clippy fix

attempt/001
Elijah C. Voigt 1 year ago
parent a54255c363
commit 9a83c06716

@ -88,7 +88,7 @@ fn rotate_editor_fly_camera(
mouse: Res<ButtonInput<MouseButton>>, mouse: Res<ButtonInput<MouseButton>>,
mut cursor_events: EventReader<CursorMoved>, mut cursor_events: EventReader<CursorMoved>,
) { ) {
(cursor_events.len() > 0).then(|| { (!cursor_events.is_empty()).then(|| {
// Iterate over all cameras // Iterate over all cameras
cameras.iter_mut().for_each(|(c, mut t)| { cameras.iter_mut().for_each(|(c, mut t)| {
// Determine which window this camera is attached to // Determine which window this camera is attached to

@ -163,7 +163,7 @@ fn plane_gizmos(mut gizmos: Gizmos) {
let r = 20.0; let r = 20.0;
let start = -r as i8; let start = -r as i8;
let end = r as i8; let end = r as i8;
(start..=end).into_iter().for_each(|n| { (start..=end).for_each(|n| {
{ {
let offset = Vec3::Z * (n as f32); let offset = Vec3::Z * (n as f32);
gizmos.line(Vec3::NEG_X * r + offset, Vec3::X * r + offset, Color::GRAY); gizmos.line(Vec3::NEG_X * r + offset, Vec3::X * r + offset, Color::GRAY);

@ -82,12 +82,12 @@ mod parse {
tag(l)(s) tag(l)(s)
} }
fn parse_xyz<'a>(i: &'a str) -> IResult<&'a str, (f32, f32, f32)> { fn parse_xyz(i: &str) -> IResult<&str, (f32, f32, f32)> {
tuple((float, take(1usize), float, take(1usize), float))(i) tuple((float, take(1usize), float, take(1usize), float))(i)
.map(|(s, (x, _, y, _, z))| (s, (x, y, z))) .map(|(s, (x, _, y, _, z))| (s, (x, y, z)))
} }
fn parse_wxyz<'a>(i: &'a str) -> IResult<&'a str, (f32, f32, f32, f32)> { fn parse_wxyz(i: &str) -> IResult<&str, (f32, f32, f32, f32)> {
tuple(( tuple((
float, float,
take(1usize), take(1usize),
@ -100,7 +100,7 @@ mod parse {
.map(|(s, (w, _, x, _, y, _, z))| (s, (w, x, y, z))) .map(|(s, (w, _, x, _, y, _, z))| (s, (w, x, y, z)))
} }
fn parse_string<'a>(i: &'a str) -> IResult<&'a str, &'a str> { fn parse_string(i: &str) -> IResult<&str, &str> {
let (rem, (_, out, _)) = tuple((tag("\""), take_until1("\""), tag("\"")))(i)?; let (rem, (_, out, _)) = tuple((tag("\""), take_until1("\""), tag("\"")))(i)?;
Ok((rem, out)) Ok((rem, out))
} }
@ -167,7 +167,7 @@ mod parse {
pub(crate) fn parse_save_name(line: &str) -> Result<Name, SaveEntityParseError> { pub(crate) fn parse_save_name(line: &str) -> Result<Name, SaveEntityParseError> {
let (remainder, _) = tag("name")(line)?; let (remainder, _) = tag("name")(line)?;
let n = remainder.trim().to_string(); let n = remainder.trim().to_string();
if n.len() == 0 { if n.is_empty() {
Err(SaveEntityParseError::Name) Err(SaveEntityParseError::Name)
} else { } else {
let name = Name::new(n); let name = Name::new(n);
@ -241,7 +241,7 @@ mod parse {
pub(crate) fn parse_save_camera(line: &str) -> Result<bool, SaveEntityParseError> { pub(crate) fn parse_save_camera(line: &str) -> Result<bool, SaveEntityParseError> {
let (_rem, cam) = tag("camera")(line)?; let (_rem, cam) = tag("camera")(line)?;
Ok(cam.len() > 0) Ok(!cam.is_empty())
} }
#[test] #[test]
@ -318,61 +318,58 @@ fn check_loaded_entity_assets(
gltfs: Res<Assets<Gltf>>, gltfs: Res<Assets<Gltf>>,
) { ) {
events.read().for_each(|event| { events.read().for_each(|event| {
match event { if let AssetEvent::LoadedWithDependencies { id } = event {
AssetEvent::LoadedWithDependencies { id } => { query
query .iter()
.iter() .filter(|(_, handle)| handle.id() == *id)
.filter(|(_, handle)| handle.id() == *id) .for_each(|(entity, _handle)| {
.for_each(|(entity, _handle)| { let saved = save_entities.get(*id).unwrap();
let saved = save_entities.get(*id).unwrap(); debug!(
debug!( "Updating entity {:?} ({:?}) because asset changed",
"Updating entity {:?} ({:?}) because asset changed", saved.name, saved.uuid
saved.name, saved.uuid );
);
let mut e = commands.entity(entity);
let mut e = commands.entity(entity); // Apply camera
// Apply camera // Should be applied early to avoid clobbering transform
// Should be applied early to avoid clobbering transform if let Some(is_camera) = &saved.camera {
if let Some(is_camera) = &saved.camera { if *is_camera {
if *is_camera { e.insert(Camera3dBundle { ..default() });
e.insert(Camera3dBundle { ..default() });
}
} else {
e.remove::<(Camera, Camera3d)>();
} }
// Apply transform } else {
if let Some(transform) = &saved.transform { e.remove::<(Camera, Camera3d)>();
// TODO: Only update if different }
e.insert(transform.clone()); // Apply transform
} else { if let Some(transform) = &saved.transform {
e.remove::<Transform>(); // TODO: Only update if different
} e.insert(*transform);
// Apply Name } else {
if let Some(name) = &saved.name { e.remove::<Transform>();
// TODO: Only update if different }
e.insert(name.clone()); // Apply Name
} else { if let Some(name) = &saved.name {
e.remove::<Name>(); // TODO: Only update if different
} e.insert(name.clone());
// Apply Uuid } else {
if let Some(uuid) = &saved.uuid { e.remove::<Name>();
// TODO: Only update if different }
e.insert(uuid.clone()); // Apply Uuid
} else { if let Some(uuid) = &saved.uuid {
e.remove::<EntityUuid>(); // TODO: Only update if different
} e.insert(uuid.clone());
// Apply Model } else {
if let Some((gltf_handle, scene_name)) = &saved.model { e.remove::<EntityUuid>();
// Find scene and update }
let gltf = gltfs.get(gltf_handle).unwrap(); // Apply Model
let scene_handle = gltf.named_scenes.get(scene_name).unwrap(); if let Some((gltf_handle, scene_name)) = &saved.model {
e.insert(scene_handle.clone()); // Find scene and update
} else { let gltf = gltfs.get(gltf_handle).unwrap();
e.remove::<Handle<Scene>>(); let scene_handle = gltf.named_scenes.get(scene_name).unwrap();
} e.insert(scene_handle.clone());
}); } else {
} e.remove::<Handle<Scene>>();
_ => (), }
});
} }
}) })
} }

Loading…
Cancel
Save