Initial commit
Includes build files for windows, linux, mac, and web. Stubbed out directory structure for packaging, assets, everything I expect I'll need.main
commit
b2ca08ce3f
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# Pulled from https://github.com/bevyengine/bevy/blob/latest/.cargo/config_fast_builds.toml
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# NOTE: For maximum performance, build using a nightly compiler
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# If you are using rust stable, remove the "-Zshare-generics=y" below.
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[target.x86_64-unknown-linux-gnu]
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linker = "clang"
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rustflags = [
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"-Clink-arg=-fuse-ld=lld", # Use LLD Linker
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"-Zshare-generics=y", # (Nightly) Make the current crate share its generic instantiations
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"-Zthreads=0", # (Nightly) Use improved multithreading with the recommended amount of threads.
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]
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[target.x86_64-apple-darwin]
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rustflags = [
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"-Zshare-generics=y", # (Nightly) Make the current crate share its generic instantiations
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"-Zthreads=0", # (Nightly) Use improved multithreading with the recommended amount of threads.
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]
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[target.aarch64-apple-darwin]
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rustflags = [
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"-Zshare-generics=y", # (Nightly) Make the current crate share its generic instantiations
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"-Zthreads=0", # (Nightly) Use improved multithreading with the recommended amount of threads.
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]
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[target.x86_64-pc-windows-msvc]
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linker = "rust-lld.exe" # Use LLD Linker
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rustflags = [
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"-Zshare-generics=n",
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"-Zthreads=0", # (Nightly) Use improved multithreading with the recommended amount of threads.
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]
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[target.wasm32-unknown-unknown]
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runner = "wasm-server-runner"
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/target
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# Web build artifacts
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/platforms/web/*.js
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/platforms/web/*.wasm
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File diff suppressed because it is too large
Load Diff
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[package]
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name = "game-jam-casino"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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bevy = "0.13"
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# Game Jam Casino
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Game Jam Casino is a toy app used to discover whacky new ideas through playing cards, rolling dice, or pulling slot machines.
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[Desktop Entry]
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Name=GameJamCasino
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Exec=GameJamCasino
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Icon=GameJamCasino
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Type=Application
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Categories=Game;
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleDisplayName</key>
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<string>Game Jam Casino</string>
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<key>CFBundleExecutable</key>
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<string>GameJamCasino</string>
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<key>CFBundleIconFile</key>
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<string>GameJamCasino.icns</string>
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<key>CFBundleIdentifier</key>
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<string>your.domain.bevy-game</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>GameJamCasino</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>0.1.0</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.9</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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</dict>
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</plist>
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<!doctype html>
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<html lang="en">
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<body style="margin: 0px;">
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<script type="module">
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import init from './game-jam-casino.js'
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init().catch((error) => {
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if (!error.message.startsWith("Using exceptions for control flow, don't mind me. This isn't actually an error!")) {
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throw error;
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}
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});
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</script>
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</body>
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</html>
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[toolchain]
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channel = "nightly"
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components = [
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"clippy",
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"llvm-tools-preview",
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"rls",
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"rustc-dev",
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"rustfmt",
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"wasm-bindgen-cli",
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"wasm-server-runner",
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]
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targets = [
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"aarch64-apple-darwin",
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"wasm32-unknown-unknown",
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"x86_64-apple-darwin",
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"x86_64-pc-windows-msvc",
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"x86_64-unknown-linux-gnu",
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]
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#!/usr/bin/env bash
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TARGET="x86_64-unknown-linux-gnu"
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cargo build --release --target $TARGET
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#!/bin/bash
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AARCH_TARGET="aarch64-apple-darwin"
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X64_TARGET="x86_64-apple-darwin"
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# Generate x86 and arm builds
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cargo build --release --target $AARCH_TARGET
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cargo build --release --target $X64_TARGET
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#!/usr/bin/env sh
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BUILD_FILE="./target/$TARGET/release/$NAME.wasm"
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OUT_DIR="./platforms/web/"
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NAME="game-jam-casino"
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TARGET="wasm32-unknown-unknown"
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cargo build --release --target $TARGET
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wasm-bindgen --target web \
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--out-dir $OUT_DIR \
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--out-name $NAME \
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$BUILD_FILE
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# Build x86_64 release
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cargo build --release --target x86_64-pc-windows-msvc
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#!/usr/bin/env bash
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cp media/GameJamCasino.png platforms/linux/GameJamCasino.AppDir/GameJamCasino.png
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#!/bin/bash
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# https://gist.github.com/ansarizafar/6fa64f44aa933794c4d6638eec32b9aa
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BASE="media/GameJamCasino.png"
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OUT_DIR="media/GameJamCasino.iconset"
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mkdir -p $OUT_DIR
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# 1024x1024
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sips "$BASE" -Z 1024 -o $OUT_DIR/icon_512x512@2.png
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# 512x512
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sips "$BASE" -Z 512 -o $OUT_DIR/icon_512x512.png
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sips "$BASE" -Z 512 -o $OUT_DIR/icon_256x256@2.png
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# 256x256
