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@ -141,7 +141,7 @@ fn init_bird(
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mut materials: ResMut<Assets<ColorMaterial>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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) {
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let material = MeshMaterial2d(materials.add(ColorMaterial {
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let material = MeshMaterial2d(materials.add(ColorMaterial {
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texture: Some(server.load("kenny.nl/1-bit-platformer-pack/tile_0380.png")),
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texture: Some(server.load("flappy/bird.png")),
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color: ORANGE.into(),
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color: ORANGE.into(),
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alpha_mode: AlphaMode2d::Blend,
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alpha_mode: AlphaMode2d::Blend,
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..default()
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..default()
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@ -340,14 +340,14 @@ fn init_obstacle_assets(
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server: Res<AssetServer>,
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server: Res<AssetServer>,
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) {
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) {
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pipe_assets.material = MeshMaterial2d(materials.add(ColorMaterial {
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pipe_assets.material = MeshMaterial2d(materials.add(ColorMaterial {
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texture: Some(server.load("kenny.nl/1-bit-platformer-pack/tile_0247.png")),
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texture: Some(server.load("flappy/pipe.png")),
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color: GREEN.into(),
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color: GREEN.into(),
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..default()
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..default()
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}));
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}));
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pipe_assets.mesh = Mesh2d(meshes.add(Rectangle::new(1.0, 1.0)));
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pipe_assets.mesh = Mesh2d(meshes.add(Rectangle::new(1.0, 1.0)));
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ground_assets.material = MeshMaterial2d(materials.add(ColorMaterial {
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ground_assets.material = MeshMaterial2d(materials.add(ColorMaterial {
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texture: Some(server.load("kenny.nl/1-bit-platformer-pack/tile_0088.png")),
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texture: Some(server.load("flappy/ground.png")),
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color: BLACK.into(),
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color: BLACK.into(),
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..default()
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..default()
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}));
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}));
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