseGamePlugin {
.add_plugins((BaseGamePlugin {
name: "2d game example".into(),
game_type: GameType::Two,
},
)).add_systems(Startup, spawn_guy).run();
},))
.add_systems(Startup, spawn_guy)
.run();
}
fn spawn_guy(
@ -29,4 +29,3 @@ fn spawn_guy(
commands.spawn((name, material, mesh, t));
}

@ -22,14 +22,18 @@ impl Default for BaseGamePlugin {
impl Plugin for BaseGamePlugin {
fn build(&self, app: &mut App) {
app.add_plugins(DefaultPlugins.set(WindowPlugin {
app.add_plugins(
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
fit_canvas_to_parent: true,
canvas: Some(format!("#{}-canvas", self.name)),
..default()
}),
..default()
}).set(ImagePlugin::default_nearest()))
})
.set(ImagePlugin::default_nearest()),
)
.add_plugins(DebuggingPlugin)
.add_plugins(MeshPickingPlugin)
.add_plugins(LoadingPlugin)

@ -75,7 +75,7 @@ fn main() {
sync_resource_to_ui::<Deaths>.run_if(resource_changed::<Deaths>),
sync_resource_to_ui::<RewindFrames>.run_if(resource_changed::<RewindFrames>),
),
scoring.run_if(on_event::<CollisionEnded>)
scoring.run_if(on_event::<CollisionEnded>),
),
)
.add_observer(flap)
@ -137,7 +137,16 @@ fn init_bird(
let tape = Tape::default();
commands.spawn((name, mesh, material, physics, t, Bird, tape, CollisionEventsEnabled));
commands.spawn((
name,
mesh,
material,
physics,
t,
Bird,
tape,
CollisionEventsEnabled,
));
}
#[derive(Component, Clone)]
@ -187,14 +196,15 @@ fn init_obstacles(
)
};
let hitbox = {
let physics = (RigidBody::Static, Collider::rectangle(1.0, 10.0), Sensor, CollisionEventsEnabled);
let physics = (
RigidBody::Static,
Collider::rectangle(1.0, 10.0),
Sensor,
CollisionEventsEnabled,
);
let name = Name::new("hitbox");
(
name.clone(),
physics.clone(),
Hitbox,
)
(name.clone(), physics.clone(), Hitbox)
};
// TODO: Instead of spawning infinite floor/pipes, we should instead spawn enough for 1-3 a few
@ -203,16 +213,20 @@ fn init_obstacles(
// overhead fairly static.
(1..10).for_each(|i| {
// TODO: Jitter up/down/close/far of pipes for challenge
let above = Transform::from_xyz(300.0 * i as f32, 300.0, -1.0).with_scale(Vec3::splat(100.0));
let above =
Transform::from_xyz(300.0 * i as f32, 300.0, -1.0).with_scale(Vec3::splat(100.0));
commands.spawn((pipe.clone(), above));
let below = Transform::from_xyz(300.0 * i as f32, -200.0, -1.0).with_scale(Vec3::splat(100.0));
let below =
Transform::from_xyz(300.0 * i as f32, -200.0, -1.0).with_scale(Vec3::splat(100.0));
commands.spawn((pipe.clone(), below));
let hitbox_pos = Transform::from_xyz(300.0 * i as f32, 0.0, 10.0).with_scale(Vec3::splat(100.0));
let hitbox_pos =
Transform::from_xyz(300.0 * i as f32, 0.0, 10.0).with_scale(Vec3::splat(100.0));
commands.spawn((hitbox_pos, hitbox.clone()));
let floor = Transform::from_xyz(300.0 * i as f32, -300.0, 1.0).with_scale(Vec3::splat(100.0));
let floor =
Transform::from_xyz(300.0 * i as f32, -300.0, 1.0).with_scale(Vec3::splat(100.0));
commands.spawn((ground.clone(), floor));
});
}
@ -227,12 +241,34 @@ fn init_ui(mut commands: Commands) {
},
PlayerState::Stasis,
children![
(Text::new("You Died"), TextLayout::new_with_justify(JustifyText::Center)),
(SyncResource::<Score>::default(), Text::default(), TextLayout::new_with_justify(JustifyText::Center)),
(SyncResource::<Flaps>::default(), Text::default(), TextLayout::new_with_justify(JustifyText::Center)),
(SyncResource::<RewindFrames>::default(), Text::default(), TextLayout::new_with_justify(JustifyText::Center)),
(SyncResource::<Deaths>::default(), Text::default(), TextLayout::new_with_justify(JustifyText::Center)),
(Text::new("Press R to Rewind"), TextLayout::new_with_justify(JustifyText::Center)),
(
Text::new("You Died"),
TextLayout::new_with_justify(JustifyText::Center)
),
(
SyncResource::<Score>::default(),
Text::default(),
TextLayout::new_with_justify(JustifyText::Center)
),
(
SyncResource::<Flaps>::default(),
Text::default(),
TextLayout::new_with_justify(JustifyText::Center)
),
(
SyncResource::<RewindFrames>::default(),
Text::default(),
TextLayout::new_with_justify(JustifyText::Center)
),
(
SyncResource::<Deaths>::default(),
Text::default(),
