|
|
|
@ -13,8 +13,23 @@ impl Plugin for SavePlugin {
|
|
|
|
.init_asset::<SaveScene>()
|
|
|
|
.init_asset::<SaveScene>()
|
|
|
|
.init_asset_loader::<SaveSceneLoader>()
|
|
|
|
.init_asset_loader::<SaveSceneLoader>()
|
|
|
|
.add_systems(Startup, load_scenes)
|
|
|
|
.add_systems(Startup, load_scenes)
|
|
|
|
.add_systems(Update, spawn_scenes.run_if(on_event::<AssetEvent<SaveEntity>>()))
|
|
|
|
.add_systems(
|
|
|
|
.add_systems(Update, spawn_entities.run_if(any_component_added::<Handle<SaveEntity>>));
|
|
|
|
Update,
|
|
|
|
|
|
|
|
spawn_scenes.run_if(on_event::<AssetEvent<SaveScene>>()),
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
.add_systems(
|
|
|
|
|
|
|
|
Update,
|
|
|
|
|
|
|
|
sync_entities
|
|
|
|
|
|
|
|
.run_if(on_event::<AssetEvent<SaveEntity>>())
|
|
|
|
|
|
|
|
.after(spawn_scenes),
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
.add_systems(
|
|
|
|
|
|
|
|
Update,
|
|
|
|
|
|
|
|
spawn_entities
|
|
|
|
|
|
|
|
.run_if(any_component_added::<Handle<SaveEntity>>)
|
|
|
|
|
|
|
|
.after(sync_entities),
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
.add_systems(Update, debug_entities);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
@ -148,7 +163,6 @@ impl AssetLoader for SaveSceneLoader {
|
|
|
|
.map(|line| parent_dir.join(line))
|
|
|
|
.map(|line| parent_dir.join(line))
|
|
|
|
.map(|path| load_context.load(path))
|
|
|
|
.map(|path| load_context.load(path))
|
|
|
|
.collect();
|
|
|
|
.collect();
|
|
|
|
info!("Entities: {:?}", entities);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Ok(SaveScene { entities })
|
|
|
|
Ok(SaveScene { entities })
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -170,22 +184,26 @@ fn spawn_scenes(
|
|
|
|
query: Query<(Entity, &Handle<SaveScene>)>,
|
|
|
|
query: Query<(Entity, &Handle<SaveScene>)>,
|
|
|
|
mut events: EventReader<AssetEvent<SaveScene>>,
|
|
|
|
mut events: EventReader<AssetEvent<SaveScene>>,
|
|
|
|
save_scenes: Res<Assets<SaveScene>>,
|
|
|
|
save_scenes: Res<Assets<SaveScene>>,
|
|
|
|
|
|
|
|
server: Res<AssetServer>,
|
|
|
|
mut commands: Commands,
|
|
|
|
mut commands: Commands,
|
|
|
|
) {
|
|
|
|
) {
|
|
|
|
events.read().for_each(|event| {
|
|
|
|
events.read().for_each(|event| {
|
|
|
|
if let AssetEvent::LoadedWithDependencies { id } = event {
|
|
|
|
if let AssetEvent::LoadedWithDependencies { id } = event {
|
|
|
|
|
|
|
|
debug!("Spawning scene {:?}", server.get_id_handle(*id).unwrap());
|
|
|
|
query
|
|
|
|
query
|
|
|
|
.iter()
|
|
|
|
.iter()
|
|
|
|
.filter(|(_, handle)| handle.id() == *id)
|
|
|
|
.filter(|(_, handle)| handle.id() == *id)
|
|
|
|
.for_each(|(entity, handle)| {
|
|
|
|
.for_each(|(entity, handle)| {
|
|
|
|
debug!("Spawning scene {:?} on {:?}", handle, entity);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let scene = save_scenes.get(handle).unwrap();
|
|
|
|
let scene = save_scenes.get(handle).unwrap();
|
|
|
|
|
|
|
|
|
|
|
|
// Get entity with SaveEntity handle
|
|
|
|
// Get entity with SaveEntity handle
|
|
|
|
let mut e = commands.entity(entity);
|
|
|
|
let mut e = commands.entity(entity);
|
|
|
|
|
|
|
|
|
|
|
|
// Clear the entity of descendants
|
|
|
|
// Clear the entity of descendants
|
|
|
|
|
|
|
|
debug!("Despawning scene descendants");
|
|
|
|
e.despawn_descendants();
|
|
|
|
e.despawn_descendants();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
debug!("Populating children in scene");
|
|
|
|
// Populate with entities
|
|
|
|
// Populate with entities
|
|
|
|
e.with_children(|parent| {
|
|
|
|
e.with_children(|parent| {
|
|
|
|
scene.entities.iter().for_each(|this| {
|
|
|
|
scene.entities.iter().for_each(|this| {
|
|
|
|
@ -199,22 +217,74 @@ fn spawn_scenes(
|
|
|
|
|
|
|
|
|
|
|
|
/// Spawns entities with the Handle<SaveEntity> component
|
|
|
|
/// Spawns entities with the Handle<SaveEntity> component
