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@ -10,6 +10,7 @@ fn main() {
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.add_systems(Startup, spawn_background)
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.add_systems(Update, move_camera)
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.add_systems(Update, parallax_gizmos)
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.add_systems(Update, wrap_parallax_items.run_if(any_component_changed::<ViewVisibility>))
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.run();
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}
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@ -87,3 +88,64 @@ fn parallax_gizmos(mut gizmos: Gizmos, q: Query<&Transform, With<ParallaxDepth>>
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.outer_edges();
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});
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}
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fn wrap_parallax_items(
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mut items: Query<(&mut Transform, &GlobalTransform, &ViewVisibility), (With<ParallaxDepth>, Without<Camera2d>, Changed<ViewVisibility>)>,
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camera: Single<(&Camera, &GlobalTransform), With<Camera2d>>,
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window: Single<&Window>,
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) {
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if !items.is_empty() {
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let (cam, cam_gt) = *camera;
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// get the window size in world space
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let window_size_in_world_space = {
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let top_left = cam.viewport_to_world_2d(cam_gt, Vec2::ZERO).unwrap();
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let bottom_right = cam.viewport_to_world_2d(cam_gt, window.size()).unwrap();
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Vec2::abs(Vec2::new(bottom_right.x - top_left.x, bottom_right.y - top_left.y))
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};
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info!("Window size: {:?}", window_size_in_world_space);
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// for each item in the paralax items
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items.iter_mut().for_each(|(mut t, gt, v)| {
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if !v.get() {
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info!("The item is not visible");
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// Get the total size (window + scale)
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let total_size = window_size_in_world_space + t.scale.truncate();
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info!("Window size: {:?} | Object size: {:?}", window_size_in_world_space, t.scale().truncate());
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info!("Total size: {:?}", total_size);
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// Double check that item is out of bounds
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let bounds_check = Vec2::abs(cam_gt.translation().truncate() - gt.translation().truncate());
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let out_of_bounds = (total_size / 2.0) - bounds_check;
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info!("Bounds check {:?}", bounds_check);
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info!("Out of bounds: {:?}", out_of_bounds);
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if out_of_bounds.x < 0.0 {
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info!("Object is actually out of bounds horizontally");
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// determine if should move to the left or right relative to camera
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let move_right = cam_gt.translation().x > gt.translation().x;
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// move left or right
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if move_right {
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t.translation.x += total_size.x;
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} else {
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t.translation.x -= total_size.x;
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}
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}
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if out_of_bounds.y < 0.0 {
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info!("Object is actually out of bounds vertically");
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let move_up = cam_gt.translation().y > gt.translation().y;
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// move up or down
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if move_up {
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t.translation.y += total_size.y;
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} else {
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t.translation.y -= total_size.y;
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}
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}
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info!("Moved to {:?}", t.translation);
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}
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});
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}
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}
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