TextLayout::new_with_justify(JustifyText::Center)
),
(
Text::new("Press R to Rewind"),
TextLayout::new_with_justify(JustifyText::Center)
),
],
));
@ -255,19 +291,17 @@ fn init_ui(mut commands: Commands) {
))
.observe(start_game);
commands.spawn(
Node {
commands
.spawn(Node {
align_self: AlignSelf::End,
justify_self: JustifySelf::Center,
flex_direction: FlexDirection::Row,
..default()
},
).with_children(|parent| {
})
.with_children(|parent| {
parent
.spawn((
Node {
..default()
},
Node { ..default() },
Button,
children![Text::new("Rewind!"),],
))
@ -275,13 +309,7 @@ fn init_ui(mut commands: Commands) {
.observe(end_rewind);
parent
.spawn((
Node {
..default()
},
Button,
children![Text::new("Flap!"),],
))
.spawn((Node { ..default() }, Button, children![Text::new("Flap!"),]))
.observe(flap_button);
});
@ -294,7 +322,7 @@ fn init_ui(mut commands: Commands) {
BackgroundColor(WHITE.into()),
SyncResource::<Score>::default(),
Text::default(),
TextLayout::new_with_justify(JustifyText::Center)
TextLayout::new_with_justify(JustifyText::Center),
));
}
@ -306,7 +334,11 @@ fn end_rewind(_trigger: Trigger<Pointer<Released>>, mut next: ResMut<NextState<P
next.set(PlayerState::Alive);
}
fn flap_button(trigger: Trigger<Pointer<Pressed>>, mut commands: Commands, bird: Single<Entity, With<Bird>>) {
fn flap_button(
trigger: Trigger<Pointer<Pressed>>,
mut commands: Commands,
bird: Single<Entity, With<Bird>>,
) {
let e = *bird;
info!("Flapping {:?}", e);
commands.trigger_targets(Flap, e);
@ -328,7 +360,8 @@ fn un_pause_game(mut next: ResMut<NextState<PlayerState>>) {
struct Flap;
// Observer for flapping
fn flap(trigger: Trigger<Flap>,
fn flap(
trigger: Trigger<Flap>,
mut bird: Query<&mut ExternalImpulse, With<Bird>>,
mut flaps: ResMut<Flaps>,
) {
@ -387,7 +420,9 @@ fn record(
"Only record in the alive state"
);
birds.iter_mut().for_each(|(transform, linear_velocity, angular_velocity, mut tape)| {
birds
.iter_mut()
.for_each(|(transform, linear_velocity, angular_velocity, mut tape)| {
tape.translations.push(transform.translation);
tape.rotations.push(transform.rotation);
tape.linear_velocities.push(*linear_velocity);
@ -397,7 +432,15 @@ fn record(
fn rewind(
#[cfg(debug_assertions)] state: Res<State<PlayerState>>,
mut birds: Query<(&mut Transform, &mut AngularVelocity, &mut LinearVelocity, &mut Tape), With<Bird>>,
mut birds: Query<
(
&mut Transform,
&mut AngularVelocity,
&mut LinearVelocity,
&mut Tape,
),
With<Bird>,
>,
mut frames: ResMut<RewindFrames>,
) {
debug_assert!(
@ -405,13 +448,14 @@ fn rewind(
"Only rewind in the rewinding state"
);
birds.iter_mut().for_each(|(mut transform, mut angular_velocity, mut linear_velocity, mut tape)| {
birds.iter_mut().for_each(
|(mut transform, mut angular_velocity, mut linear_velocity, mut tape)| {
match (tape.translations.pop(), tape.rotations.pop()) {
(Some(t), Some(r)) => {
transform.translation = t;
transform.rotation = r;
frames.0 += 1;
},
}
(None, None) => (),
_ => panic!("Translations and rotations are out of sync!"),
}
@ -422,7 +466,8 @@ fn rewind(
if let Some(lv) = tape.linear_velocities.pop() {
*linear_velocity = lv;
}
});
},
);
}
// PERF: May run more than necessary, should be event-driven on aabb intersection
@ -523,9 +568,10 @@ fn scoring(
hitboxes: Query<Entity, With<Hitbox>>,
mut score: ResMut<Score>,
) {
events.read().filter(|CollisionEnded(a, b)| {
bird.contains(*a) && hitboxes.contains(*b)
}).for_each(|_| {
events
.read()
.filter(|CollisionEnded(a, b)| bird.contains(*a) && hitboxes.contains(*b))
.for_each(|_| {
info!("Hit event while {:?}", state.get());
match state.get() {
PlayerState::Alive => score.0 = score.0.saturating_add(1),
@ -533,5 +579,4 @@ fn scoring(
PlayerState::Pause | PlayerState::Stasis => (),
}
})
}

@ -6,7 +6,8 @@ pub struct Physics2dPlugin;
impl Plugin for Physics2dPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default())).add_systems(
app.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()))
.add_systems(
Update,
toggle_physics_debug_render.run_if(state_changed::<DebuggingState>),
);

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