|
|
|
|
fn spawn_entities(
|
|
|
|
fn spawn_entities(
|
|
|
|
events: Query<(Entity, &Handle<SaveEntity>), Added<Handle<SaveEntity>>>,
|
|
|
|
events: Query<
|
|
|
|
|
|
|
|
(Entity, &Handle<SaveEntity>),
|
|
|
|
|
|
|
|
Or<(Added<Handle<SaveEntity>>, Changed<Handle<SaveEntity>>)>,
|
|
|
|
|
|
|
|
>,
|
|
|
|
save_entities: Res<Assets<SaveEntity>>,
|
|
|
|
save_entities: Res<Assets<SaveEntity>>,
|
|
|
|
mut commands: Commands,
|
|
|
|
mut commands: Commands,
|
|
|
|
) {
|
|
|
|
) {
|
|
|
|
events.iter().for_each(|(entity, handle)| {
|
|
|
|
events.iter().for_each(|(entity, handle)| {
|
|
|
|
debug!("Spawning entity {:?} {:?}", entity, handle);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Get a handle on the
|
|
|
|
// Get a handle on the
|
|
|
|
let mut e = commands.entity(entity);
|
|
|
|
let mut e = commands.entity(entity);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
debug!("Despawning entity descendants {:?}", entity);
|
|
|
|
|
|
|
|
e.despawn_descendants();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
debug!("Clearing components on entity {:?}", entity);
|
|
|
|
|
|
|
|
// Clear any existing components on the entity;
|
|
|
|
|
|
|
|
e.retain::<Handle<SaveEntity>>();
|
|
|
|
|
|
|
|
|
|
|
|
// Get the entity asset containing reflected component
|
|
|
|
// Get the entity asset containing reflected component
|
|
|
|
let save_entity = save_entities.get(handle).unwrap();
|
|
|
|
let save_entity = save_entities.get(handle).unwrap();
|
|
|
|
|
|
|
|
|
|
|
|
// Add each component to the entity
|
|
|
|
// Add each component to the entity
|
|
|
|
|
|
|
|
debug!("Populating entity with components {:?}", entity);
|
|
|
|
save_entity.components.iter().for_each(|component| {
|
|
|
|
save_entity.components.iter().for_each(|component| {
|
|
|
|
e.insert_reflect(component.clone_value());
|
|
|
|
e.insert_reflect(component.clone_value());
|
|
|
|
});
|
|
|
|
});
|
|
|
|
});
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// When an entity asset is updated, re-spawn it
|
|
|
|
|
|
|
|
/// NOTE: This should only be enabled in development mode(?)
|
|
|
|
|
|
|
|
fn sync_entities(
|
|
|
|
|
|
|
|
query: Query<(Entity, &Handle<SaveEntity>)>,
|
|
|
|
|
|
|
|
server: Res<AssetServer>,
|
|
|
|
|
|
|
|
mut events: EventReader<AssetEvent<SaveEntity>>,
|
|
|
|
|
|
|
|
mut commands: Commands,
|
|
|
|
|
|
|
|
) {
|
|
|
|
|
|
|
|
// Any time a SaveEntity asset is updated
|
|
|
|
|
|
|
|
events.read().for_each(|event| {
|
|
|
|
|
|
|
|
match event {
|
|
|
|
|
|
|
|
AssetEvent::LoadedWithDependencies { id } => {
|
|
|
|
|
|
|
|
debug!(
|
|
|
|
|
|
|
|
"SaveEnity loaded {:?}",
|
|
|
|
|
|
|
|
server.get_id_handle(*id).unwrap().path().unwrap()
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
// Find any entities with this Handle<SaveEntity>
|
|
|
|
|
|
|
|
for (entity, handle) in query.iter() {
|
|
|
|
|
|
|
|
if handle.id() == *id {
|
|
|
|
|
|
|
|
debug!("Found entity with same ID, updating");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Get this entity with SaveEntity handle
|
|
|
|
|
|
|
|
let mut e = commands.entity(entity);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Re-Insert the SaveEntity handle
|
|
|
|
|
|
|
|
e.remove::<Handle<SaveEntity>>().insert(handle.clone());
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
_ => debug!("Skipping SaveEntity event {:?}", event),
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
})
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn debug_entities(
|
|
|
|
|
|
|
|
events: Query<Entity, Or<(Changed<Handle<SaveEntity>>, Added<Handle<SaveEntity>>)>>,
|
|
|
|
|
|
|
|
mut commands: Commands,
|
|
|
|
|
|
|
|
) {
|
|
|
|
|
|
|
|
events.iter().for_each(|e| {
|
|
|
|
|
|
|
|
commands.entity(e).log_components();
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
}
|
|
|
|
|