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Elijah C. Voigt 6207a7f032 Wow I should ahve committed a long time ago
Going down a rabbit hole trying to make a parser macro.
Learning how to make a proc macro is... a steep learning curve.
1 year ago
..
editor Wow I should ahve committed a long time ago 1 year ago
levels/00 Wow I should ahve committed a long time ago 1 year ago
models Very basic entity file parsing 1 year ago
README.md Adding camera component for saved entity 1 year ago

README.md

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.entity files

Files ending in .entity store entity information.

Note: This data is not auto-magically de/serialized by Bevy, we write our own parser using nom. This custom reading/writing can be found in src/save.rs.

All .entity files list one component per line. Components include:

  • name <string> Human readable name for entity
  • uuid <UUID string> Globally unique ID for entity
  • transform translation <f32> <f32> <f32> rotation <f32> <f32> <f32> <f32> scale <f32> <f32> <f32> 3D Location, Rotation, and Scale for entity
  • model "<path string>" "<string>" Declares the entity's 3d model
  • camera Marks the entity as a camera