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sips "$BASE" -Z 256 -o $OUT_DIR/icon_256x256.png
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sips "$BASE" -Z 256 -o $OUT_DIR/icon_128x128@2.png
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# 128x128
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sips "$BASE" -Z 128 -o $OUT_DIR/icon_128x128.png
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sips "$BASE" -Z 128 -o $OUT_DIR/icon_64x64@2.png
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# 64x64
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sips "$BASE" -Z 64 -o $OUT_DIR/icon_64x64.png
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sips "$BASE" -Z 64 -o $OUT_DIR/icon_32x32@2.png
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# 32x32
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sips "$BASE" -Z 32 -o $OUT_DIR/icon_32x32.png
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sips "$BASE" -Z 32 -o $OUT_DIR/icon_16x16@2.png
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# 16x16
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sips "$BASE" -Z 16 -o $OUT_DIR/icon_16x16.png
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iconutil -c icns $OUT_DIR
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#!/usr/bin/env bash
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NAME="game-jam-casino"
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PACKAGE_NAME="GameJamCasino-alpha-linux"
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# Variables for copying binary file
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TARGET="x86_64-unknown-linux-gnu"
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APP_DIR="platforms/linux/GameJamCasino.AppDir/"
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TARGET_DIR="target/$TARGET/release/"
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BUILD_BIN="$TARGET_DIR/$NAME"
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PACKAGE_BIN="$APP_DIR/AppRun"
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# Vars for dynamic libraries
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PACKAGE_LIB_DIR="$APP_DIR/usr/lib/"
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LIB_DIR="lib/linux/"
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# Assets
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ASSETS_DIR="assets"
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# Package variables
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PACKAGE_FILE="$PACKAGE_NAME.AppImage"
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DEST_FILE="packages/$PACKAGE_FILE"
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########################################
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# Copy binary to build dir
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cp -f $BUILD_BIN $PACKAGE_BIN
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# Copy dynamic libraries
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mkdir -p $PACKAGE_LIB_DIR
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cp -f $LIB_DIR/* $PACKAGE_LIB_DIR/
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# Copy assets
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cp -rf $ASSET_DIR $APP_DIR/
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# Build AppImage file
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appimagetool $APP_DIR $DEST_FILE
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#!/bin/bash
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# https://github.com/create-dmg/create-dmg/tree/master?tab=readme-ov-file#create-dmg
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NAME='Game Jam Casino.app'
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APP="platforms/macos/$NAME"
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CONTENTS="$APP/Contents"
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GAME="$CONTENTS/MacOS"
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RESOURCES="$CONTENTS/Resources"
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FRAMEWORKS="$CONTENTS/Frameworks"
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mkdir -p "$APP"
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mkdir -p "$GAME"
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mkdir -p "$RESOURCES"
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mkdir -p "$FRAMEWORKS"
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# Copy icons to package
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cp -f media/GameJamCasino.icns "$RESOURCES"
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# Generate cross-architecture binary
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rm -f "$GAME/GameJamCasino"
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lipo "target/x86_64-apple-darwin/release/game-jam-casino" \
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"target/aarch64-apple-darwin/release/game-jam-casino" \
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-create -output "$GAME/GameJamCasino"
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# Copy assets
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rm -rf "$GAME/assets"
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cp -r assets "$GAME/"
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# Copy fmod libraries
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cp -f lib/macos/libfmod.dylib "$FRAMEWORKS/"
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cp -f lib/macos/libfmodstudio.dylib "$FRAMEWORKS/"
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# Update dynamic linking search paths
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install_name_tool -change @rpath/libfmod.dylib "@loader_path/../Frameworks/libfmod.dylib" "$GAME/GameJamCasno"
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install_name_tool -change @rpath/libfmodstudio.dylib "@loader_path/../Frameworks/libfmodstudio.dylib" "$GAME/GameJamCasino"
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# Build dmg file
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PACKAGE_FILE="packages/GameJamCasino-alpha-macos.dmg"
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rm -f $PACKAGE_FILE
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create-dmg \
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--volname "Game Jam Casino" \
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--volicon "media/GameJamCasino.icns" \
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--window-pos 200 120 \
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--window-size 800 400 \
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--app-drop-link 600 200 \
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--icon-size 100 \
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--icon "$NAME" 200 190 \
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--hide-extension "$NAME" \
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--app-drop-link 600 185 \
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$PACKAGE_FILE \
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./platforms/macos/
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#!/usr/bin/env bash
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# Just zip platforms/web
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Copy-Item -Force "./target/x86_64-pc-windows-msvc/release/game-jam-casino.exe" "./platforms/windows/GameJamCasino.exe"
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Copy-Item -Force "./lib/windows/*" "./platforms/windows/"
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Copy-Item -Force -Recurse "./assets" "./platforms/windows"
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$compress = @{
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Path = "./platforms/windows/*"
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CompressionLevel = "Optimal"
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DestinationPath = "./packages/GameJamCasino-alpha-windows.zip"
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}
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Compress-Archive -Force @compress
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{ pkgs ? import <nixpkgs> { } }:
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with pkgs;
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mkShell rec {
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nativeBuildInputs = [
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pkg-config
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];
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buildInputs = [
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alsa-lib # Audio
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blender # Modeling
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clang # C/C++ Compiler
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gcc # Another C/C++ Compiler
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gcc-unwrapped # GCC Libs
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git-lfs # Git LFS
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rustup # Rust
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udev # Audio?
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vulkan-loader # Rendering
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xorg.libXcursor xorg.libXi xorg.libXrandr # To use the x11 feature
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libxkbcommon wayland # To use the wayland feature
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gimp
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ffmpeg
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appimagekit # Building appimages
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];
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LD_LIBRARY_PATH = lib.makeLibraryPath buildInputs;
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shellHook = ''
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export LD_LIBRARY_PATH=lib/linux:$LD_LIBRARY_PATH
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'';
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}
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@ -0,0 +1,7 @@
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.run();
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}
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