Parallax3d with on-screen buttons
parent
a17ae88a9f
commit
3edb3687cb
@ -0,0 +1,138 @@
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use bevy::{color::palettes::css::*, prelude::*};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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resolution: (640.0, 480.0).into(),
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..default()
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}),
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..default()
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}))
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.insert_resource(ClearColor(WHITE.into()))
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.add_systems(Startup, setup_3d)
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.add_systems(Update, (move_camera_buttons, button_color))
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.run();
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}
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fn setup_3d(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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commands.spawn((
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Camera::default(),
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Camera3d::default(),
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AmbientLight {
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brightness: 1280.0,
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..default()
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},
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));
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::default())),
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MeshMaterial3d(materials.add(StandardMaterial {
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base_color: RED.into(),
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..Default::default()
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})),
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Transform::from_xyz(0.0, 0.0, -5.0),
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));
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::default())),
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MeshMaterial3d(materials.add(StandardMaterial {
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base_color: GREEN.into(),
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..Default::default()
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})),
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Transform::from_xyz(0.0, 0.0, -10.0),
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));
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::default())),
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MeshMaterial3d(materials.add(StandardMaterial {
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base_color: BLUE.into(),
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..Default::default()
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})),
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Transform::from_xyz(0.0, 0.0, -20.0),
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));
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commands
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.spawn(Node {
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align_self: AlignSelf::End,
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justify_self: JustifySelf::Center,
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..default()
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})
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.with_children(|parent| {
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parent.spawn((
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Node {
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padding: UiRect::all(Val::Px(20.0)),
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margin: UiRect::all(Val::Px(10.0)),
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..default()
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},
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Button,
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children![
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Text::new("<-"),
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Node {
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align_self: AlignSelf::Center,
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justify_self: JustifySelf::Center,
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..default()
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},
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],
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Movement(0.1),
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BackgroundColor(ORANGE.into()),
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));
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parent.spawn((
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Node {
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align_self: AlignSelf::Center,
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justify_self: JustifySelf::Center,
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..default()
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},
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Text::new("movement"),
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TextColor(BLACK.into()),
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));
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parent.spawn((
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Node {
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padding: UiRect::all(Val::Px(20.0)),
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margin: UiRect::all(Val::Px(10.0)),
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..default()
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},
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Button,
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children![
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Text::new("->"),
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Node {
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align_self: AlignSelf::Center,
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justify_self: JustifySelf::Center,
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..default()
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},
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],
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Movement(-0.1),
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BackgroundColor(ORANGE.into()),
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));
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});
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}
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fn button_color(
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mut query: Query<(&Interaction, &mut BackgroundColor), (Changed<Interaction>, With<Button>)>,
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) {
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query.iter_mut().for_each(|(i, mut bg)| {
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bg.0 = match i {
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Interaction::None => ORANGE.into(),
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Interaction::Hovered => ORANGE_RED.into(),
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Interaction::Pressed => RED.into(),
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};
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});
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}
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#[derive(Component)]
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struct Movement(f32);
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fn move_camera_buttons(
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query: Query<(&Interaction, &Movement), With<Button>>,
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mut camera: Single<&mut Transform, With<Camera>>,
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) {
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query.iter().for_each(|(i, m)| {
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if let (Interaction::Pressed, Movement(speed)) = (i, m) {
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camera.translation.x += speed;
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}
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});
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}
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@ -1,67 +0,0 @@
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use bevy::{color::palettes::css::*, prelude::*};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.insert_resource(ClearColor(WHITE.into()))
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.add_systems(Startup, setup_3d)
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.add_systems(Update, move_camera)
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.run();
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}
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fn setup_3d(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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commands.spawn((
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Camera::default(),
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Camera3d::default(),
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AmbientLight {
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brightness: 1280.0,
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..default()
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},
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));
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::default())),
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MeshMaterial3d(materials.add(StandardMaterial {
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base_color: RED.into(),
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..Default::default()
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})),
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Transform::from_xyz(0.0, 0.0, -10.0),
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));
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::default())),
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MeshMaterial3d(materials.add(StandardMaterial {
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base_color: GREEN.into(),
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..Default::default()
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})),
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Transform::from_xyz(0.0, 0.0, -50.0),
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));
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::default())),
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MeshMaterial3d(materials.add(StandardMaterial {
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base_color: BLUE.into(),
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..Default::default()
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})),
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Transform::from_xyz(0.0, 0.0, -100.0),
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));
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}
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fn move_camera(keys: Res<ButtonInput<KeyCode>>, mut camera: Single<&mut Transform, With<Camera>>) {
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const SPEED: f32 = 0.1;
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if keys.pressed(KeyCode::ArrowLeft) {
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camera.translation.x += SPEED;
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} else if keys.pressed(KeyCode::ArrowRight) {
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camera.translation.x -= SPEED;
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}
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if keys.pressed(KeyCode::ArrowUp) {
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camera.translation.y -= SPEED;
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} else if keys.pressed(KeyCode::ArrowDown) {
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camera.translation.y += SPEED;
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}
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}
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